25 April 2009, 13:16 | #1 |
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aspect ratio and scaling problem
I use a laptop resolution of 1280x800 (16:10).
Using WUAE 1.6.0b25, NTSC aspect ratio is wrong for me: As you can see it's too stretched vertically and badly positioned. To correct position I would have to change "Vert. postion" to 100 but this would low down the screen for normal PAL games cutting them off. |
25 April 2009, 14:45 | #2 |
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I think this is "normal" because there is no (yet) separation between PAL or NTSC aspect ratios, aspect ratio is only meant to keep same aspect ratio in fullscreen and windowed on non-4:3 monitors.
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25 April 2009, 18:04 | #3 |
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Ok, I thought different aspect ratio for PAL/NTSC was already implemented, sorry.
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25 April 2009, 21:26 | #4 |
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I tested with "identical" settings (using 1920x1200 fullwindowed which is also 16:10), direct3d and "FS" scaling, top of display wasn't cut like in your screenshot.
More information please |
26 April 2009, 01:19 | #5 |
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Dload Panza's WHD from http://www.whdownload.com/games/Upda..._v1.6_2400.zip and run it with NTSC tooltype. You should see top of display cutted and too streched vertical resolution (the circles look like ellipses)....
Happens the same with all games I run in NTSC with WHDLoad. |
26 April 2009, 09:11 | #6 |
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Thanks, now I understand the problem
Should be fixed in next beta. |
26 April 2009, 16:45 | #7 |
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Well done!
Still a little problem with NTSC (IK+ from whdownload with NTSC tooltype): As you can see bottom is cut off. Display/Centering/Vertical was ON. There is another problem when I use scaled modes: Dragonstone http://www.whdownload.com/games/Upda..._v1.1_0471.zip insert-name-screen (when you start to play after you choose man or woman) will tremble like hell: Last edited by hexaae; 26 April 2009 at 17:46. |
26 April 2009, 20:02 | #8 |
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I can't duplicate above issues but try http://www.winuae.net/files/b/winuae.zip which has some updates (and possibly breaks something else..)
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26 April 2009, 20:49 | #9 |
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IK+ in NTSC isn't cropped anymore.
NTSC vertical proportion (Filter Horiz./Ver. size = FS, FS) is still too stretched vertically but if I've correctly underestood you still haven't implemented NTSC aspect ratio correction in non scaled mode... Vertical proportion in 16:9 (!) looks better when in NTSC and FS, FS for me. When in scaled mode 16:10 is ok for NTSC too, apparently. Still trembling/screen-moving problems when I run some games like Apidya (in game), Dragonstone (insert name screen) and others, and only in autoscaling modes. When in FS, FS is stable instead. Last edited by hexaae; 26 April 2009 at 21:09. |
26 April 2009, 21:05 | #10 |
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I tested in autoscale, didn't see anything interesting. It must be some other option that causes this issue.
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26 April 2009, 21:10 | #11 |
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What's your screen resolution? Maybe happens only with 1280x800 full-window?
3 seconds later.... Just tested using windowed option for native modes and Dragonstone still trembles. Attached my cfg. PS BTW, can you explain me again what's the difference in Miscellaneous/Display buffer: DefaultRAM, NonLocalVRAM, LocalVRAM, SystemRAM? Last edited by hexaae; 27 April 2009 at 11:06. |
27 April 2009, 20:42 | #12 | ||
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Quote:
EDIT: attach winuaelog.txt, I think it should include some hints.. Quote:
Does not affect Direct3D mode. Last edited by Toni Wilen; 27 April 2009 at 21:15. |
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27 April 2009, 22:13 | #13 | ||
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Quote:
Quote:
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28 April 2009, 08:41 | #14 |
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Code:
16-375 [1871 000x000]: Display Size: 672x512 Offset: 42x36 16-375 [1871 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26 16-403 [1872 000x000]: Display Size: 640x512 Offset: 74x36 16-403 [1872 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26 16-456 [1875 000x000]: Display Size: 672x512 Offset: 42x36 16-456 [1875 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26 16-476 [1876 000x000]: Display Size: 640x512 Offset: 74x36 16-476 [1876 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26 Does disk image in normal A500 mode do the same? |
28 April 2009, 09:32 | #15 |
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Can't make it work from DF0:... I tried in Quickstart cfg A500 and A1200, tried to change kick3.1, memory, but always hangs after the first Core Design logo
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28 April 2009, 09:41 | #16 |
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Does it only happen in NTSC? (jumping and not booting disk)
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28 April 2009, 09:59 | #17 |
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No I run it in PAL...
But have you started to play to Dragonstone? The screen trembling problem in scaled mode happens only when you reach the "enter name" screen, before you start. Main menu, in-game etc. are ok instead. Last edited by hexaae; 28 April 2009 at 12:04. |
28 April 2009, 12:28 | #18 |
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Enter name screen is perfectly stable here. (in autoscale mode, both windowed and fullwindow)
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28 April 2009, 13:13 | #19 |
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Very strange... we need other testers then...
640 vs 672 seems an overscan problem... maybe some custom WB settings could affect this? |
28 April 2009, 13:21 | #20 |
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I will test it later with the disk version and a 16:10 host ratio. Just a question : Do you use 1200x800 as the resolution inside WinUAE, when running fullscreen hexaae?
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