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#1 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 36
Posts: 11,160
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So, I'd like to write a new Amiga game - what do you want to see?
Now I have some free time on my hands (not in a good way sadly) I'd love to seriously get back into programming again. It's been a long time since I sat down and worked on a proper game and maybe the extended break will have done me good.
Ideally, I want to program something that would be relatively simple to put together and maybe wouldn't take longer than a few months (I hope) to do. At the same time though, I want it to be a fun, worthwhile game that won't be earth-shattering but something that people can load up now and again and enjoy playing (like a lot of good PD games basically). Perhaps something we could play in the EAB/Lemon Super League. The thing is, I'm a bit low on ideas and inspiration at the moment so I thought I'd throw it out to you lot. Perhaps you've played an indie game, whether on PC, iPhone, XBLA (or even a new title on a machine like the Spectrum or C64) - whatever, and it hasn't been done on the Amiga before, or you'd like to see a new take on an old tried-and-trusted concept. Maybe even an idea of your own you've dreamed up. It doesn't matter, as long as it's something that won't be too complex to play (and hopefully to write). I'd be programming it in Blitz Basic 2.1, and could be either an ECS or AGA game, or (who knows) both. And I'd definitely need a bit of help with graphics, music, and the like, too (maybe some programming if it goes pear-shaped...!). I'd also regularly post WIP versions, and maybe a development diary of some sort, and really get as many people involved as possible - it will hopefully be a fun experience and something that anybody can have input into if they wish. So fire away - all ideas considered but ultimately I'll have to stick with one to develop - but maybe I can incorporate and adapt other people's ideas into it and maybe my own if I get an imagination ![]() |
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#2 |
Zone Friend
![]() Join Date: Jun 2006
Location: Gargore
Age: 42
Posts: 17,789
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How about something like Invadazoid?
[ Show youtube player ] I think game is simple but fun and I can not find something similar for Amiga.
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#3 |
R.I.P Smudge 18-08-16
![]() Join Date: Aug 2005
Location: Leicester/UK
Age: 65
Posts: 3,968
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How about a putty squad clone?
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#4 |
Registered User
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 29
Posts: 657
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TERRARIA! No, probably too complicated.
Some form of transport simulator? Transport Tycoon style? Unsure if thats too complicated as well... Multiplayer Lode Runner! :P |
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#5 |
uber cool demi god
![]() ![]() Join Date: Jun 2006
Location: Kent/England
Posts: 2,068
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Sensible Soccer knock off, that can't be too hard. Maybe a rugby or ice hockey version?
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#6 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 170
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You know Fruit Ninja? For sure it is a game for a touch panel like ipad or iphone but i could believe that it makes also fun with the mouse too. You have to splash a lot of poping up fruits on the screen. But also bombs fly with the fruits and you must be careful.
An other simple and popular game is Angry birds and i think with less physic it is also possible ob an Amiga. You gave some birds in a canon ( in gernan katschie or steinschleuder) these birds you shoot on other creatures and you must hit them all to win the round. Its very funny and you cant stop play it. Frogbert i wrote in the other thread. You have to jump from platform to platform (some platforms are ice, other moves up and down) i play this with my girlfriend every day cause there is a daily and totaly highscore) All these 3 games i think are possible and very funny on an amiga. |
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#7 |
Registered User
![]() Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
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any help with my game idea would be much appreciated! :P
http://eab.abime.net/showthread.php?t=62453 EDIT- plug aside, I'd love to develop/project manage a game... I can read code, just have no idea where to start when writing it. I've done a bit of 2 and 3D graphics in my career history so for the most part could splice a few pieces of artwork together for someone better than me to improve on ![]() Last edited by diablothe2nd; 05 January 2012 at 14:24. Reason: more info on my situation added ;) |
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#8 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 42
Posts: 6,074
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Something innovative, something we've never seen on the Amiga before, like these:
https://s3.amazonaws.com/ld48/ld22/index.html http://jonathanwhiting.com/coding/traal/ http://noname.c64.org/csdb/forums/?r...&topicid=77655 http://armorgames.com/play/12409/one-and-one-story http://www.fastgames.com/ninjadelivery.html http://www.kongregate.com/games/Bgro...nal-happy-hour Or any Tower Defense game. |
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#9 |
BlizzardPPC'less
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How about taking part with the upcoming Lotus-game http://eabmobile.abime.net/showthrea...ewpost&t=62281
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#10 | |
Registered User
![]() Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
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Quote:
it's shame you're only devloping that for PC. Think the OP wanted to stick with amiga? |
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#11 |
aka breakpoint
![]() Join Date: May 2001
Location: Brighton / UK
Age: 47
Posts: 3,096
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Amiga needs a bejewelled game (on non accelerated AGA).... And a decent modern tetris (like a the ds/Xbox version)
A new game would also be cool... But whatever you do please add save able scores and achievements! |
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#12 |
Puttymoon inhabitant
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A smurf torture simulator.
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#13 |
Posts: n/a
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Isn't it time the Amiga had a port of rRootage?
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#14 | |
Registered User
![]() Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
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Quote:
Saveable scores are planned for my idea, but i'm thinking of taking that one step further and having a "publish score" option to put it on an online hall of fame for braggin rights ![]() |
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#15 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,758
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#16 |
Registered User
Join Date: Dec 2011
Location: Manchester
Posts: 91
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A decent Tank game - where players fire different missiles at each others tanks?
A conversion of a spectrum classic e.g. Horace and the Spiders? |
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#17 |
Registered User
Join Date: May 2010
Location: Rijswijk, the Netherlands
Posts: 21
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The Atari lot seem quite happy with having downfall ported to the Falcon 030:
[ Show youtube player ]
I keep meaning to get around to getting it going on a stock A500, but if someone else gets around to it first... There's no bejeweled? I've been avoiding doing that kind of game for a warmup because I assumed every man and his dog would've done one. Last edited by sack; 05 January 2012 at 15:59. |
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#18 |
Supernormal
![]() Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 42
Posts: 1,367
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#19 |
Registered User
![]() Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
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#20 |
Registered Insane
![]() Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
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A computer version of the board game Talisman, started writing one myself years ago but got distracted and never continued.
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