28 April 2009, 13:57 | #21 | |
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-some tests later- No sorry it was this Picasso Prefs option that when inactive makes WUAE crash after a 2nd, 3rd software reboot from WB: Attached a log + minidump. Last edited by hexaae; 28 April 2009 at 14:27. |
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28 April 2009, 13:58 | #22 |
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28 April 2009, 15:33 | #23 |
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I've finally found the origin of the problem!
It's MCP (Amiga side)! The well known multi-purpose commodity... the strange thing is that even disabling ALL options/features and even killing it after first run (just run it again to remove all its WB patches and quit) the problem with trembling screen was still there! Why, even with all options disabled and not running (it was ON but you quit it), should affect WUAE screen emulation? Attached with simple instructions to run it. |
28 April 2009, 15:48 | #24 |
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"Couldn't open mcpsupport.library V4.x !" Do you have installer package? (exact same version, of course)
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28 April 2009, 16:07 | #25 |
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Here are missing libs, should run now.
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28 April 2009, 18:52 | #26 |
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I can duplicate it now, thanks.
MCP enables "show sprites outside bitplane" (AGA-only feature) and there seems to be some moving/changing "ghost" sprite somewhere that causes autoscale repositioning. Problem is that there should not be any "ghost" sprites, need to debug more.. |
29 April 2009, 14:51 | #27 | |
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In the meanwhile I've found a little bug in scaled mode + vertical centering (PAL game) with Darkmere: The loading screen should be centered. |
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29 April 2009, 16:23 | #28 | |
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(vertical centering? and autoscale? Do not enable both) |
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29 April 2009, 17:18 | #29 |
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Dragonstone autoscale + BRDSPRT problem is solved (forgot to check for both BRDSPRT and ECSENA when testing if sprites are visible outside of bitplanes when calculating autoscale).
btw, it was the cursor that caused the problem, cursor flickering is done by moving the cursor "behind" left border every 1-2 frame |
29 April 2009, 17:34 | #30 | ||
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Attached my savegame file-disk, copy it into Darkmere/Data/ Quote:
I suspected that could be something cursor-related... MCP infact can patch cursor to use 8 or 16 colors as far as I can remember. Even if you disable all options probably... I've just re-read your msg above when you said it was "show sprites outside bitplane" function, triggered by MCP. Last edited by hexaae; 29 April 2009 at 17:51. |
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29 April 2009, 18:10 | #31 |
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Just found another strange issue!
This time is Future Wars: Time travellers. Just start it. With scaled mode on, when you move mouse to the borders of the screen it gets rescaled on the fly, every time you move the mouse to the 4 edges. Again, no MCP no issue. Same problem? Didn't think Amiga games did so weird things... |
29 April 2009, 22:50 | #32 | |
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btw, there is nothing weird |
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29 April 2009, 23:34 | #33 | |
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BTW, can you do something to reduce vertical size in NTSC aspect when Vert./Horiz. size = FS? Should be a bit more squashed. Last edited by hexaae; 30 April 2009 at 09:07. |
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30 April 2009, 17:04 | #34 | |
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winuae.zip updated, should fix all previously reported problem. |
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30 April 2009, 18:23 | #35 |
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Here is EOBI (AGA by CFou! ):
First sshot is 16:10 FS, FS. 2nd is 15:9 FS, FS and looks better (see rectangles and circles. Other games where I've noticed this excessive vertical stretching in NTSC and FS, FS are Panza Kick Boxing (intro uses some circles), or IK+ (run the WHD versions with NTSC tooltype). On my 16:10 (1280x800) laptop, when Vert./Horiz. size = FS 15:9 looks better proportioned. PS Great work! All afore-mentioned bugs with Darkmere, Dragonstone etc. are fixed. Confirmed. Have you also fixed the crash I reported in msg #21? Last edited by hexaae; 30 April 2009 at 18:29. |
30 April 2009, 18:57 | #37 |
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Just dload and use from Aminet: http://aminet.net/package/driver/video/PVS and try setting that option OFF. WUAE will crash after a software reboot from WB (to boot again in WB).
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30 April 2009, 19:10 | #38 | |
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Confirmed, that option is incompatible with emulated RTG, option is now internally always force-enabled. |
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06 May 2009, 12:32 | #39 |
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06 May 2009, 14:11 | #40 |
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How? Autoscale and FS are totally different things. FS = use "internal" resolution (which is always the same) scaled to current host resolution. Autoscale = detect "real" native display size. Width/Height ratio can be totally different in FS and autoscale modes.
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