30 August 2019, 11:52 | #1 |
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SVLCVSS Side Track Test Run Tech Demo
This summer d4rk 3lf and I started to work on my older project that uses stardust tunnel technic but with a bit diffrent approach..
However, that's not what we want to show you now. So, at one point d4rk 3lf said 'would it be possible to make a racing game using this engine?' Straight away I was like No. Then after few hours of doing something else and not thinking about it, it just occured to me how it could be done so I sat and tweaked the engine. So this is just tech demo that got us side tracked for a while. We won't try to make a game at the moment out of it, we'll get back to our original idea and maybe after that we will get side tracked again ADF in The Zone! Sys req A1200 [ Show youtube player ] |
30 August 2019, 13:33 | #2 |
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Wow, looks very nice!! We're going to be flooded in awesome new games soon
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30 August 2019, 14:06 | #3 |
Banned
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Way cool
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30 August 2019, 15:41 | #4 |
Freak
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30 August 2019, 16:01 | #5 |
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Looks awesome for a homebrew effort! Basically like Megarace but with batwing thingmebob!
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30 August 2019, 18:04 | #6 |
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This definitely deserve to keep on.
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31 August 2019, 03:24 | #7 |
Zone Friend
Join Date: Apr 2005
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That looks amazing! It reminds me to Wipeout or Megarace, which was never released for CD32. That engine looks great and I hope that there will be one game released one day - please. I like it very much.
BTW I have problems to extract the archive. Would you be able to upload it as lha or zip again? That would be great. Thank you. |
31 August 2019, 04:38 | #8 |
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Damn man, looking real nice.
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31 August 2019, 12:55 | #9 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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Amazing stuff for a vanilla A1200.
What the tech behind this (if I may ask )? |
31 August 2019, 13:33 | #10 |
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Thanks guys! Glad you like it.
@nujack .zip in the zone @Steril707 Its nothing hi tech. As in stardust we have prerendered "tunnel" loop but with 20 frames. FPS is constant but as the speed increases I'm starting to skip frames from the loop. On A1200 where we have 2mb of chip ram there's plenty of room to store these frames and there is still enough room for everything else. Curves are made by changing the x offset of displayed line. Line at the horizont is moved the most while every next lower line is moved a little bit less. (In Blitz, what I'm using its done with DisplayScroll command.) |
31 August 2019, 13:55 | #11 |
Inviyya Dude!
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Ah @Cobe:
Ah okay. Thanks for the explanation... |
31 August 2019, 23:47 | #12 |
Zone Friend
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Thank you for the re-upload. Now it works!
I have fun to play that demo. Looks great and plays like Wipeout. Still some enemies are missing. ;-) You have to work on that further - please! |
31 August 2019, 23:57 | #13 |
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Just tried it, very cool!!!
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01 September 2019, 00:05 | #14 | |
Warhasneverbeensomuchfun
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Quote:
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01 September 2019, 01:28 | #15 |
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i know we talked about that command in other thread and i think i copy pasted the lines from this demo.
the only thing that confused me first time was that offset parametar that is actually copper offset, not x offset. and at first i didn't know that when you move one line by one lets say you have to move back next one by one if you dont want it to be affected too. |
01 September 2019, 02:47 | #16 | |
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Quote:
Meanwhile, maybe Shatterhand could continue this and do the hard work? |
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04 September 2019, 13:06 | #17 |
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Awesome work Cobe. Half of the gameplay is already there. Adjustable speed, g-force. Just enemies and projectiles missing. Hopefully this project will continue soon.
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04 September 2019, 16:28 | #18 |
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haha thanks, you very well know that 'just' jobs can easily last a year
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05 September 2019, 11:22 | #19 |
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Oh, just a year.
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10 September 2019, 21:38 | #20 |
mä vaan
Join Date: Nov 2001
Location: Finland
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I would hapily pay for this game. Rally games like this are rare.
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