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#341 | |
Registered User
Join Date: Jun 2021
Location: Germany
Posts: 11
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Quote:
I didn't manage to get it to run yet with modified settings in die .uae file only (without the gui). |
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#342 |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 343
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v8 is on Dropbox and in the zone.
-Added menu to select PC/Amiga sprite. -Added controls configuration screen for joypads. -P/Start to pause. -Fix for rare joypad bug. -Improved exiting the water when using joypad. -Added some missing items/enemies -Fixed some incorrect spawn positions. -Disallow player walking through small tunnels. -A few other minor fixes. |
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#343 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 283
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Gameplay, v.8:
[ Show youtube player ] |
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#344 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,680
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Excellent update! The ability to change sprite and joypad controls should please everyone!
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#345 | |
CaptainM68K-SPS France
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Quote:
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#346 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,639
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I have the feeling that the music is a little unbalanced in the volume. The loading music and the music playing during the first miniboss encounter sounds louder than the intro music and the normal level music. But I don't claim to have perfect hearing, far from it actually
![]() Nice to see the Amiga player sprite in the PC graphics though, it seems to fit pretty seamlessly. |
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#347 |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 44
Posts: 181
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All bugs ironed out.
Excellent job Muzza! |
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#348 |
Registered User
Join Date: Jun 2016
Location: UK
Posts: 428
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Can I ask how you coded this? Did you have access to the source code or was it all reverse engineered?
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#349 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 50
Posts: 271
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Tried on my 1200, really nice and with the cd32 joypad it is a pleasure to play. Well done!
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#350 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 343
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Quote:
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#351 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 343
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Quote:
The exception is the TFMX music player. I found code for playing TFMX in an Amiga music app which appeared to have been the ASM ripped from the original game and then modified to play through the OS. I undid the modifications and then made additional changes to work with Roondars audio mixer (used for playing sound effects) and to work with my own interrupts etc. |
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#352 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 343
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Quote:
I did not use a .uae file (and if you have created one, delete it for this to work) I found that setting FAST_COPPER=FALSE means the music plays slowly. Setting FAST_COPPER=TRUE fixes the music but does introduce graphical bugs in the status bar. I'll look more into this in the future, and may package up my own A500 mini versions with future releases, if I can work around the emulation bug... Code:
<game filename="Turrican2AGA" sha1="2bf1cee0628cd1ee63f75e40b74097b20ef06120"> <name>Turrican 2 [AGA]</name> <subpath>Turrican2AGA</subpath> <variant_uuid>55b87588-0af0-5ced-8c99-800570ad9202</variant_uuid> <slave_count>1</slave_count> <slave_default>t2.slave</slave_default> <slave_libraries>False</slave_libraries> <slave number="1"> <filename>t2.slave</filename> <datapath>Data</datapath> </slave> <hardware> PRIMARY_CONTROL=JOYSTICK PORT0=CD32 PORT1=CD32 FAST_COPPER=TRUE JIT=FALSE SCREEN_AUTOHEIGHT=TRUE SCREEN_CENTERH=SMART SCREEN_CENTERV=SMART FAST_RAM=8 CHIPSET=AGA </hardware> </game> Note the SHA1 will have to be recalculated based on your lha. |
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#353 |
Registered User
Join Date: Jun 2021
Location: Germany
Posts: 11
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#354 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,776
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Played latest version and I like it a lot. I like option to choose player sprite and controls configuration.
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#355 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,331
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Quote:
Perhaps the volume settings aren't the same everywhere? It still sounds pretty damn good though ![]() |
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#356 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,579
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This is just beautiful!
Played on my A4000 latest version. I like the DOS player sprites. Thanks. |
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#357 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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Great work. Also nice to see you created a custom engine for that.
And looking forward what you will do with custom art and gameplay in future with this amazing engine. Will be awesome. |
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#358 | |
Registered User
Join Date: Nov 2017
Location: NRW/Germany
Posts: 31
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Quote:
I still have one idea. Could there be an option to set the frequency of the autofire? It's a bit higher on my autofirejoypad, so I would have no reason to play the joystick version, and could do everything with the CD32 pad. Thank you |
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#359 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 343
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Quote:
I'm confused, if you use a joypad, you just hold down fire - you don't need to use an autofire switch. Are you saying the player shoots faster when using a joypad with an autofire switch, than it does if you use a CD32 joypad and just hold down fire? |
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#360 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,265
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Hmm makes me think, what happened to the orientable laser beam? (the one that comes when you hold fire in a normal/two buttons setup)?
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