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#1 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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DevilutionX PPC niche.
Work credits are for Marlon Beijer and Artur Jarosik doing the official Amiga port.
Meanwhile I deal with the results of warpos testing versions: https://github.com/Cowcat5150/devilutionX/releases 0.1.1 release is compiled with 8bit screenmode code as official port. 0.1 release has an alternative wos version for Morphos systems. FPS, bugs, comments and death threats: This is the place. ![]() |
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#2 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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Aupa CowCat!
I have tried it under morphos. As I said in morphzone, the runs ok but there a few graphic glitches with wrong colors and the save option is not working. Gracias por el curro tío. Un saludo! |
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#3 |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 50
Posts: 461
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Tested on my A4000 with CSPPC 604/200 and Voodoo3. Game is very playable but has wrong colours in intro and in-game pictures. Furthermore No sound and save-option. After I tried to save I had wrong colours in game too. But good results so far!!!
Last edited by nujack; 06 December 2020 at 13:03. |
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#4 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@tolkien De nada tío !
The "wrong" color pictures happen when an error related to filesystem is displayed. Then colors get messed but should be restored when entering game. Playing with menu back and forth could also mess the colors. What is known for all versions, besides the ppc's. - The "out of disk space" is one of the symptoms of failing to assign where the amiga paths are. - Trying to read or save is still not working in official Amiga port. - In Morphos environment if you let blizzard/movie go to the intro/game, sound is disabled for the game. So be quick to go to principal menu. Of course if you choose see the intro in menu, you get the problem again. It's a hacked compile with sound disabled in movies. - What versions are people using? To sumarize: - devilutionx-alt binary should be used only for Morphos. - devilutionx and 8bit binaries only for normal Amiga's. The non 8bit version is not tied to a particular screen depth. @nujack I see "pink" colours in game and don't know what version you used. My guess is if a gfx card is used maybe the non-8 bit could be better. Or try to promote a 640x480 8bit screen for the game. I also have "pink" colors on Morphos when using my 8bit own version: Of course I have 16bit depth on all screens by default. Last edited by Cowcat; 29 December 2019 at 10:03. |
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#5 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 391
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Is it possible that this version is not as graphically beautiful as the older version? 8bit is a little faster on my system (15FPS vs. 12FPS 0.1). For both versions it makes more sense to use Paula and not the soundcard - no scratches or bad noises with paula.
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#6 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
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#7 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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It is missing 8bit fix which is present on 68k.
https://github.com/AmigaPorts/devilu...l_compat.h#L98 |
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#8 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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After little update my settings in system on Ragnarok.
In 16bit version I have: 37-33 FPS sound via SoundBlastera (not perfect synchronized sound in intro) 55-51 FPS sound via Paula (perfect synchronized sound in intro) In 8bit version I have: 47-40 FPS sound via SoundBlastera (bad/distorted sound in game- SB Stereo ++ 44100) 51-45 FPS sound via Paula (sound OK) Wrong colors in game. Wrong playing Intro- in small window, incorrect visible. Save/Load, EXIT, return to level back (like back from dungeon to ground) are not working in both versions. |
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#9 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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stupid question. How can I see the fps?
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#10 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#11 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@arti Of course !
Intro in small window is rendered bad. Maybe 6 days of missing github upgrades but other stuff needs to be sorted out. |
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#12 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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With a quick test in my morphos machine (powermac g5 2.0ghz) I get around 60fps.
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#13 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#14 | |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 391
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Quote:
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#15 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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Latest 68k version , asm and AMMX optimised gets over 50fps on 78MHz Vampire :-)
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#16 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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you are right. I have the left sphere in blues and the right in red.
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#17 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#18 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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#19 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
Regarding one system performance vs another, people forget that SDL could be a context switch orgy in a warpos binary. Warpos SDL library is in a better shape with Hedeon's involvement, but I guess DevilutionX relies too much on some particular sdl calls, specially events and sound. Great for other systems, not so good here. |
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#20 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
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I was able to solve the graphics problem under MorphOS
![]() I played around with the screen modes and first went to the ingame resolution of 640x480 with 16 bits and now the colors worked correct. It is therefore due to the standard 24-bit screen mode from MorphOS. Simply switch the screen mode from 24bit to 16bit (resolution does not matter) and the twisted colors are over. Captured here in the video: [ Show youtube player ] Have fun ![]() |
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