04 December 2014, 20:41 | #1 |
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"Jump Block Jump!" game, preview edition (made with Backbone)
I have a preview of my new game made with Backbone, clone of Geometry Dash/The Impossible game.
The preview has only 8 levels, but more to come if there is an interest in the game. I'm also looking for a fast paced MOD music I could include in the game. If anyone has good Techno/DJ MOD and wants to share it in the game and it feels right, please let me know. The credit will be given. PLEASE DON'T KILL ME IF YOU GET FRUSTRATED https://www.dropbox.com/s/ilhh2khtvh...kjump.zip?dl=0 OH...Press 2 on NumKeypad to skip levels. |
04 December 2014, 21:18 | #2 |
uber cool demi god
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Cool, I'll try it over the weekend.
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04 December 2014, 22:50 | #3 |
AMOS Extensions Developer
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I also have downloaded it and will try it over the weekend.
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04 December 2014, 23:17 | #4 |
Zone Friend
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Download link requires registration, can you up it the zone please.
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04 December 2014, 23:29 | #5 |
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click "no, thanks, just download the file"
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04 December 2014, 23:30 | #6 | |
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Quote:
If you really can't use it, I will upload it to The Zone for you. |
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05 December 2014, 00:38 | #7 |
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"no, thanks, just download the file"
I did look for something like that but just missed it. Thanks. Edit - Tried the game now. I had to slow down WinuAE to make it at all playable. Very hard to play. Last edited by mihcael; 05 December 2014 at 00:46. |
05 December 2014, 04:00 | #8 |
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The game is HARD by design, it's all about timing and sometimes adjustment forward and back.
That's why I gave 20 lives and skip levels option. On the levels with 3 triangles you need to jump as close as possible to make it. Also for fast jumps, press and release the button quickly, for longer jupms hold the button longer and hold the joystick forward. |
05 December 2014, 20:37 | #9 |
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Suggestions:
- Difficulty steep for 1st level, perhaps make it a little easier? - Can camera keep controlling block in centre of screen (height-wise) as unable to see block platforms when they go downwards alot - Score should be incrementing (small amounts) all the time like racing games. - Progress bar, so I can see how far I am through the level. Bugs: - Using 68000 CPU (WinUAE), 'illegal function call' error just after drawing the 2nd level. - Switched to 68040 CPU (WinUAE) and 'illegal function call' error after pressing Start button (specifically after platform blocks drawn and 'character' block is about to appear) and before playing level 1! - Has anyone else tried the skip level method? I can't get it to work on my WinUAE setup. Gameplay tip: Use left and right when jumping to extend jumps or help land in tight spots. Edit: I see amiman99 already mentioned my tip! |
05 December 2014, 21:45 | #10 |
Amiga Hardcore Gamer
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A perfect choice of game to make in Backbone! Well done amiman99!
Works here. But only works with numpad AND of course it will not work if you have Keyboard Layout A in Joystick setup. Last edited by hipoonios; 05 December 2014 at 22:09. |
05 December 2014, 22:30 | #11 |
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Decent game and very hard. Could be 1 adf if you used small MODs.
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05 December 2014, 22:40 | #12 | |
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Quote:
I usually use Keyboard Layout B (so the cursor keys and Control are movement and fire button). |
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05 December 2014, 23:33 | #13 |
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05 December 2014, 23:58 | #14 |
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excellent game , i love it - i want do it but hey ho.
Im just starting with backbone now and think its great. a few bugs and limitations aside. |
06 December 2014, 01:48 | #15 | |
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Quote:
BUGS: I'm using Real A1200 with 68030, did not tried it with WinUAE yet. Try to use A1200 config with 4MB fast ram and 3.1 WB. Try to use NTSC screen mode and no graphics card emulation. I might make it more progressively difficult, easy at first then harder. That was my original idea, my kids loved to play it. I don't think I can change the camera position, Backbone does not have that option. In few areas I where you can't see, I added a platform so you won't die a cheap death, also you could memorize some areas and plan ahead. I could add score, there is an option for that. No progress bar, but I can add numbered blocks in the level to indicate % completed. |
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06 December 2014, 02:10 | #16 |
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There is a bug in backbone , it just keeps the score adding up from one game to another unless you quit and restart.
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06 December 2014, 13:57 | #17 |
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Cool idea amiman99. Surprisingly different from your Marco Gregorios game. I guess Backbone actually works best for simplistic designs like this, I'll remember that for a next game. This one's a bit too hard for my taste though.
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06 December 2014, 19:29 | #18 | |
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Quote:
I changed my setup to 68030 CPU, with 2MB of chipRAM and 8MB of fastRAM (originally I just had 8MB of chipRAM). It seems many (all?) games created using Backbone require lots of fastRAM to run without any issues. I managed to complete all the levels within the current demo Bugs: - Graphical glitch left on background from main character block (only seems to appear since switching to new setup). - 2 levels (I think the ones with the moving circle objects) do not end straight away like the other levels. You have to walk further to the right to end said level and access the next one. Suggestions: - Add level number to display at the bottom (it will help us debug the game too ) - Level 1 is the hardest of all (8?) levels. Move it to level 8 and shift the others up. - If you can, make this for the I-phone too. I think it is ripe for a potential big hit - simple concept that is very addictive. Last edited by Lonewolf10; 06 December 2014 at 19:35. |
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07 December 2014, 03:17 | #19 |
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The game is partly based on iPhone game https://itunes.apple.com/us/app/the-...367242040?mt=8
You can see in my previous game "Marco Gregorios Adventures to Unusual Places" in between levels I used a similar idea. I was planning to do 20+ levels, this is only a preview version. |
08 December 2014, 23:20 | #20 | |
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