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#1 |
Registered User
![]() Join Date: Oct 2020
Location: Turin, Italy
Age: 47
Posts: 7
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Impossible Mission 3 - upcoming freeware release
Hello everyone,
I wanted to share what we're doing with the right audience, people who grew loving Commodore computers, both C64 and Amiga. Given the popularity of Impossible Mission I e II, which are two fo the most praised C64 classics, I hope our project may be of some interest for you. Impossible Mission III (freeware indie third installment of the series) is a work in progress game for PC. It's the long work of years of passion for the two classic games (personally I have never loved IM2025, mainly because it wasn't as good as the first two). This third chapter was designed to be faithful to the style, graphics and sound of the originals though introducing new features. The goal is to make it look and play like a lost game from the early 16 bit era, as if it was published for Amiga in - let's say - 1990 as a direct follow-up to IM2 of two years before. The announcement of IM3 comes when the game, albeit not completed, isn't so far from a beta release for testing, open to everyone who wants to contribute. Information about the game can be found in the development blog here: https://impossiblemission3.blogspot.com/ Thank you for your time! Davide ![]() ![]() ![]() |
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#2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 46
Posts: 20,421
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Heya Boba Fonts,
Welcome to EAB ![]() Wow, that looks absolutely amazing and in keeping of that the retro feel ![]() Can you port to Amiga? ![]() |
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#3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,030
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Looks good!
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#4 |
Zone Friend
![]() Join Date: May 2006
Location: France
Posts: 1,662
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Awesome.
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#5 |
Registered User
![]() Join Date: Aug 2014
Location: Szeged
Posts: 219
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Looks great, looking forward to it.
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#6 |
Registered User
![]() Join Date: Nov 2014
Location: Italy
Posts: 1,773
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very very nice
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#7 |
Registered User
Join Date: Jan 2011
Location: -
Posts: 728
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I generally don't care much for tribute games, but I'm a big fan of Impossible Mission 1 and 2, and this looks spectacular.
A lot of tribute games suffer by not feeling right so if gameplay wise this is similar to the first 2 games, it's a home run. Can't wait! |
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#8 |
Registered User
![]() Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,689
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I'd love to port this to the Amiga - GFX look absolutely brilliant.
Geezer |
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#9 | ||
HOL / AMR Team Member
![]() Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
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#10 |
Registered User
![]() Join Date: May 2010
Location: Ames, IA, USA
Posts: 514
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+1 for porting this to Amiga!
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#11 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 4,484
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Looks gorgeous
![]() Considering how Graeme has ported "Bomb Jack", "Rygar" & now "Super Sprint" to the Amiga, if you don't have the knowledge to code for the Amiga, maybe you can think about his proposal. |
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#12 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 50
Posts: 2,871
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This ISN'T an AMIGA ORIGINAL??
Wait, WHAT? Why fucking NOT? AGA could handle this EASILY!! |
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#13 | |
Registered User
![]() Join Date: Oct 2020
Location: Turin, Italy
Age: 47
Posts: 7
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Thank you all for the appreciation.
Quote:
I've tried to create it exactly as if it was released back then (on a CRT screen! hence the scanlines activated by default). The goal is just to make happy some grey-haired retrogamers like me ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Boba Fonts; 17 October 2020 at 01:49. |
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#14 |
Moderator
![]() Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,200
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Cool, make Little Computer People next.
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#15 |
Registered User
![]() Join Date: Nov 2019
Location: Greece
Posts: 989
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This looks awesome and I am already dreaming of an Amiga port!
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#16 |
Registered User
![]() Join Date: Aug 2014
Location: England
Posts: 192
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Looks really good and has the original's vibe.
What rating is the Dr Evil when playing chess? |
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#17 | |
Registered User
![]() Join Date: Oct 2020
Location: Turin, Italy
Age: 47
Posts: 7
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Quote:
![]() Many of you ask about an Amiga port and I would be the first to enjoy this game experience on a true C= machine. The problem is that I haven't the know-how to do that, I can only create games on a C64 in BASIC, but on the Amiga I lack any experience on a professional level. I've learned how to create games later in my life on Windows thanks to tools such as Fusion, which is pretty powerful and can export for Win, Linux, Android, MacOS, etc. Any future help to port the whole thing on a true Amiga will be welcome, but for now I think it's wise for me to focus on finishing the game in the first place. |
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#18 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 4,484
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#19 |
Also known as GarethQ
![]() Join Date: May 2019
Location: Twickenham / U.K.
Posts: 641
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OMG!!! You have just made my week. This is my favourite game and always wondered why there was no further games in the series. Definitely going to follow your progress and help where I can. I would definitely add my voice to an Amiga version and dare I say a C64 version as well? I can help from a graphics point of view. Lastly, I would to see how you used Click Team Fusion to make the game. I bought it years ago and never really did anything with it. Maybe I need to take another look at it. Well done so far.
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#20 | |
BiO-sanitation Battalion
![]() Join Date: Jun 2017
Location: Scotland
Posts: 136
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Quote:
It would certainly go quite a way in making amends for the dog's dinner that is Impossible Mission 2025. B *Once I've finished Tapper! |
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Thread | Thread Starter | Forum | Replies | Last Post |
Upcoming TOSEC Release | Cassiel | project.TOSEC (amiga only) | 14 | 16 September 2014 19:29 |
Impossible Mission For Ds Out Today !!! | plasmatron | Retrogaming General Discussion | 0 | 02 June 2007 15:24 |
Impossible Mission | sareks | support.Games | 5 | 08 March 2006 13:39 |
Impossible Mission 2025 CD³² | MethodGit | Games images which need to be WHDified | 27 | 17 April 2005 13:06 |
Impossible Mission 2 entered twice | tomcat666 | HOL data problems | 3 | 08 January 2003 12:53 |
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