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#721 |
Puttymoon inhabitant
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BTW today it is exactly 7 years since the 1st post in this thread.
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#722 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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Quote:
The version of our game that will ship with the A1200.net bundle will be an exclusive version of our game, map layout variants, boss graphic variants. That version will remain an exclusive to A1200.net bundles. It will only ship as part of their bundle. We will be releasing our own big-box version in time for any collectors that want one. Our own version of the game will eventually be free for anyone to play it. Details of those version will be released when we're all happy with the contents. We believe there are some very nice options available for collectors to purchase, should they wish. The folks over at A1200.net have produced something far beyond what I ever imagined and I can't wait to see what people think of it all when it's all finally done and dusted and released into the world. Whatever happens, we are going to be looking after every tier of Amiga fans, and hopefully we're delivering something that people will want to play again and again. |
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#723 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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#724 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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So much has happened since we started development of this game.
It has evolved into something way beyond what we originally intended and gathered a lot more interest than we ever imagined. What remains true is our dedication to delivering the best experience we can despite life's constant set-backs to development itself. If I can speak candidly with you all I will just say this, sometimes I play the game and I am in awe of what Magnus has programmed and what the musicians, Vedder and Triace had created...and I also wonder how I somehow managed to fluke some of the pixel work that I have done! Some won't like the game, that's just how it is. There will be some that don't care about it and wished we had made a shoot 'em up, or a platformer... ...but there will be those that love this game, and appreciate it for what it is. We made this game for them. I have always wanted to make something like this for my beloved Amiga, I can't believe I found a programmer capable and willing to create such a thing, I still can't believe we got 2 solid musicians to create such music for it either. This will most probably be my Magnum Opus, I can't speak for the rest of the team but for me this has been the most satisfying and exciting experience I have ever had as a pixel artist and creative. I am shitting myself about the recption it will get (apparently a natural emotion when it comes to such a release)...but I remind myself we made this for those that will love it. |
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#725 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 944
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Quote:
The work you guys have done and showcased so far is freakin' amazing! ![]() |
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#726 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,000
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The community will praise you, but till that point just waiting for a near-future release date lol
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#727 |
Mutation/AmigaDweeb
Join Date: Sep 2009
Location: Sconnie Botland
Age: 58
Posts: 763
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Great to see Wayne and crew on the AmigaBill twitch stream last night. I wish you all the very best when launch of the game happens. Sure it will be a huge success for you all. Looks like a real corker
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#728 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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Quote:
I am really excited about Cyberpunks 2!! I miss you over on FB ![]() Take care man ![]() ![]() |
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#729 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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I will be putting together some kind of video this week for youtube, a development update etc and also I will try to answer some of the questions raised by folks on Amiga Bill's Twitch stream last night. My internet was slower than a kitten with a limp so I was missing out on allsorts. I had forgotten how much the lag affects the quality of interview material.
I'll post that video to this thread. Thanks folks! |
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#730 |
Mutation/AmigaDweeb
Join Date: Sep 2009
Location: Sconnie Botland
Age: 58
Posts: 763
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All good! I can't handle FB these days but am on Instagram which seems to suit my brain much more
![]() CyberPunks 2 will be out May/June 2023, just putting together the packaging art now. That big box and contents that A1200.net did with you for Scourge looked cracking ![]() |
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#731 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 543
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Exciting times!!!
Yeah, Phil from A1200.net contacted me telling me about their plans but needed artwork and I had none! So I had to spend a good couple of weeks at my easel pumping out work as fast as I could so he would have stuff to work with. I am blown away by how good it all looks. I am so excited about the vinyl album, I have been sitting on that for months now and can finally talk about it ![]() The musicians are over the moon with it |
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#732 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 759
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Really enjoy game ost vinyls so this was a no brainer. Best of luck with the game, looking forward to it, you absolutely knocked it out the park!
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#733 |
Registered User
Join Date: Mar 2018
Location: New Ferry
Posts: 504
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When I watched the first demo of the game I was underwhelmed, especially having bought the SOTU case on IGG. But Ive just watched Amiga Bills interview and the development time put into it has paid off. I CANT WAIT to play it. The case looks top drawer. Takes me back to when Nintendo kept delaying Ocarina Of Time, when the game actually arrivee it turned out to be the best game ever made. This to me could be the Amigas Ocarina of Time. Well done
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#734 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,754
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Somebody on a1k.org just posted a photo of the package they got with the case and the game with a manual, soundtrack and vinyl
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#735 |
Registered User
Join Date: Mar 2018
Location: New Ferry
Posts: 504
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Im still waiting for my tracking no.
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#736 | |
Registered User
Join Date: Sep 2011
Location: ItAlien
Posts: 167
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Quote:
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#737 |
Registered User
Join Date: Sep 2009
Location: Sweden
Age: 42
Posts: 49
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@funK
Beautiful! Feels like it´s 1992 again =) |
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#738 |
Registered User
Join Date: Mar 2018
Location: New Ferry
Posts: 504
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Is anyone else having trouble fastening the motherboard to the base? My screws will not fit the hole.
How did you guys fit the board? |
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#739 |
Registered User
Join Date: Mar 2018
Location: New Ferry
Posts: 504
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After building my new case i find the rear panel connections to be high in the centre and normal at the edges.
Im worried the stand-offs are too high and putting pressure on the main board (whats its proper name?) Which might then shorten its life. If i fasten the rear screws all the way it bends the case. Is anyone else seeing this? Should I remove the metal shielding? |
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#740 |
Registered User
Join Date: Jun 2015
Location: Oslo
Posts: 90
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Perhaps off topic, but I get the feeling Wayne / CaptainNow & others would appreciate this amiga pixel-art vid:
"Four-Byte Burger" [ Show youtube player ] |
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