08 October 2021, 18:00 | #21 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,994
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08 October 2021, 20:52 | #22 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,474
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08 October 2021, 22:19 | #23 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,994
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09 October 2021, 00:39 | #24 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,884
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09 October 2021, 01:32 | #25 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,474
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09 October 2021, 09:12 | #26 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,884
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I love you guys ! |
29 November 2021, 12:58 | #27 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 854
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ROSS version 100% is compatible with official slave whdload
http://whdload.de/games/MegaTyphoon.html |
29 November 2021, 16:45 | #28 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,918
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Ross, thank you. I can report that this game works on an NTSC A1000 setup with 1MB RAM.
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30 November 2021, 21:24 | #29 |
Registered User
Join Date: Jun 2017
Location: Finland
Posts: 362
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Thanks Ross! It's a great shooter. So far I've played it on my A500/ACA500+ so I wasn't even aware of the bugs as it worked just fine under 3.1. Time for a new session without any beef-ups
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03 December 2021, 20:01 | #30 |
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Join Date: Jun 2021
Location: Brandenburg/Germany
Posts: 440
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That is my german commercial Release of 1996 from Nordlicht.
Did Islona released it also in a Jewelcase or Box? I never see something like that? |
15 June 2023, 16:36 | #31 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 390
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Would anyone happen to have this .adf from @ross with the fixed trainer? If someone could up it back to the Zone that would be awesome, thanks.
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15 June 2023, 16:42 | #32 |
Registered User
Join Date: Aug 2005
Location: Skarabörg, Sweden
Age: 44
Posts: 1,020
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Probably this one
https://ftp2.grandis.nu/turransearch...0&httplinks=on EDIT: doesn't seem to be able to download it from there. EDIT2: uploaded to the TheZone again. |
15 June 2023, 16:45 | #33 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,602
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Try this link: http://ftp2.grandis.nu/turran/FTP/Th...%20ross%5d.adf (Use 'save as')
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15 June 2023, 17:35 | #34 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 390
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Thanks so much guys! Last night I was playing Contra 3 on the SNES and was wondering if the Mega Typhoon engine could be incorporated into a Contra style game. I think Mega Typhoon is by far the most intense shooter on any 16 bit platform and I think it would be amazing to see that type of pandemonium on a run n gun on the Amiga. With this trainer I'll finally be able to see the 3rd and 4th levels, thanks again.
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15 June 2023, 18:49 | #35 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
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Mega Typhoon is definitely tied heavily to the vertical scrolling, with the heavy use of hardware sprites, dual playfield, and the fact that it's able to blit a lot more to the bob playfield, as it doesn't have to store/restore the background!
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15 June 2023, 19:30 | #36 | |
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Location: Toronto
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Quote:
There are parts of Contra 3 where the character is holding onto the edge and going up. Maybe an Amiga version could emphasize those parts. My technical knowledge is limited but I just thought that with the genius of Bernhard Braun's programming (anyone know what he did afterwards?) then maybe the Amiga could have done something like Gunstar Heroes or Contra just with limited colors on the A500 (unless using the copper for more colors like Metro Siege) and with the right palette maybe equivalent on the A1200 even with only 8 sprites. |
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16 June 2023, 15:24 | #37 | |
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Location: Washington/USA
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Quote:
As for Bernhard Braun, I'm unsure of his current work, but his coding prowess could potentially have adapted these techniques. In the right hands, an Amiga version of Contra or Gunstar Heroes could certainly have been possible. |
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16 June 2023, 17:00 | #38 |
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Join Date: Dec 2016
Location: Italy
Posts: 732
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There is also another game with strange memory requirements: GOAL ! from Dino Dini.
It doesn't work with the following config: A500 Kick 1.3 Rev 6A, ECS, 1MB Chip, 1.5MB Slow and the same happen on WinUAE with this config. A friend ask me if there is a patched version, but I haven't found one. Excuse me for the out topic. |
16 June 2023, 21:51 | #39 |
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Join Date: Nov 2014
Location: Italy
Posts: 2,365
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Goal (floppy disk) require from WinUAE kick 1.3, OCS, 512k chip, 512k fast. At least, my copy run with this config.
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17 June 2023, 06:57 | #40 |
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Location: Italy
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