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#1 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 81
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Amiga Robocop game, rework.
Graphics are Arcade robocop game . Checked on amiga 500 512 kb +slow ram 512 kb. Nice , graphic. Game engine , like seem to Kungfu master game .
I just wanted to see the results. Not bad.It takes quite a bit of code to make it work. Adf image: https://drive.google.com/file/d/1E8G...ew?usp=sharing Tested on real amiga 500 [ Show youtube player ] Tested on winuae amiga 500+ [ Show youtube player ] |
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#2 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,826
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Wow - one of my favourite games ever but it does get a bit hectic later on! Excellent work.
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#3 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,601
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I had forgotten how much better the arcade graphics were. There is some difference in the order of the mini-games too.
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#4 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
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I can help seko with the music but, since cannot find the hoot files for robocop, will likely go for my own mix hoping people will NOT go mad and demand arcade perfect
Actually i just find a file that MIGHT work with hoot so will see what i can do Last edited by saimon69; 26 April 2021 at 03:30. |
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#5 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 48
Posts: 2,334
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Nice work. Would be great to see a decent version of this. I was always disappointed with the conversion.
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#6 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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Looks very good, I will be following this project!
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#7 |
Registered User
Join Date: Aug 2020
Location: Alcoy
Posts: 3
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Amazing, Murphy now smiles... thanks a lot ^ ^
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#8 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 630
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The opening speech in the Amiga version, reading the directives - man that always disappointed me. Just sounded (probably was) like an English member of staff reading it out and adding a robotic sound fx. Why didn't they sample the movie?
Thing is, even more annoyingly, the Speccy speech of the directives is spot on and sounds like it is taken directly from the movie! Always remember the rather weedy hand of Robocop as he grabs his gun in the Amiga version too! |
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#9 | |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 259
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Quote:
Amiga's was terrible, this looks fantastic though. |
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#10 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,307
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This looks really nice and the scrolling is lovely and smooth.
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#11 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 46
Posts: 20,420
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I don't know... going to play the devil's advocate here.
From comparing with the Arcade version via MAME; the graphics look very washed out to me. I understand it's early days though... |
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#12 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Will check it, thank you!!!
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#13 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,268
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I think is due to color reduction, seems 8 colors for DP rather than go for the 16 but might be wrong, and by automatic reduction too
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#14 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 46
Posts: 20,420
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Quote:
As mentioned though, understand this is an early teaser, so am sure things will be improved ![]() |
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#15 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 81
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I just made the game sixteen colors.More color was the problem for the Blitz basic.
If your game design is made with assembly. It can use more colors. But writing code, assembly is a very long time.I give up immediately ![]() Arcade robocop captures seventy sprite pieces. reduce colors and then work one day to convert to amiga ![]() ![]() ![]() Arcade Robocop sprites include in my blitz code. but only used forty sprites. design continues.Player are controlling partial . jump , punch , walk I agree with everyone. amiga robocop conversion very bad. no playable Download new disk https://drive.google.com/file/d/16j6...zH3gh4WcV/view New video [ Show youtube player ] |
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#16 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,826
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So are you using a 16 colour screen or dual playfields?
Is Robocop a sprite as potentially you could make him out of 16 colours and keep your backgrounds the same and have colours for the enemiies too? Conversion would be a lot of work and I'd be really interested in how you would cope with all the sprites! |
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#17 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,307
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Just tried the latest disk and on WinUAE A500 config 512k chip 512k fast it crashes during loading to a guru meditation. The first demo posted loaded fine. It does work with an A1200 config however.
Last edited by Superman; 16 May 2021 at 22:42. |
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#18 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 39
Posts: 2,073
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Looks amazing Seko, keep up the good work. Did you use HitchHikrs Mame version to Rip the gfx?
I'm guessing the Score at the top is using sprites on top of the tile. Is Robocop a blitter object of the same 16 colours is he a sprite? Are you aiming for the A500+ with 1MB chip ram? |
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#19 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,777
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Awesome work
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#20 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,350
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I am sorry but this doesn't look as good as the amiga version, which was IMO meh...
To do this game justice and to match the arcade you're going to need assembler. Blitz most likely won't cut it unless you use some inline assembler. Nice idea, but I fear you're shooting for the stars in a firework ![]() Quote:
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