20 July 2017, 02:28 | #161 |
Warhasneverbeensomuchfun
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20 July 2017, 07:15 | #162 |
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You're starting to sound like Miggy4eva :/
Mega Typhoon is more like Raiden, I don't consider Raiden to be a manic! |
20 July 2017, 07:47 | #163 | |
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Quote:
Another example of parallax scrollings on the Archie at 50 fps, is a Tetris game, except this time it is not in 16 colours, but in 256 colours. It is in fact much less impressive than the PowerDemo, I agree, but again neither you or I know how many cycles left there are per frame. [ Show youtube player ] |
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20 July 2017, 08:14 | #164 | ||||||||||
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Quote:
The Raster Manager will offer many new opportunities, I don't think you understand that. I never said Beast would be doable 1:1 with the Amga btw : this is you trying to drive me into that direction. Read the comments I left about the PowerDemo : they are only about the reproduction of some effects, that Amiga fanboys, Archie bashers, said the Archie could never do even in a demo. I repeat : some effects, even in a demo. I repeat again : some effects, even in a demo. Am I understood or shall I repeat again ? So yes the PowerDemo does what they said would be impossible : it reproduces some effects, in a demo. Period. Bashing the Archie was unnecessary. Now let's keep on exchanging ideas about whether or not SOTB would be doable on the Archie, you've spent so much time trying to bash the Archie and prove it would be impossible, that I am again going to trounce you ... yet again, I should have said. Quote:
It makes no sense at at all. Hardware scrolling will make the clouds scroll, for the rest there isn't much, and the sprite cursor on the Archie can also be used. Quote:
Again : you are completely ignorant that it will be scrolled by hardware by Raster Man. Your critics show you haven't even listened to the video of the cMEMC demo for which I gave the link. It shows you are into bashing the Archie, not into a scientifical approach to study and weight pros and cons to draw a fair conclusion. Quote:
And a few tricks I can read you have no clue whatsoever. You have no idea of the performance of my routines btw. Could you agree as I am the author I might know they are capable of ? They are extremely fast, for 256 colour modes. Imagine I decide now to modify them to run in 16 colour modes ... Your say based on biased sentiments and sophisms doesn't make it the truth. Of course the Amiga has an advantage, but it is not a scientifical proof the Archie couldn't do it. Quote:
This is where my 1 load N store routines will prove their efficiency. Routines I haven't demonstrated yet. Any sprite being a Nth copy on screen will take only about 50 to max 60% of the CPU cycles necessary to plot the 1st one. Quote:
The truth is that you have no idea what the Raster Manager brings to the Archimedes, and I have already demonstrated you are wrong : no the Archimedes won't have to redraw everything on screen. Playing the tunes and the SFX takes between 8 and 12% on an 8 Mhz machine. No big deal really. Quote:
Thanks for sharing these valuable infos, I was not aware of this, really Classical boasting of the Amiga. Quote:
Quote:
This question doesn't add anything serious to the debate. It is based on nothing scientific and only serves your purpose and emotional state : bashing the Archie. Can't you just stay on topic ? Quote:
Please stay on topic, your emotional considerations, because you once owned an Acorn machine brought home by Daddy, and you despised it, interest yourself only, and / or possibly your shrink. For most of us and for sure as far as I am concerned, I do not find it interesting or constructive. If you want to start a topic about Acorn, do it. I don't think that will really be interesting, but if it is for you a good therapy for the Daddy thing, do not hesitate : do it. Expect to find me there too, to trounce you once again. It is so easy : you know so little, there is no intellectual sport unfortunately. Eventually I'd like to add that if it is unclear whether or not an Archimedes, 1st generation at 8 Mhz, could produce a game extremely close to the Amiga SOTB, it is absolutely certain, without even the slightest doubt, that the generation running at 12 Mhz can do it and have even more sprites on screen. The only limitation will be the number of colours : there will be more for the sprites, and less for the sky ... Because, ahem, sorry for the Amiga worshippers : but except for the rasterised colours in the sky, each element displayed on screen has only a few colours : this is a limitation the Archie wouldn't have, mainly because all his screen modes are chunky. Last edited by Zarchos; 20 July 2017 at 09:25. Reason: Trying to speak proper English, not Frenglish |
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20 July 2017, 09:53 | #165 |
Going nowhere
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All that wall of text, and in amongst it all, the truth finally comes out, bravo
"I never said Beast would be doable 1:1 with the Amiga btw " So if you didn't say it, then you're clearly not confident it can do it, thats the only conclusion to be drawn from that. All of your procrastination's on Youtube about the Amiga and its 'weak copros' seem........ well, weak with an admission like that. I also love how you selectively quote me to say the following: you've spent so much time trying to bash the Archie and because you once owned an Acorn machine and you despised it However, your claims are at odds with reality where I said the following which you decided to omit: The Archimedes is a decent machine, better than the Amiga at some things and When it comes to vector based processing, well, theres no comparison, Lander looks and plays MUCH better than the Amiga version (Virus) does. And then you don't understand why i'm pointing out why hardware sprites are used for the blimps and the moon in the clouds. It's to demonstrate that the Amiga doesn't have to redraw ANY of this stuff because its all done in hardware, the Archimedes has to redraw ALL of it. Anyway, you haven't explained how this 'raster manager' will work properly for a game like Beast on a base level Archimedes. You seem to think that simply saying "but the Archimedes has a raster manager" somehow magically explains it all. The problem for you is you really don't understand how the Amiga hardware works which is why you are badly placed to comment on what it would take to transition it 1:1 onto the Archimedes. I always found it strange that Beast was never converted to the Archimedes, bearing in mind it was converted to every single other system, some more obscure than the Archimedes. The rest of what you have to say is pretty much irrelevant now that you've conceeded that a base Archimedes isn't likely to be able to do Beast 1:1 and have gamely tried to say "but the 12mhz could!", thats called moving the goalposts I think you need to take things less personally, but accept that some of the things you've said on Youtube can and will follow you. Very few of us think the Archimedes is crap, it's done some good conversions of some Amiga hits, but theres a reason why not every game got a conversion to the Archimedes, because someone evaluated somewhere that they didn't think the Archimedes could pull it off. C'est la vie |
20 July 2017, 10:22 | #166 |
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We even got Beast on the ZX Spectrum. It was pretty good fun actually, though the graphics were a little scaled-back from the Amiga. Though I suppose if the Archie couldn't do it back then, that's why it was never ported. As you say, pretty much every damn platform out there got a port... except the Arch.
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20 July 2017, 12:50 | #167 | |
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Quote:
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20 July 2017, 14:13 | #168 |
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a bitter soul complaining why his favourite homecomputer of the 80s era didn't get the attention it might should have been back then ....
the rest is less interesting and only fairly related to assembler on Amiga... .... this posting is surely not relevant to Coding, too |
20 July 2017, 16:39 | #169 |
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Lots of threads derailing into passionate fanboy arguments lately...
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20 July 2017, 16:50 | #170 | |
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Quote:
This is doesn't mean that I think the Acorns where crap or anything (I think they are nice machines with interesting hardware), but I felt it might make clearer why comparing the 12Mhz Acorn machines with the Amiga 500 isn't really that fair a comparison. |
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20 July 2017, 17:03 | #171 |
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20 July 2017, 17:08 | #172 |
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And yet it can not run Doom... It looks like that Falcon is only non-PC computer from 1992. that can run Doom. <fanboism at the best>
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20 July 2017, 17:48 | #173 |
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This is getting stupid. Thread closed.
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