30 September 2014, 13:07 | #1 |
Registered User
|
Anyone succeed in running WipeOut 2097 ???
I'm playing with PPC Setup and trying to run WipeOut 2097...
Juste got the Configuration Windows but can't change anything on it and can't change Screenmode... Maybe does it require BvisionPPC/Permedia2 Gfx card ??? Is there a way to run it under Picasso96 ? |
30 September 2014, 15:09 | #2 | |
Registered User
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 468
|
It require Warp3D I think. Could this be used with Picasso IV since release of version 4 in 2002?
Quote:
|
|
30 September 2014, 15:47 | #3 |
Registered User
|
Warp3D is installed
Now i got Crash on Ramlib_PPC... |
30 September 2014, 16:34 | #4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,356
|
AFAIK, WinUAE (and thus FS-UAE) doesn't support a gfx card capable of hardware 3D acceleration which is required for Warp3D.
I was wrong. See Below. Last edited by alexh; 30 September 2014 at 16:58. |
30 September 2014, 16:38 | #5 |
Registered User
|
ok, I have to motivate Toni/Frode now
|
30 September 2014, 16:43 | #6 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
|
30 September 2014, 16:53 | #7 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,356
|
It looks like I was wrong and you can use this :
http://thellier.free.fr/Wazp3D.htm or this : http://aminet.net/package/driver/video/QuarkTex |
30 September 2014, 16:54 | #8 |
Registered User
|
Will test after work .. thx
|
30 September 2014, 19:16 | #9 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
|
Does anyone know how to install the Wazp3D host-side library on FS-UAE (preferrably on x86-64 Linux)? I can't see any makefile in the archive and the build.sh seems to compile just the guest side...
|
30 September 2014, 19:47 | #10 |
Registered User
|
neither Wazp3D or Quartex seems to work under Linux
|
30 September 2014, 19:47 | #11 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,356
|
The source for the host side of both are available.
The Windows host-side of Wazp3D is soft3d.dll for which the source code and the Visual C project file is in the Wazp3D-src directory. The Windows host-side of QuarkTex is the "alib" file the source is on the GitHub repository. Neither look like it is platform independent at the moment. Write to the authors? Last edited by alexh; 30 September 2014 at 19:53. |
30 September 2014, 21:37 | #12 |
Longplayer
|
It requires Warp3DPPC so replacing Warp3d.lib (68K) wont do a thing for the game.
|
30 September 2014, 23:33 | #13 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 44
Posts: 649
|
you can try this instead of quaktex/wazp3d......
http://aminet.net/package/driver/video/Warp3D_CPU_PPC |
01 October 2014, 10:09 | #14 |
Registered User
Join Date: Sep 2011
Location: Paris/France
Posts: 274
|
>PPC Setup and trying to run WipeOut 2097...
Wazp3D 68k will not works nor Quarktex as it need the "68k to native x86 interface" that is broken in current WinUAE Same applys for other UAEs (linux,etc..) : they dont (I think) have the "native interface" so soft3D.dll will never works Wazp3D.library-ppc works but only in "renderer: soft ppc to bitmap" mode see: http://thellier.free.fr/winuaeppc.jpg >It requires Warp3DPPC Yes you also need a real Warp3DPPC.library from a (say) Sam440 Then perhaps (????) it will (sloooowwwwly) works (WipeOut works this way with Wazp3D on Sam440) Alain Thellier - Wazp3D |
01 October 2014, 10:39 | #15 |
Registered User
|
thank you
|
01 October 2014, 11:04 | #16 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
The new uaenative.library hasn't really had any real-world testing yet, and as far as I know isn't really used yet except by example code. But I'll be happy to assist with better documentation and help if you want to port to the new native interface |
|
22 March 2021, 12:49 | #17 |
Registered User
Join Date: Mar 2021
Location: Austria
Posts: 50
|
I am trying around for days getting this to run, but so far I haven't even managed to get PPC emulation to work right. Someone made a video on Youtube showing Wipeout run in an emulator, so it's obviously possible. Would anyone who got it to work here be willing to maybe share his config file and or installation with me - and maybe tell me step by step what I need to set up (in regard to Workbench version, 3D etc)?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
WipeOut 2097 | CountRaven | support.Games | 7 | 13 January 2013 15:51 |
Wipeout 2097 | Dreamcast270mhz | request.Old Rare Games | 8 | 12 January 2013 20:09 |
Amiga WipeOut 2097 and Quake II Available | amigakit.com | MarketPlace | 18 | 21 April 2009 14:32 |
WipeOut XL (2097) | Frog | Retrogaming General Discussion | 29 | 01 December 2007 16:08 |
Wipeout 2097 | ^^Snoop^^ | request.Old Rare Games | 6 | 03 December 2002 05:00 |
|
|