12 August 2021, 08:47 | #881 | |
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This started around beta 5 I think. |
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12 August 2021, 11:20 | #882 | ||
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Quote:
Only if you add -ini <name of file.ini> to command line. This won't change because winuae.ini is meant to be shared if same directory has multiple winuae executables. (for example 32-bit and 64-bit). Last edited by Toni Wilen; 12 August 2021 at 14:38. |
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12 August 2021, 21:10 | #883 | |
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... Alien Storm (1991)(U.S. Gold)[cr VF][t +6 LGD].adf [in cracktro but more so in trainer] ... Aladdin [AGA] Start from beta 9 and continue to the latest beta. Pretty standard sound settings and using Direct X9. Do you require logs or? Last edited by Viceroy; 13 August 2021 at 19:50. |
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15 August 2021, 17:14 | #884 |
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It really sounds like power saving issue (or throttling) because only change in b9 is slight adjustment when it waits when there is nothing to do. I'll upload version with this change reverted later to confirm it.
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15 August 2021, 18:58 | #885 |
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https://download.abime.net/winuae/fi...uae_4900b30.7z
https://download.abime.net/winuae/fi...e64_4900b30.7z Beta 30: - BEAMCON0 LOLDIS modification was ignored unless display setup needed reinitialization (programmed refresh rate change etc..) - Programmed VBLANK (BEAMCON0 bit 12) didn't blank lines after VBSTRT in some situations. - Fixed scanline offset if resolution and BPLCON1 was changed during same scanline. - Sprite horizontal wrap around support was only partially implemented. - Horizontal display window (DIWSTRT/DIWSTOP) didn't support some wrap around/start larger than stop conditions correctly. - Borderblank glitch emulation improved. If HDIW is open before first BPL1DAT access, there is 1.5 lores pixel COLOR00 gap between borderblank and first bitplane pixel. - Reset didn't clear CIA-A/B B data port/direction. - Bitplane first refresh slot conflict (strobe signal) was not reported and didn't trigger simulated conflict corrupted graphics. - Added A590/A2091 v4.4 ROMs to ROM scanner. Probably original release version because ROMs had labels 390388-01 and 390389-01. - If on the fly (emulation has already been started) Quickstart model or model specific change modifies expansion devices, force internal "Restart"-button press. Without it not all expansion devices initialize correctly. |
15 August 2021, 19:48 | #886 |
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15 August 2021, 20:00 | #887 | ||
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beta 29
Quote:
Quote:
Last edited by alanwall; 15 August 2021 at 20:02. Reason: left out attachment |
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15 August 2021, 20:56 | #888 |
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Hello Toni, with version 4.90 b30 my 4.1 config still crashes.
Maybe someone has a working config file for OS4.1 that I could test. Thank you |
15 August 2021, 21:08 | #889 |
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Working fine here!
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15 August 2021, 21:51 | #890 |
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Hello, I still crash after the pink picture.
I'm starting to think it's my system. AMD 5800x Radeon RX6800XT 32GB 3600MHz Ram @Viceroy Thanks for the Config File |
15 August 2021, 22:00 | #891 |
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16 August 2021, 08:49 | #892 |
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Can you repeat it with latest beta? (and don't rename executable names, please )
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16 August 2021, 17:31 | #893 |
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Yes, beta 30 also does it. There were 2 prior betas that had the same problem, but ignored
them as no big problem. This is the first time that 2 betas in a row had this show up |
16 August 2021, 19:01 | #894 | |
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Does 32-bit also crash? If it does, attach dump from it too. |
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19 August 2021, 14:36 | #895 |
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Dumps, b30 random crashes just leaving PC in idle (2+ hours). Clean OS3.2 fresh install, nothing nasty launched, just OS tools like SYS:Tools/TextEdit.
https://gofile.io/d/qbfb9G Last edited by hexaae; 19 August 2021 at 14:43. |
19 August 2021, 18:06 | #896 | |
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Quote:
(It crashes because sprite buffer size was strange) |
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19 August 2021, 23:30 | #897 | |
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(BTW, I've always had a doubt... Should I tick 'Do not set MMU' in PVS or has no influence with WinUAE Z3 RTG?) Last edited by hexaae; 19 August 2021 at 23:54. |
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21 August 2021, 00:18 | #898 |
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Not sure what happened but beta 30 does not have the problem now ?
Any way, I was not able to boot when starting from beta30-64, it just took me to the Aros boot screen. I am using AmiKit XE so that may be it ? Attached is part of the dmp file I have ?'s about |
21 August 2021, 10:15 | #899 |
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Another crash (sprites issue again?): https://1drv.ms/u/s!ApMUGr0cuN39gf81...yWAag?e=vaS5bC
This time I was working with PPaint 7.3c + http://m68k.aminet.net/package/gfx/ppaint/pio_icon for some hours creating Color Icons and switching back & forth to Windows desktop too through a shared DOWNLOAD: dir... Just Delitracker playing mods in background and nothing nasty launched before (games, demos). I use Workbench resolutions in full window mode (latest commercial P96 3.1.1), and native in full screen. All of a sudden WinUAE crashed after 1-2 hours. WB, PPaint running, Delitracker was still playing music 'till emu stopped... everything was working fine without video/audio glitches or alerts... P.S. I'm using icon.library (TC020, for true color screens) by Peter Keunecke in my environment. Last edited by hexaae; 21 August 2021 at 15:19. |
22 August 2021, 15:47 | #900 |
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Definitely not a show stopper but just updated to b30 from a much older 4.5/4.9 beta and noticed some slight garbage graphics on the right of the screen when running in fullscreen. Downloaded earlier betas to place when it started and b20 seemed to be the last version without this glitch on the right hand side (b21 I was unable to download due to it flagging my virus scanner but from b22 onwards it displays like this):
Alt-Tabbing away and then back to UAE seems to clear it however. Running in direct 3d11/Hardware d3d11 on an nVidia rtx2080 Here's the logs and config used (seems to happen regardless of using a d3d filter): http://www.ilovecubus.co.uk/pete/winuaelogs.zip Last edited by mcbpete; 22 August 2021 at 16:01. |
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