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Old 24 November 2021, 18:31   #1
mailman
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Jump! (Amiga Yoomp) - preorders started

Preorders for Jump! are opened.

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Old 16 January 2022, 12:00   #2
T_hairy_bootson
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$80US dollars shipping to Australia.
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Old 16 January 2022, 12:05   #3
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I will wait and then get the digital version, shipping is too much these days and a few preorders that bever happend made me be careful :/
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Old 17 January 2022, 10:43   #4
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$80US dollars shipping to Australia.
It's not up to me. Order the digital version if you like the game.
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Old 17 January 2022, 20:32   #5
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This looks truly stellar, ordered just now. It's a privilege to have access to this level of Amiga awesomeness in 2022 -- thank you!

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Old 19 January 2022, 22:24   #6
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It does look stunning, but will there be a demo released before the actual game is released?
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Old 24 January 2022, 11:09   #7
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It does look stunning, but will there be a demo released before the actual game is released?
The demo will be available, don't know yet when exactly.
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Old 28 January 2022, 13:13   #8
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This looks and sounds amazing.
Shipping to Norway, is that Zone 4?
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Old 28 January 2022, 13:41   #9
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$46AUD for a digital download of a game featuring a ball bouncing down a tunnel?

Does indeed look fun, but I can get so much more out of $46AUD than what this will give.

$10 and yes I would have bought it.
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Old 28 January 2022, 18:25   #10
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i have the same opinion like user haps posting before: €29 really is very pricey for a game like this.
i think i'll keep playing atari800 and c64 versions of yoomp for the time being which are both availible for free. although i prefer atari version out of these two i must admit, as it features both music and sound at the same time in contrast to c64 version.
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Old 28 January 2022, 18:59   #11
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I'm another potential customer that is completely put off by the price. It looks like a great quality effort & deserving of support. Sad & frustrating that a lot of folks will be forced to give it a miss (as cant justify/afford paying that) ... reminds me of Reshoot R.
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Old 28 January 2022, 19:12   #12
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It'd probably be wiser to release the boxed edition first, wait a few months to maximize collector purchases, then do digital for ~15E.
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Old 10 May 2022, 18:46   #13
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Public demo version of the game available for download.

Requirements: Amiga 1200 14MHz, 4Mb fastram.

http://www.amigajump.com
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Old 10 May 2022, 20:45   #14
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Awesome game! Gameplay:
[ Show youtube player ]
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Old 10 May 2022, 22:13   #15
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Quote:
Originally Posted by Kefir View Post
Public demo version of the game available for download.

Requirements: Amiga 1200 14MHz, 4Mb fastram.

http://www.amigajump.com
Incredible work, congrats! Really great music/gameplay mix.
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Old 10 May 2022, 23:53   #16
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I been waiting a long time for this one and it did not disappoint
The gameplay is fantastic and the gfx, music is outstanding.
Played on real A1200/030 with CRT.
Take my money when finished. I'm not interested in boxed games but will buy the digital.
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Old 11 May 2022, 08:41   #17
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astic and the gfx, music is outstanding.
Played on real A1200/030 with CRT.

If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game runs at 25 fps.
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Old 11 May 2022, 09:14   #18
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If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game runs at 25 fps.
The ball is not a hw sprite, is a bob and has about 80 colors.
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Old 11 May 2022, 09:16   #19
Kefir
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Take my money when finished. I'm not interested in boxed games but will buy the digital.
You could support the creator a bit faster
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Old 11 May 2022, 16:01   #20
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The ball is not a hw sprite, is a bob and has about 80 colors.

Yes I know, that's why I wrote "even if it is not a hw sprite". After first frame (1/50 sec) you could do a bob restore/move/repaint to front buffer in vblank, so it's updated for second frame (1/50 sec). The shadow of the ball probably would not be that noticeable if it kept updating at only 25 fps.
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