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#1 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Space Invaders
Here is my Space Invaders that started as a question about source code in the Blitz Basic coding thread. After putting together a demo, I got sucked in to making a full version of the game as close to the original as possible!
Still a few things to do and no doubt some bugs will be found but all comments most welcome... https://eab.abime.net/zone/Invader.adf Original thread here: https://eab.abime.net/showthread.php?t=104414&page=3 |
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#2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Cool, thanks Havie
![]() Will take a look now before bed ![]() |
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#3 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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and to edit https://eab.abime.net/showthread.php?t=85200
![]() (oh and I thought: no links to the zone too ...) |
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#4 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Quote:
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#5 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Quote:
Cheers. |
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#6 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,561
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Gave it a quick go. Very cool, feels very much like the original. I'm assuming it's 1 bitplane with copper rainbow for green at the bottom of the screen?
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#7 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
The reason why the rules state that you shouldn't post direct links is as follows: Quote:
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#8 |
Registered User
Join Date: Mar 2012
Location: UK
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#9 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#10 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Were the Arcade graphics ripped / used etc... |
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#11 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Yes - it's arcade graphics and basically a port. It follows the arcade game as closely as possible - invader movement and firing pattern, ufo movement and scoring - all based on original source code. Even emulates coloured overlay using the copper. Not 100% perfect but pretty close.
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#12 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Quote:
Thanks for trying it - I think it feels like the original. |
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#13 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() ...now added to the Ports / Conversions --> Amiga thread. |
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#14 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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now new challenge, re-do a game starting with "A" so you can be listed before my remake
![]() just tried it: it's the original in all it's pseudo monochrome greatness.Even the crappy fonts are there. Excellent. Last edited by jotd; 25 December 2020 at 17:03. |
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#15 |
Registered User
Join Date: Aug 2003
Location: Left a bit/ Fire!
Posts: 330
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#16 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,680
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I just seen this and look very good: something is missing at least for me, though:
- ever thought to use the other playfield to make the effect of the background in the upright cabinet, where there was a 45 degrees glass so to show the screen mixed with it? (have the feeling somebody did ask for it) This should be the front overlay And this is how was looking - is missing the MODEL RACING label in the bottom that was present in the cabinets in italy in my area (was by the way an italian company not too far from my place that distributed officially space invaders for taito and also did its own arcade games) |
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#17 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,937
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Very nice port, good job!
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#18 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 343
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gameplay:
[ Show youtube player ]
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#19 |
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Join Date: Mar 2012
Location: UK
Posts: 1,908
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#20 | |
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Quote:
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