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#1 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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AmiQuake new 68k Quake Port for AGA/RTG
I just finished a new port of WinQuake to 68k (AGA/RTG).
Quote:
This is another of my ports that could be enhanced with Indivision AGA Graffiti support one day ![]() [ Show youtube player ] I'll upload it to AmiNet in the next couple of days. ![]() Last edited by NovaCoder; 04 June 2020 at 07:09. |
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#2 |
Amibay Mod/Staff
![]() Join Date: Jun 2010
Location: birmingham uk
Age: 47
Posts: 1,024
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hi have you a link here for it to try
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#3 |
Banned
Join Date: Jan 2010
Location: france
Posts: 932
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Thanks !!!
wich cpu is used on the video ? |
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#4 |
Professional slacker!
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Nice, I look forward to testing on my A1200 Blizzy 060 @75mhz / IndiMkII
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#5 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 54
Posts: 2,827
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has anyone got a link for the aliens mod?
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#6 |
Registered User
![]() Join Date: Mar 2010
Location: Beckenham/England
Posts: 766
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#7 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 54
Posts: 2,827
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thanks james.
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#8 |
Registered User
Join Date: Jan 2011
Location: uk
Posts: 245
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Quake is very fast on 060@75Mhz,but is it possible to get 16bit PPC like the clickboom original 68k version but PPC so that the extra colours are displayed.
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#9 |
Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 276
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Did this ever get uploaded to Aminet?
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#10 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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#11 |
Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 276
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Good to hear! My 80Mhz 060 is on it's way back from Poland.
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#12 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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Just uploaded 2 AmiNet.
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#13 |
Professional slacker!
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Great, I'm looking forward to testing it out when I get back
![]() Does the Malice addon I sent you work with it? If so what are the commands to get it going ![]() |
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#14 |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 51
Posts: 279
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#15 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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#16 |
Amibay Mod/Staff
![]() Join Date: Jun 2010
Location: birmingham uk
Age: 47
Posts: 1,024
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hi any chance of a link cant find it cheers
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#17 |
Banned
Join Date: Jan 2010
Location: france
Posts: 932
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Yep!
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#18 |
Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 276
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This is only partially related, but I thought worth mentioning.
There is a port of Quake for the Nintendo DSi. I was reading through the docs when I came across a line that said that they tested it with the Quake files from the Amiga release... For what ever reason, I seem to find more and more Amiga users or ex-Amiga users developing homebrew for handhelds and home game systems. Now what I'm wondering is if the resources on the Amiga CD are any different than the PC resources. Like was anything cut out to make it run smoother? |
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#19 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 54
Posts: 2,827
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if it uses the pak files in the id drawer there all the same.(theres one for the psp as well)
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#20 |
Registered User
Join Date: Jan 2011
Location: uk
Posts: 245
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Not as demanding as Aftershock,this addons is very hard you have to be lucky to get off the first level.
Don't forget the rare Shrak addon too. Last edited by delshay; 23 June 2012 at 20:29. |
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