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Old 12 May 2020, 11:07   #41
jotd
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You're welcome. Suprisingly the game grew on me. I hated it because of the implacable difficulty in 1992/1993 but now I'm able to reach the second walking level without cheating (okay, I lose a couple of lives but there are a lot of extra lives to collect).

More training is required, but years ago I wasn't even able to complete first level.
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Old 12 May 2020, 22:02   #42
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Quote:
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You're welcome. Suprisingly the game grew on me. I hated it because of the implacable difficulty in 1992/1993 but now I'm able to reach the second walking level without cheating (okay, I lose a couple of lives but there are a lot of extra lives to collect).

More training is required, but years ago I wasn't even able to complete first level.
Jim Power has in fact NO difficulty at all. Everything is scripted, and the enemies are totally stupid and predictable.

Look, i finish it with 15 lives and tons of special weapon.

You can see my speedruns on youtube for proof
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Old 12 May 2020, 22:37   #43
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The enemies aren't that difficult once you know the pattern, agreed (some bosses are ridiculously easy). But it requires some timing for platforms/missiles. More a "Manic Miner" kind of difficulty.
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Old 28 May 2020, 15:13   #44
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absolutely. All levels work with superb CD music and no graphical glitches on real hardware, and jump as blue button. Also features a CDXL animation intro.

It's also possible to play the game with the original on-chip music.
Hey dear developer, thanks for your great work.
I‘m happy I kickstarted this Game. I would love
to see support for the CD32 Mpeg Modul. This would
make this Version even more special. Could you make
this come true? I could betatest it if Hardware is not
available.

Regards
z!Erec
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Old 20 June 2020, 20:22   #45
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Any news?
As silent here as the piko guys on Kickstarter :-(
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Old 20 June 2020, 22:19   #46
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CD32 mpeg module is super rare and I don't have it. There's an intro video but it's not using mpeg module.

I think that Piko strategy is to release Jim Power on all supported platforms at once, and a few platforms are still missing. IMHO this has to happen this century or people won't be interested...
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Old 12 October 2020, 09:23   #47
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I think that Piko strategy is to release Jim Power on all supported platforms at once, and a few platforms are still missing. IMHO this has to happen this century or people won't be interested...
Any news?
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Old 17 December 2020, 10:26   #48
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yeah. Duplicators have started creating the disc, but apparently there's a problem. Probably because the people who tested that have a faulty CD32 lens or such... The intro failed, but the game worked... but Piko Interactive wants to make sure they're not going to duplicate the disks and find out they're f**ed up...

So I'm getting a copy sent by snail mail just to test it myself. My console works properly I know I fixed it myself
And Earok tested the game a few months ago (with my images) on his real console and it worked too. Probably works so, but so few CD32 working properly nowadays...

Fingers crossed (but it's probably not going to make it for xmas!)
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Old 03 May 2021, 02:06   #49
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Hey, any news on this?
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Old 03 May 2021, 10:08   #50
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They had duplication problems so I sent them my "original" for them to test. No news since...

I'm really sorry about this since the version was completed 1 year ago now.
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