05 February 2021, 11:56 | #41 |
OctaMED Music Composer
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Soundwise obviously nothing because output is from the same chip but OctaMED is much more advanced than Protracker, has more commands and even has command pages so more FXs can be applied at the same line. It can also save .MOD but you lose some of the features. It may use more CPU cycles but makes more things.
Anyway I was hoping a discussion like this was opened because I tried to use MED asm playroutines but I'm stuck because it looks like they're not meant to work if OS is killed. But i'm quite a n00b at coding so I may be wrong. If anyone cares to help there's a thread here: https://eab.abime.net/showthread.php?t=104840 |
05 February 2021, 15:26 | #42 | ||
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I'm trying to get rid of this suppoused "obvioussnes", because I think it is not obvious. There are good examples like tracks by Paul Van Der Valk in Turbo Imploder 3 and 4.
[ Show youtube player ] [ Show youtube player ] They definitely have their own flavour and don't sound like 99% of Protracker chiptunes. Of course it doesn't mean you can't create such sound preparing sounds outside of Protracker, one by one, or just put them in a loop and end up with 800KB module. But Paul did it in elegant way using Amiga chip(s). Please don't take this obiviousity as granted. Quote:
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Good luck with that! Last edited by no9; 05 February 2021 at 15:31. |
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05 February 2021, 15:59 | #43 |
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Regarding title, we are already not stuck with Protracker's format. There has been competition before and after.
Having a standard isn't all bad. It's a known from which to build and customize. When someone has picked it up, they have seen room for improvement, and this has then created a slightly modified format which hasn't been supported widely enough to become the new format. For reasons big, small or random, musicians haven't picked up or wanted to adapt to the new trackers, and in some cases devs haven't been inspired or unable to complete them fully. The tracker must be 100% bug free (PT 2.3D etc isn't, but is good enough), and the player must play the song 100% exactly as in the tracker (this may be true for many Protracker versions, before or after PT 2.3D, see bottom). Now we know better than to break stuff, so we tread lightly and make as small changes as possible to this known platform. The improvements I could see in a 4-channel player would be in creating instruments and playing them (vibrato, portamento etc not done by step commands), more efficient editing (maybe skipping the track editing completely), and effects that are less esoteric and technical, and more music-focused. Instruments could be synthetic, and still not take lots of CPU/RAM. Such a tracker could be quite different from Protracker, while Protracker is a good enough and direct music editor to quickly hammer out music ideas. The new tracker could be as awesome and efficient to use as you like. There's nothing stopping this from happening - and to me it would be a great bonus if it imported notedata and instruments from a Protracker 2.3D module to ease the transition. I've often thought to depart from the format and write a new music program. Unless you base it off PT2.3D and add what you can, months will go to building the framework and UI, and months more to write the application and player. I think this is the daunting thing in departing from the format, and still - quite a few have done it, especially in the early years when necessity was the mother of invention. Maybe we just don't know enough of the other programs? Their features, which version is reliable to compose in, and has a faithful playroutine with estimates of CPU/RAM consumption? I'd love a thread with such a list! |
05 February 2021, 16:32 | #44 | |
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The main benefits of Pretracker are that it takes much less RAM for pattern data and much less chipram. The 'Tiny Bubble' music took 3.6kb chipram and 17kb normal ram (for all 8 songs). Pretracker can create sounds similar like the Korg Wavestation or Prophet VS do. You can get sounds out of it which are technically not possible in Protracker on A500. Such sounds can loop flawlessly and evolve over long time. Chipram on A500 would not be large enough to play it even as a very long sample (not to mention the inferior noisy sample quality). Pretracker supports game relevant stuff like soundFx and subSongs. Also making music with it has benefits: -Automatic note delay on next channel (can get interupted by fx) -Single channel patterns (less duplication) -5 octaves (Protracker supports only 3) -Octave 3-5 are playing at maximum amiga output quality -ADSR envelope -Vibrato envelope -Instruments are like patterns for itself, which need much less typing for the composer In my view you can't recreate a proper Pretracker song with same memory constraints in Protracker nor with the same quality when using the same chipmem budget. Also i like that Pretracker allowed me to create new 'timbres' that doesn't sound like typical amiga songs.. but thats of course matter of taste.. |
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05 February 2021, 17:39 | #45 | |
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Much easier to create music in this than in protracker where Samples always kind of sound weird when you don't play them in their original pitch. |
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05 February 2021, 17:45 | #46 | |
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Me too! Maybe some lonely wandering coder looking for new life purpose would stomp on it accidentally and get inspired instead of assuming that we seen and heard already everything here
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One thing bugs me though... Last edited by no9; 06 February 2021 at 12:27. |
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05 February 2021, 23:20 | #47 |
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05 February 2021, 23:39 | #48 | |
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Any replayer which would have to resort to using cpu to mix the channels would probably be out of question on unaccelerated Amiga, and even on those it is quite a penalty. There used to be DigiBooster (non pro) which did 8 channels but even this would probably too much for bog standard A500/600 I guess if you want top notch tracker these days you'd have to go PC and use Renoise (available for Linux or Mac if Windows gives you allergies) or even OpenMPT. |
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05 February 2021, 23:46 | #49 |
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To be precise, S3M(Screamtracker), XM (Fast Tracker II) and IT (ImpulseTracker) were all PC tracker formats. They did not originate on Amiga.
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05 February 2021, 23:50 | #50 | |
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05 February 2021, 23:55 | #51 | |
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06 February 2021, 00:05 | #52 | |
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06 February 2021, 10:55 | #53 | |
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BTW pretty neat that there's a FL Studio dev in this forum |
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06 February 2021, 15:22 | #54 | ||
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But for import - yes, the point is mostly to get Amiga tunes into FL. Quote:
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06 February 2021, 15:31 | #55 | |
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Thanks When you use the wave modulation stuff then 'sample' playspeed is no more bound to pitch. Therefore you can get real cool sounding bass sounds for instance, which are not possible in ProTracker (without sampling each bass note for itself). |
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06 February 2021, 15:33 | #56 | |
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PreTracker has a binary replayer included and asm example (and buildin exe export is also there for the non technical people). PreTracker was already used in a couple of non abyss intros and also in a Amiga diskmag recently. |
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06 February 2021, 17:32 | #57 | |
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For a piano mod, it's easily among the best music of its kind I've ever heard, but I wonder if the reason it sounds so realistic is because each note is a separate sample. Is that the case? Or every couple of notes at least? I would imagine so, because otherwise, the piano tones would sound longer and longer for the lower pitches, and vice versa. |
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06 February 2021, 19:31 | #58 | |
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For example a modern vst plugin which emulates a piano can have a multitude of samples just for one note. Stretch that out over all the octaves and you're talking a lot of data. If you're on a budget you can allow one sample to stretch a few notes up and down but stretch it further and they'll star sounding weird. |
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07 February 2021, 13:12 | #59 |
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07 February 2021, 14:55 | #60 | |
OctaMED Music Composer
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I'm going to need much more than luck |
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