29 September 2009, 20:03 | #1 |
Banned
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Warhead audio (from preinstalled)
Hi,
Sorry, I couldn't load properly any ADFs (nor the IPF) due to some warning about strange bootloaders, so I can only confirm this from the preinstalled version of Warhead. Audio from the intro would be (almost) completely garbled. The bug doesn't occur on an actual A1200. I hope it's not my A4000 config. settings again . |
29 September 2009, 20:09 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Warhead audio routines are really bad (programmer clearly didn't know how to program Amiga audio hardware...)
Requires something cycle-exact like chip ram accesses to work. (this was an expection, normally I won't care about whdload problems) |
29 September 2009, 20:18 | #3 |
CaptainM68K-SPS France
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@Deleauvive :
Once again i told you yesterday that i had perfect sound on Warhead with cycle exact. Why are you posting this ? what's the point of me testing the fucking game for you if after you come here to say there is a problem when I TOLD WHAT YOU NEED TO DO TO GET THE SOUND RIGHT ? I said with CYCLE EXACT IT WORKS ! |
29 September 2009, 20:39 | #4 |
Banned
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Why are you taking this personally ?
I thought you had this game tested with your Amiga. I submitted many games for you to test so I might have forgotten about this one in particular. The audio fails for me even with cycle-exact. What's wrong with asking again for advice anyway ? It's not even a case of me bothering whdload coders about this issue . |
29 September 2009, 20:47 | #5 |
CaptainM68K-SPS France
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you told me the game had problems with audio. I have tested on my A1200 + winuae with my settings FOR YOU
Remember ? No JIT + Cycle exact >:/ |
29 September 2009, 21:11 | #6 |
Banned
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we don't have the same PC (mine is not a Quad core) nor the exact same settings, at least Host side.
I use cycle-exact for all my games, ADFs, preinstalled whatever since beta 15. JIT is not activated either, and I made a thread to mention where I mention that at least two games would require cycle-exact enabled. Also, I am mostly grateful for the support you offer for slaves presumably buggy (but in the end were not). I think I have made sufficient statements about the importance of using this feature, so I suggest you redirect your advice to the Whine UAE users that still aren't aware of this. May I remind you that Toni mentioned it's incomplete, and not even suited for 030 or 040, so how would we convince people to accept the idea of loading their ClassicWB, AmigaSYS or similar preconfigured WB since 020 is not the recommended CPU type to run these ? ...taken from AmigaSYS 4.uae Code:
cpu_type=68040 cpu_model=68040 fpu_model=68040 Last edited by NewDeli; 30 September 2009 at 08:30. |
29 September 2009, 21:15 | #7 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,916
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Quote:
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29 September 2009, 22:09 | #8 | |
Banned
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Quote:
You're right. I can hear the spooky music loud and clear from that ADF. Now the question remains whether it could be worth the effort to fix the audio when the game is started in its preinstalled version, NOT from a real machine (and NOT from dlfrsilver PC ). Last edited by NewDeli; 29 September 2009 at 22:21. |
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29 September 2009, 22:21 | #9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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'NON-STANDARD BootCode'... The disks boots? You could test it? Why your message in the first post about 'couldn't load properly any ADFs'
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29 September 2009, 22:31 | #10 |
Banned
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The disk boots indeed, it's the same copy as yours.
What I really meant was "couldn't load properly from the WB, because of the requester." Anyway, the file is not marked as virus'd in the TOSEC naming convention, so I guess I can boot it safely. You're not telling me if the audio from intro works with the preinstalled version on your PC, that's the part I mostly wish to know about . |
29 September 2009, 22:44 | #11 | |
HOL/FTP busy bee
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Quote:
Works flawlessly with cycle exact here aswell. If I turn cycle exact off I can hear what you mean. |
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29 September 2009, 22:59 | #12 | |
CaptainM68K-SPS France
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Quote:
2) You said : "Now the question remains whether it could be worth the effort to fix the audio when the game is started in its preinstalled version, NOT from a real machine (and NOT from dlfrsilver PC )." There is no POINT for a slave coder to correct something that is due to unwanted settings. Those you are using for pre-installed versions. About what Toni said, even if the coder didn't know a thing about coding the amiga audio hardware, IT WORKS on a real A1200 (mine), it WORKS on my winuae config on my PC. So the answer to your question about fixing it is no. If they did (and i don't think this will happens sooner or later) it would then come again on debate fixing games for winuae that work correctly with a real machine. |
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29 September 2009, 23:04 | #13 |
HOL/FTP busy bee
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29 September 2009, 23:06 | #14 |
Banned
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With all due respect, I think this issue is beyond the scope of JIT/noJIT, Cycle exact / no cycle-exact, at least on WinUAE.
See, when I set the chipset to full ECS instead of AGA, problem is gone. I trust uae-configuration sitting in my path to enable/disable the settings I set in whdload.prefs right when the game starts, btw. Code:
ExecuteStartup=uae-configuration cachesize 0 cpu_cycle_exact true |
29 September 2009, 23:10 | #15 |
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29 September 2009, 23:11 | #16 |
CaptainM68K-SPS France
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in fact, the PC type (dual-core or quadricore) has NOTHING to do here with what Warhead needs. Maybe winuae will run faster on slow PC without some settings in particular cycle exact or JIT), but if those create some bugs then the user must not complain.
You use the settings the game need to run under winuae, or you buy a new PC to get the processing power required. If i ask myself Toni 'hey Toni, game has bugs because i can't use the settings for this same game' for sure he will answer me 'go buy a new machine'. Don't you agree ? |
29 September 2009, 23:12 | #17 |
Banned
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29 September 2009, 23:14 | #18 |
CaptainM68K-SPS France
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it will be useless. Stop that !
also : you wrote : "I trust uae-configuration sitting in my path to enable/disable the settings I set in whdload.prefs right when the game starts, btw." uae-configuration has NOTHING to do with whdload.prefs. Nothing ! |
29 September 2009, 23:16 | #19 |
HOL/FTP busy bee
Join Date: Sep 2006
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Actually I kinda do. Why write about it if there's nothing more than a config issue in WinUAE? There is no problem with the slave. It would be a wasted efford to make it work with all WHDLoad capable real Amigas and WinUAE configs. Since you can easily make it work in WinUAE (now), why bother to 'fix' something that isn't really broken?
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29 September 2009, 23:20 | #20 |
CaptainM68K-SPS France
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well maybe my voice and TCD's will make you hear it right this time.
"If it ain't broken, don't fix it". American saying |
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