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#2 |
Workbitch 1.3
![]() Join Date: Oct 2001
Location: Melbourne, Australia
Age: 46
Posts: 2,076
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$80US dollars shipping to Australia.
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#3 |
Junior Member
![]() Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,071
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I will wait and then get the digital version, shipping is too much these days and a few preorders that bever happend made me be careful :/
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#4 |
Registered User
![]() Join Date: Feb 2019
Location: Warsaw
Posts: 69
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#5 |
Registered User
![]() Join Date: Mar 2008
Location: US
Posts: 314
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This looks truly stellar, ordered just now. It's a privilege to have access to this level of Amiga awesomeness in 2022 -- thank you!
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#6 |
Registered User
Join Date: Jun 2020
Location: Andover/Hampshire
Posts: 46
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It does look stunning, but will there be a demo released before the actual game is released?
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#7 |
Registered User
![]() Join Date: Feb 2019
Location: Warsaw
Posts: 69
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#8 |
Registered User
![]() Join Date: Jan 2022
Location: Norway
Posts: 9
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This looks and sounds amazing.
Shipping to Norway, is that Zone 4? |
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#9 |
Rumpig
![]() Join Date: Aug 2006
Location: The bottom of the bottle
Age: 92
Posts: 239
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$46AUD for a digital download of a game featuring a ball bouncing down a tunnel?
Does indeed look fun, but I can get so much more out of $46AUD than what this will give. $10 and yes I would have bought it. |
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#10 |
Registered User
![]() Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,536
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i have the same opinion like user haps posting before: €29 really is very pricey for a game like this.
i think i'll keep playing atari800 and c64 versions of yoomp for the time being which are both availible for free. although i prefer atari version out of these two i must admit, as it features both music and sound at the same time in contrast to c64 version. |
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#11 |
Registered User
![]() Join Date: May 2021
Location: UK
Posts: 17
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I'm another potential customer that is completely put off by the price. It looks like a great quality effort & deserving of support. Sad & frustrating that a lot of folks will be forced to give it a miss (as cant justify/afford paying that) ... reminds me of Reshoot R.
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#12 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,576
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It'd probably be wiser to release the boxed edition first, wait a few months to maximize collector purchases, then do digital for ~15E.
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#13 |
Registered User
![]() Join Date: Feb 2019
Location: Warsaw
Posts: 69
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Public demo version of the game available for download.
Requirements: Amiga 1200 14MHz, 4Mb fastram. http://www.amigajump.com |
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#14 |
Saberman
![]() Join Date: Dec 2016
Location: Kielce/Poland
Posts: 265
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Awesome game! Gameplay:
[ Show youtube player ] |
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#15 | |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 764
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Quote:
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#16 |
Registered User
![]() Join Date: Jan 2020
Location: oslo/norway
Posts: 1,523
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I been waiting a long time for this one and it did not disappoint
![]() The gameplay is fantastic and the gfx, music is outstanding. Played on real A1200/030 with CRT. Take my money when finished. I'm not interested in boxed games but will buy the digital. |
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#17 | |
Registered User
![]() Join Date: Nov 2015
Location: Italy
Posts: 139
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Quote:
If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game runs at 25 fps. |
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#18 |
Registered User
![]() Join Date: Feb 2019
Location: Warsaw
Posts: 69
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The ball is not a hw sprite, is a bob and has about 80 colors.
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#19 |
Registered User
![]() Join Date: Feb 2019
Location: Warsaw
Posts: 69
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#20 |
Registered User
![]() Join Date: Nov 2015
Location: Italy
Posts: 139
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Yes I know, that's why I wrote "even if it is not a hw sprite". After first frame (1/50 sec) you could do a bob restore/move/repaint to front buffer in vblank, so it's updated for second frame (1/50 sec). The shadow of the ball probably would not be that noticeable if it kept updating at only 25 fps. |
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