03 July 2009, 19:05 | #1 |
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Arcymag, a new game
Minniat (programmer) and Koyot1222 (graphician) from PPA.pl are proud to present an early WIP demo of their new cooperative production - Arcymag (The Archmage)
It's a puzzle-arcade game, the hero must gather all the crystals on the map and hide them in a chest. Requirements: AGA, AmigaOS 3.0 It is advised to try it on a real Amiga, it might not work properly on an emulated one. Grab it here, will soon appear on Aminet. PS: Modifications are added on a daily basis, so expect new demo's in the near future. Last edited by Shoonay; 03 July 2009 at 20:15. |
03 July 2009, 19:21 | #2 | |
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Quote:
It's playable though and quite fun. Two levels isn't enough for a demo though Last edited by TCD; 03 July 2009 at 19:27. |
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03 July 2009, 19:25 | #3 |
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03 July 2009, 19:43 | #4 |
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Yes. Will try it out on my miggy. Thank you for the link.
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04 July 2009, 12:31 | #5 |
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Looks cool - will definitely try this one out. Thanks for the heads-up Shoonay.
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04 July 2009, 12:50 | #6 |
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cool! just the upper parts of the walls bothers me... i would prefer it rendered
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04 July 2009, 21:56 | #7 |
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Why is it AGA? Looks basic IMO!
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04 July 2009, 22:00 | #8 |
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yes, that screenshot have only 41 colors (and reduced to 16 looks almost the same)
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05 July 2009, 16:57 | #9 |
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Just tried this, it basically works but obviously being a WIP demo there isn't much of a game there just yet.
I had a bit of a problem though, the text messages wouldn't disappear from the screen properly. They just flicker instead until the level is finished which is a bit off-putting. You can still play it but it's a bit tricky to know what you are doing when half of the screen is covered up by flickering text. |
05 July 2009, 16:59 | #10 |
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Looks like a SNES RPG Maker game.
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05 July 2009, 17:00 | #11 | |
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Quote:
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05 July 2009, 17:01 | #12 |
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Ah sorry - missed your post. Yeah this is on my A1200.
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05 July 2009, 17:01 | #13 | |
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Here's hoping all of the colors will be used in the newer beta, too
Quote:
He didn't post a fixed version though... |
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05 July 2009, 17:04 | #14 |
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No problem. I just thought it was a WinUAE problem (although it seemed strange that it should happen in WinUAE and not on the real deal).
Heh, you could have posted it when I said I have that problem |
05 July 2009, 17:12 | #15 |
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05 July 2009, 17:24 | #16 |
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06 July 2009, 15:35 | #17 |
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Minniat, the programmer here. I've uploaded the update and it's reachable from original link, just didn't add comment about it in the original news. And I do care about emu problems guys.
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06 July 2009, 17:54 | #18 |
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Thanks for the update! Works like a charm now
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07 July 2009, 12:47 | #19 |
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hextreme/Minniat forgot to add that the game uses OS3.0 specific libraries so it would be easier to convert it to classic amy's with a graphic cards and newer amy's with OS4.x, maybe even MorphOS.
The number of colors may not justify the need for an AGA machine, but Koyot1222 hasn't said the last word about the graphics |
14 February 2010, 12:41 | #20 | |
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It took a while, but finally, here it is:
Quote:
Last edited by Logan; 14 February 2010 at 16:28. |
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