25 April 2021, 16:54 | #101 |
old chunk of coal
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In preparation for the Aminet upload I have released the complete source code. Many thanks to Cosmos, Dante/Oxyron and Kalms, without them this port would never have been possible. It's available on GitHub:
https://github.com/BSzili/jfsw/tree/amiga |
25 April 2021, 19:14 | #102 | |
mä vaan
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Quote:
Generally if some one found a source code of game, what elements should it have to make it possible port to 68k or PPC? |
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25 April 2021, 20:03 | #103 |
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Can you please unfilter the NTSC and PAL screenmodes above LoRes and offer it here as an unoffical binary?
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25 April 2021, 20:24 | #104 | |
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Quote:
Blood and Redneck Rampage should be possible with this sources https://github.com/nukeykt/NBlood |
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25 April 2021, 20:36 | #105 | |
old chunk of coal
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Quote:
Other games are possible, Exhumed/PowerSlave is going to be the next. Blood is possible but it will need a much more work. Redneck Rampage uses very high resolution textures for its time and it was designed for 640x480, it's just too much for 68k machines. For PPC there's probably not much to reuse, depends on which PPC platform you mean (WarpOS, OS4, MOS). Alright, alright. I'll remove the interlace filtering before the official release. |
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26 April 2021, 06:57 | #106 |
old chunk of coal
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Release candidate 2 is up. I replaced the icon of Build editor with the smaller one that comes with JFSW and added the missing tooltypes. Also the interlace modes are no longer filtered out. The link remains the same.
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26 April 2021, 11:47 | #107 | |
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Quote:
I can't seem to get it running, I get these messages |
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26 April 2021, 11:59 | #108 |
old chunk of coal
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Not really, it playable on any 060 card even at 50 MHz, it's just that the game benefits from fast memory access speeds. I don't see SW.GRP on your screenshots, make sure to obtain the game data, more details in the readme post.
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26 April 2021, 12:06 | #109 | |
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Quote:
What about @80mhz with 64mb or ram? |
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26 April 2021, 12:16 | #110 |
old chunk of coal
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That should be more than enough. I had a pretty good framerate with an Apollo 1260@85 MHz with only 32MB RAM.
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26 April 2021, 12:57 | #111 |
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I just installed it on my real Amiga having tried it on a WINUAE build of 3.1.4. It was ok in WINUAE.
When I installed on real Amiga with the Apollo1260 and played for about 5 mins, I was actually impressed with how well it ran. I'll make a video. Perhaps my standards are lower than most peoples but I thought it looked and played really well full screen, not slow and the controls seem to be there mind you I couldn't work out how to use a key. This is probably going to result in more time locked away in a room playing computer games you know this right? Thanks for this. I take encouragement now from this that I could get Duke 3D working om as well. |
26 April 2021, 17:57 | #112 |
old chunk of coal
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That's great to hear, I'm looking forward to it. To use a key you just walk up to the keyhole and press Use/Open. I recommend checking the Options/Input Menu, you'll find the control mappings there and two control presets. I think the default is E or Space depending on the preset.
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27 April 2021, 09:49 | #113 |
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Thanks! Running very well at 640x400 and very playable at 11 fps !
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27 April 2021, 12:59 | #114 | |
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Quote:
Must check the frames I'm getting as well. |
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27 April 2021, 14:45 | #115 | |
mä vaan
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I can't get AHI work
Quote:
Last edited by utri007; 27 April 2021 at 14:54. |
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27 April 2021, 15:08 | #116 |
old chunk of coal
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What other games? Do they use the music unit? Are there any error messages in the log?
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27 April 2021, 16:10 | #117 |
mä vaan
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27 April 2021, 16:22 | #118 |
old chunk of coal
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Sure thing. You can try my Blake Stone ports from Aminet if they have sound, those also use the low level AHI interface with the Music unit. If you can attach the sw.log file it'll be a great help.
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27 April 2021, 17:29 | #119 |
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am I being stupid, or did I read the save game feature doesn't work? I did try and save a game earlier but it didn't work.
Also how do I get a frame per second counter up? |
27 April 2021, 18:21 | #120 |
old chunk of coal
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Not sure where you read that, saving works fine here. If there's any more info beyond "it doesn't work", I'll try to figure out what's the problem.
To print the framerate press [T] type "swloc" and Enter. |
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