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#261 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 69
Posts: 7,967
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What package did you download? Can you attach the link? I suspect that the images are in a different format than IFF
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#262 | |
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Location: Dublin/Ireland
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Hello everyone. Sorry for my absence but I didn't get any notifications that there were messages in this discussion. It seems I shouldn't rely on that forum feature.
Let me reply to some things I read. Quote:
Unfortunately, because of the many different versions of guigfx.library and the poor documentation, there is a lot of confusion out there on how it should be used, and which other libraries are needed and versions. Also, as much as I know, multiview DOES NOT use guigfx.library. The NOGUIGFX tooltype is used in iGame to disable the mechanism that shows the screenshots with guigfx.library and use pure datatypes. To see if an image is supported by your currently installed datatypes you can try to open it with multiview. If it works there but NOT in iGame, then there might be a bug in iGame or a misconfiguration. If the image does not work in multiview, then you probably have issues with your datatypes, and it is not a problem with iGame. There can be a lot of reasons why a datatype is not working on your system. It could be incompatibilities of the card you use, of the datatypes that are installed, of the old not maintained distribution, of a patch that is running etc. I am sorry but this should be a topic of another discussion, and not part of this thread, because it doesn't have anything to do with iGame. |
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#263 | |
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Location: Dublin/Ireland
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Quote:
This can fail in the case that you don't have info datatype installed in your system. Again, to see if it works, you can try to open a .info file in your multiview. If the datatype is installed and works fine, the icon image should be shown. |
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#264 |
Retro Nuts
![]() Join Date: Aug 2004
Location: London/UK
Age: 52
Posts: 1,160
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Nice work...
![]() ![]() Amiga Boot Selector was made by the same person that made Tiny Launcher, Michael GiBS. (You can even load a different Workbench with it, if Workbench 1.3 is on DH0 and the other Workbench 3.1 is on DH1 then you boot DH1 and dismount DH0 first so it can not see the one on DH0 otherwise you will see its icon on the DH1 Workbench 3.1... ![]() Last edited by spannernick; 19 November 2021 at 17:29. |
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#265 |
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Location: Brindisi (Italy)
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@walkero
Sorry thanks for the info, actually in the post. 244 i had written that iGame worked with or without "noguigfx". What made me think that guigfx.library required a graphics card was the consultation "library" done with Multiview, see screenshot ! Last edited by AMIGASYSTEM; 06 December 2021 at 09:41. |
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#266 |
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@amigasystem
No worries at all. I just wanted to clarify it. |
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#267 |
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All Ok no worries
![]() I have tested iGame on "AROS One 68k" it works well, only problem that the "MUI" menus are not compatible, too bad ! Last edited by AMIGASYSTEM; 06 December 2021 at 09:40. |
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#268 |
WinUAE 4000/40, V4SA
![]() Join Date: Apr 2020
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Well, the menus are bog-standard for MUI, so that suggests an issue with Zune compatibility more than anything.
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#269 |
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Yes in fact it is only an incompatibility with a particular library.
Consider that AROS uses "also" standard MUI libraries, in fact for some Applications where AROS doesn't have the respective Zune version, I use the Standard MUI libraries, this is also valid for other Amiga system libraries that on AROS 68k are not there. |
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#270 | |
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Quote:
What does the the tooptype "screenshot=width x height" do btw? Just curious. |
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#271 | ||
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Quote:
Quote:
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#272 |
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Join Date: Nov 2011
Location: Nuernberg
Posts: 752
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@walkero
Is it possible to use iGame from CLI? Important would be f.e. to let iGame update the list and to add directories to it. That would at least be a workaround for the compatibility problems on Aros 68k so it would become useable. I had the same problem when testing it on aros vision. |
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#273 | |
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Quote:
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#274 | |
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Join Date: Nov 2011
Location: Nuernberg
Posts: 752
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Quote:
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#275 | |
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Quote:
Sounds good to me man ![]() |
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#276 |
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@olafsch
Are the keyboard shortcuts working? |
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#277 |
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Location: Nuernberg
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#278 |
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Join Date: Aug 2014
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#279 |
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The menu problem is happening to other MUI applications as well under Zune? Or is it something that is happening with iGame only?
Please, file a ticket at https://github.com/MrZammler/iGame/issues and add there a place to download an environment where I can test it. In case there is a way to make it work. |
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#280 |
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Location: Brindisi (Italy)
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I have not encountered the problem on other MUI applications.
You have to consider that AROS 68k uses primarily Zune libraries, when these are not present "the software" Amiga tries to use the MUI present in LIBS/MUI. In the case of iGame I think it's an incompatibility with the MUI library used by iGame. You can find my HardFile Bootable of AROS Standard and the WinUAE config HERE, you just have to add in SYS:Libs/MUI the libraries used by iGame. The Zune libraries can be found in SYS:Classes/Zune |
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