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View Poll Results: Who is your Favourite Software House | |||
Bullfrog |
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2 | 7.14% |
Sensible Software |
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4 | 14.29% |
Team 17 |
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6 | 21.43% |
The Bitmap Brothers |
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12 | 42.86% |
Westwood Studios |
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4 | 14.29% |
Voters: 28. You may not vote on this poll |
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#1 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,359
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My first attempt at a poll. Hope it works!!
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#2 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,359
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What have I done!! I've just realised this is a real tough one. I love them all. Westwood for Eye of the Beholder and Dune 2. Sensible for SWOS and Bullfrog for Theme Park. Noooooo. Doh.
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#3 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,359
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I love SWOS and Cannon Fodder too much! I do forgive them for the utter shit that was Sensible Golf. Lol.
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#4 |
RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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I voted Team-17 as they did design some good games. E.g. Alien Bread 2.
I would have voted for CORE if it was on the list as they created chuckrock 2 - son of chuck, one of my favorite games. |
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#5 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
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I didn't like Team 17 as much when they refused to acknowledge the existence of Amiga Power, following some low marks (and high marks too) for their games. They believed Amiga Power had something against them.
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#6 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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DMA Design
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#7 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,101
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Westwood Studios for Dune & Lands Of Lore
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#8 |
Posts: n/a
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Westwood for Dune II
Never played the first part, but Dune II was asome and the first (good game) of its kind.
But it sure was annoying that you had to klick on every single vehicle whenever you wanted your arsenal to move somewhere ![]() That was the only main advantage of C&C IMHO |
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#9 |
Two-bit whore
Join Date: Aug 2001
Location: Brighton, England
Age: 51
Posts: 148
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Difficult one this as they have all had there hits and misses. The Bitmap Brothers had more hits than misses though (although I don;t remember Westwood producing enough for the Amiga to be included - please correct me if I am wrong). So I think they just about get it for me.
They craeted the first really good shooter on the Amiga, Xenon 1. Did one of the best sports games ever, Speedball 2 (Speedball 1 was good when it first came out). Gods was one of the better platform games that was rarely bettered on the Amiga. Xenon 2 was also a very good game at the time, but now I don't like it. Magic Pockets was also a fair game at the time, seems a bit shit now though! ![]() |
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#10 |
Junior Member
Join Date: Jun 2001
Location: Sweden
Age: 51
Posts: 595
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Delphine Software. High quality all the way.
Infocom. Say no more! |
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#11 |
Two-bit whore
Join Date: Aug 2001
Location: Brighton, England
Age: 51
Posts: 148
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How could I forget Factor 5! They are in my opinion the creators of the best platform shmup on the Amiga of all time! Of course I mean Turrican 2. The first and last in the series were corking games too!
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#12 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Ohh yeah, Factor 5 and Kaiko? Their combined output f gaems is of high quality!
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#13 |
Two-bit whore
Join Date: Aug 2001
Location: Brighton, England
Age: 51
Posts: 148
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Could someone remind me which games Kaiko produced. I have forgotten?
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#14 |
Posts: n/a
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System 3 all the way people
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#15 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 43
Posts: 1,432
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System 3...did they make "Flimbo's Quest" and the very cool "Myth?"
Myth was an absolute classic. ![]() |
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#16 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 48
Posts: 1,271
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If I had to choose my favourite list of softwarehouses this would be my top 4:
1: Bitmap bros/ Renegade: I do no know what exactly the connection is between both companies but they have produced many classics: Ruff 'n' Tumble, Uridium2, Chaos Engine, Gods and so on. 2: Psygnosis: Ask anyone to mention an Amiga game and he/ she would possibly come up with a Psygnosis title. Shadow of the Beast, Lemmings, Agony to name a few. I have to admit only a few development teams are responsible for these classic titles: DMA Design, Reflections, Travellers Tales and WJS Design. 3: Gremlin: I think they are the company who have produced most titles for Amiga. Their list of games consist of some bad titles (err.. Video Kid?) but generally they are good (Zool, Lotus, Disposable Hero, Switchblade). 4: Core Design: Before they turned into Lara Crof Inc. they produced some really amazing titles on Amiga in almost every genre. Their games had great animated intros, graphics and dito playability. Remember Jaguar XJ220, Premiere, Rick Dangerous, Heimdall, Wolfchild or Corporation? I am not sure about System 3 being a great company on Amiga; they were higly succesful with the Last Ninja series and Turbo Charge on C64 but on the Amiga it was many times a hit'n'miss affair. After they had produced Putty and the 'forthcoming' Putty Squad they were really good at producing Amiga games but then they left the Amiga scene.. |
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#17 | |
Registered User
Join Date: Aug 2001
Location: Germany
Age: 51
Posts: 3,704
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Quote:
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#18 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 48
Posts: 1,271
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For all information related to Kaiko check out this site:
http://www.nemmelheim.de/kaiko/index2.html |
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#19 | |
Registered User
Join Date: Aug 2001
Location: Germany
Age: 51
Posts: 3,704
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Re: Kaiko Tribute page
Quote:
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#20 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
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Oddly, I just can't attach a name to a favorite software house at the moment. There were many good companies, most of which have been mentioned. I also liked some of the sleeper companies, like Kingsoft, Alternative and Zeppelin even if (or because) they produced simple grade-B titles and I think these are cool.
Some notes on above comments: yes, everybody's fav list has Psygnosis titles, but by the same token, every Top 10 Worst Games list is littered with bad Psygnosis games, as well. And Gremlin, who carved their 16-bit niche on the ST and then shifted over to the Amiga (with grace, I might add) - you didn't like Videokid? I thought that was a cool game. It was a game that I never played as much as I wanted to because when it was released, so were a lot of other big titles and I vowed to return to play it in more depth. I think it got overshadowed by the released of Mega Twins at the same time. But every time I did play it, I recall being quite impressed. |
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