02 February 2008, 01:48 | #1 |
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Faery Tale Adventure - Sound Issues
Came across a weird sound emulation issue when testing out Faery Tale Adventure today. Tried several different settings like en-/disabling cycle-exact, no Slow RAM, A500 quickstart with KS1.2 or KS 1.3, etc. The sound starts weird and eventually syncs up.
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02 February 2008, 02:03 | #2 |
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Well in fact this happens with real Amiga too (I think with some cracks and/or FTA versions).
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02 February 2008, 08:58 | #3 | |
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Quote:
Confirmed!! me and a mate played this to death.. and we regulary had the sound sync issue |
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03 February 2008, 21:02 | #4 |
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I vaguely remember that it happens on a real Amiga, but I also vaguely remember that it's an issue of having non-Chip expanded memory. My real floppies need to be relocated, so I can't perform this experiment immediately. Anyone else want to give it a go?
I just can't picture MicroIllusion (or any company) would release a game with faulty music at the title screen. |
03 February 2008, 21:07 | #5 | |
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Just tried the WHDLoad installed game on my miggy. I can't hear any music issues. But jotd fixed something for this install:
Quote:
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03 February 2008, 21:20 | #6 |
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Problem is very simple: music player do not initialize audio data pointers, first sample starts playing from address 0.
I noticed this long long time ago and my guess was: game was programmed and tested on an A1000 (it is really old game). A1000 boot rom moves audio pointers to area that is normally empty after hard reset. Or they simply never tested it after hard reset |
03 February 2008, 22:52 | #7 |
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Thanks for the explanation, Toni. I'm pretty sure it was tested for the A1000. I remembered that the audio worked on my friend's A1000, but not on my A500. FYI, I did try KS1.1 on WinUAE earlier just to see if it was a KS issue..
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03 February 2008, 23:08 | #8 |
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mystery solved
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08 February 2008, 00:43 | #9 | |
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http://hol.abime.net/2796 read this!! http://www.whdload.de/games/UltimateGolf.html (->NOTES) |
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23 March 2019, 17:58 | #10 |
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Just experienced this when trying to setup the game running from floppy disk (.ADF or .IPF)
...guess WHDLoad is the only way to go then. Though it would be nice if there was a "ButtonWait" inserted into the slave, as the title screen flashes by too quickly. |
23 March 2019, 18:50 | #11 |
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Damien I actually like it, as it reminds me the floppy I had!
I never knew the game without the bug. 11 year old thread... |
23 March 2019, 19:18 | #12 | |
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...but, this sound bug is quite annoying. It's much better fixed IMHO so I'm now using the WHDLoad version Yeah I know, thread necromancy |
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23 March 2019, 20:36 | #13 |
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Are we talking about the same bug? Music 2-3 seconds messed up in the start when reading the book?
Because, I cannot see something as annoying if it happens for a couple of seconds. Except if you guys talk about some other sound problem. |
23 March 2019, 22:56 | #14 |
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I remember this issue from my brief A1000 days. The garbled music at the intro began with Kickstart 1.2 so I always booted 1.1 when playing Faery Tale.
NB: Under emulation, you'll have to load a Kickstart 1.1 adf from df0: into the A1000's WCS-RAM. The A1000 1.1 256K ROM produces the same distorted sound. |
23 March 2019, 23:23 | #15 |
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I never expected to read about a solution to a problem, that was 30+ years ago.
(I now need to test this just because) |
23 March 2019, 23:29 | #16 |
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I played this game so often. Yes, this issue. But honnestly it's only for 1 or 2 seconds in the beginning when the book appears on screen. Nothing really disturbing as music is playing fine after that and during the game.
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23 March 2019, 23:47 | #17 |
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I think the sound issue you are having can’t be real. It must be a micro illusion.
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24 March 2019, 14:54 | #18 |
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Interesting thread.
Initially I could not understand, even after Toni's description, why a fix had never been made for this ADF after so many years. Probably the answer is that it was not fully understood by patchers the culprit: the biggest problem is not the failure to initialize audio pointers (which is true) but a lack on AUDxLEN setup! There is too much wrong documentation about this register(s) that circulates, where it is specified that the DMA can play at most 65535 * 2 samples with a single command. Wrong!, you can also set a 65536 words fetch, setting it = 0 that is the "uninitilized" value at cold start. With this values, and a DMA start, you "listen" Amiga low memory area A1000 boot ROM jingle change this behavior and, by chance, the audio problem is not here. So you can even leave the pointers to location 0 (normally zeroed) but if you set AUDxLEN = 1 at start you have patched the game Do I create a working version for you? Another question.. A version "with some corrections" seems to be available where the writing "Copyright (C) 1986 MicroIllusions" at start is not present. In fact, making a binary comparison between the two ADFs there are differences both in the executable and little differencies on some raw tracks. Someone can enlighten me so I can make a definitive working ADF version? Cheers. |
24 March 2019, 15:04 | #19 | |
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Quote:
You could use the .IPF and also crack the protection / word check |
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24 March 2019, 15:07 | #20 | |
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Quote:
So the IPS is the latest definitive version or there is some "after release" patch? |
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