22 January 2017, 16:38 | #1 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
Fastest 8 channel music playroutine
Out of curiousity:
Which 8 channel tracker has the fastest playroutine, which consumes the less CPU time and thus, it's a competent tracker for gamemaking? I read OctaMED is quite slow. |
22 January 2017, 17:12 | #2 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
I guess Digibooster V1.8 (8 ch tracker) was one of the fastest.
|
22 January 2017, 17:16 | #3 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
Thanks, but isn't 1.7 is the last version of DB?
|
22 January 2017, 21:13 | #4 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
Maybe I remembered wrong.
|
26 January 2017, 15:09 | #5 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
|
Well I purchased DigiBooster version 2 a few months ago. And version 3 has been around for a while. DigiBooster 2 was known as DigiBooster Pro 2. So perhaps technically not DigiBooster period. But then they dropped the pro from the title of version three. So that would make version three the latest version of DigiBooster.
Although you probably want to stick with version 1.7 as it's free and far less resource intensive. |
26 January 2017, 18:56 | #6 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
I was aware of the DB Pro series, but those are not 8 channel trackers, they can handle even more. What i need is a very fast 8 channel tracker what works with KS 1.3 too.
|
26 January 2017, 19:22 | #7 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
Maybe Octalyzer.
|
26 January 2017, 19:37 | #8 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
I remember Oktalyzer was working on 1.2, just have no clue whether the replayroutine is fast enough for your needs, and if there is a replayroutine at all.
|
26 January 2017, 19:45 | #9 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 511
|
Startrekker v1.2 (replay included in archive): https://www.pouet.net/prod.php?which=34759
or startrekker v1.3 (no replay but probably the same as v1.2): https://www.pouet.net/prod.php?which=13415 Art of noise can handle 8 channels (replay included): https://www.pouet.net/prod.php?which=34753 I don't know if the 8 channels replay of oktalyzer was released. 6/8 channels replay was used in this production: https://www.pouet.net/prod.php?which=13459 but it was coded by the creator of oktalyzer so i don't know. Some TFMX versions also have a 7 channels version (http://old.exotica.org.uk/editors/ar...6_7v_Fixed.lha). Otherwise you could try your luck with (you'll have to disassemble to extract a replay,tho): http://old.exotica.org.uk/editors/archive/Voices-8.lha But be prepared: they suck a *LOT* of CPU time. EDIT: the source of the preview of oktalyzer is located here: http://old.exotica.org.uk/source/edi...alyzer_Pre.lha Also digibooster v1.7 is here (they claim that the mixing routine is extremely fast): http://aminet.net/package/mus/edit/DigiBooster1_7 Last edited by hitchhikr; 26 January 2017 at 21:51. |
28 January 2017, 11:36 | #10 | |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
daxb, saimon69: Thanks for the tip, but this page claims, that Oktalyzer is slow.
hitchhikr: Thanks for the tips. StarTrekker 1.3 is different from 1.2. I found a disk image of it, and it claims that there are replay routines for 1.3, but there are no sign of them anyhwere on the internet. In this thread StingRay claims that he has the sources, but the thread is dead for years. However, replay 1.2 here claims that the 8 channel replayer eats up lot of raster time, so probably it's not sufficient for games. Art of Noise's README states it's requirements as Quote:
I have TFMX, but i need an eight channel tracker. So, this leaves DigiBooster 1.7 as the best choice for an 8 channel tracker with fast replayer? |
|
28 January 2017, 12:55 | #11 | |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
|
http://www.pouet.net/prod.php?which=52297
Quote:
|
|
28 January 2017, 13:05 | #12 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
8ch on an A500 (68000) takes "all" the cpu time if it works anyway. If the game shall do something beside playing the music it will "not" work. I fear for stock A500 your are stick to 4ch.
|
28 January 2017, 18:06 | #13 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 511
|
Anyone remember this old musicdisk? It works with an A500 and it plays 6 and 8 channels Oktalyzer songs and show a simple wireframe vector and scroll. (when plays 8 channel, the coder seems quit the vector)
[ Show youtube player ] |
28 January 2017, 19:20 | #14 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
Anakirob: If DB takes 1/4 frame on a stock 1200, then on the A500 it will take more than 1/2 frame, i guess... If 1/2 frame is enough, then it's fast enough.
daxb: TFMX had 7 channel and it was used in a lot of games, like the Turrican series, so i believe it's possible to use a 8 channel tracker for games on the A500. Actually just i found that there are versions of TFMX which supports up to eight channels; the question is, were it used in games, or that was the 7 channel version? So, i think we narrowed down to two: TFMX and DigiBooster. Which one may be the faster? Estrayk: This is Oktalyzer, right? If it's fast enough, to show some vectors, during playing, then DB or TFMX should be fast enough. |
28 January 2017, 19:38 | #15 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 511
|
I didn't know there's a 8 channels TFMX.
TFMX modules with 7 channels were used in Turrican 2 and 3, in Apydia also in BC Kid but only for title screens or credits rolls. It depends on the type of game you want to make, it's probably OK for puzzle games or other similar games that don't require too many moving objects displayed on the screen. |
28 January 2017, 21:48 | #16 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
So, in the game, those TFMX musics only had 4 channels?
It would be a platform game, but not as sophisticated as the Turricans. |
28 January 2017, 22:12 | #17 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 511
|
You can listen to these tunes with Deliplayer
(Open "detail information" to know the number of channels used in the playing music): http://www.vgmpf.com/Wiki/index.php/DeliPlayer Some TFMX tunes: http://www.exotica.org.uk/wiki/UnExo...By_Format/TFMX http://www.exotica.org.uk/wiki/UnExo...Format/TFMX_7V http://www.exotica.org.uk/wiki/UnExo...ormat/TFMX_Pro |
29 January 2017, 11:58 | #18 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
|
|
29 January 2017, 15:49 | #19 |
Newbie Amiga programmer
Join Date: Jun 2012
Location: Front of my A500+
Age: 38
Posts: 372
|
hitchhikr: I checked some TFMX With Deli. All ingame tunes were 4 channel ones. Too bad.
phx: Well, i beginning to realize that, but that's too bad, the music has been already written (in Impulse Tracker) and i thought, since it's just use 7 channel, it just needed to be converted into an 8 channel Amiga format. Yes, the Turrican 2 and 3 titles are using 7 channels. |
29 January 2017, 16:11 | #20 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Feel free to correct if I'm wrong.
But Huelsbeck's games don't mix 2 channels into 4 for music while ingame, so the other 2 channels are free for sfx ? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Optimized Player 6.1 Playroutine 'p6107.lha' | Photon | Coders. Releases | 68 | 21 March 2023 12:13 |
Super Optimized P6108.lha playroutine :) | Photon | Coders. General | 15 | 07 November 2013 18:15 |
Looking for ArtOfNoise Playroutine (68k assembler) | Herpes | Coders. Asm / Hardware | 5 | 05 September 2012 00:10 |
Tracker/Playroutine to play tubular.mod | Photon | Coders. General | 15 | 10 March 2006 21:09 |
Optimized Protracker playroutine? | Photon | Coders. General | 10 | 11 June 2005 00:54 |
|
|