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Old 22 June 2022, 13:49   #161
utri007
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GT Interactive's NAM works as a standalone game with Duke3D exe.

[ Show youtube player ]

It has said to be worst game that uses Build engine.

Duke 3D add-ons, Duke It Out In DC and Duke Caribbean both works.

Duke 3D nwinter does also work but there is no actual menu item for it?
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Old 23 June 2022, 13:51   #162
enigma776
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Quote:
Originally Posted by utri007 View Post
GT Interactive's NAM works as a standalone game with Duke3D exe.

[ Show youtube player ]

It has said to be worst game that uses Build engine.

Duke 3D add-ons, Duke It Out In DC and Duke Caribbean both works.

Duke 3D nwinter does also work but there is no actual menu item for it?
How do I use the Duke3D expansions? do I just add "vacation.grp" to the tool type?
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Old 23 June 2022, 15:21   #163
utri007
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You need to start it from command line

duke3d.060 -gFILENAME.GRP

So if you want to start dukedc

duke3d.060 -gdukedc.GRP

If you get errors, try to delete *.con files, like default.con, user.con etc.

NAM is different, it just requires it's own grp file, there must not be other grp files and duke3d.060 is started with NAM switch. Like duke3d.060 -NAM
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Old 26 June 2022, 18:32   #164
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DamienD has created a .HDF with "Duke Nukem 3D Atomic" and the following Addons all set up:

... Duke Caribbean: Life's A Beach
... Duke It Out In D.C.
... Duke Nuclear Winter
... Duke Nukem's Penthouse Paradise
... Duke It's Zero Hour

He also used a .GRP editor to remove standard Duke3D levels in all Addons so that you can only play the intended level

Grab from the TURRAN FTP under: /DamienD's WinUAE Collection/Interim Updates & Fixes
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Old 26 June 2022, 21:38   #165
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Can these addons be used if you don't have RTG? These are different levels right?
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Old 27 June 2022, 08:28   #166
BSzili
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They contain new maps, new graphics, new sounds, etc. If you familiar with the term "total conversion", these are commercial variants. JFDuke3D doesn't need RTG regardless of what expansion you play.
In the new version I included a script to start Duke Caribbean, it should work with both versions: retail CD and the one the came with short-lived Megaton Edition.
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Old 15 September 2022, 20:40   #167
hexaae
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Hi, BSzili!
Is there a way to fix the warning "Demo demo1.dmo is of an incompatible version (117)."?
And to fix too fast modern mouse (so called "inverse acceleration" when moving 2000+DPI mouse too fast)?
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Old 17 September 2022, 08:36   #168
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Playback of the original attract demos is not supported. If you experienced the mouse issues in UAE then I'm aware of it, but couldn't find a workaround, because the overflow happens somewhere under input.device. Fortunately this only seems to affect emulation.
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Old 24 January 2023, 07:43   #169
TCD
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The old chunk of coal BSzili has released version 1.3 of JFDuke3D on Aminet: http://aminet.net/package/game/shoot/jfduke3d.lha
Quote:
Changelog:
1.3
- improved game code performance
- small CON interpreter speedup
- fixed some crashes when quitting multiplayer games
- keymap support for text input
- fixed the MP3 tracks always starting at full volume
- faster slope rendering and 2D sprite drawing
- support for native Amiga resolutions:
1280x512, 1280x400, 1280x256, 1280x200,
640x256, 640x200, 320x512, 320x400, 320x256
- fixed a potential hang in the double-buffering code
- improved audio mixer performance
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Old 24 January 2023, 08:03   #170
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Lovely. Can't wait to try on with the TCs.
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Old 24 January 2023, 09:32   #171
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It's an amazing port, running beautifully also on RTG Picasso with MIDI. The only defect is the mouse negative acceleration on modern mice with high DPI, which can be annoying on very fast movements.
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Old 24 January 2023, 10:12   #172
hexaae
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Made some Coloricons for it:

in the Zone (dukeico.lha)
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Old 24 January 2023, 13:11   #173
utri007
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I made a short video to demonstrate performance

[ Show youtube player ]

Made by hand, so sorry quality. Jumping with right mouse button double click is difficult.

Resolution is 640x200 AGA
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Old 24 January 2023, 15:04   #174
hexaae
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020 ??? Wow...
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Old 24 January 2023, 16:20   #175
utri007
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020 ??? Wow...



??
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Old 24 January 2023, 17:27   #176
BSzili
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Quote:
Originally Posted by hexaae View Post
Made some Coloricons for it:

in the Zone (dukeico.lha)
These look nice, if you don't mind I'd include them in a drawer as alternate icons.
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Old 24 January 2023, 20:06   #177
hexaae
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Of course. No prob.
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Old 29 January 2023, 19:24   #178
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Took this for a spin on my A1200 Blizzard 1260 50Mhz this afternoon, very pleased, what a great release! The frame rates in the other ports I've tried are just that bit too low to make the game worth playing, fragged my way through the first 3 levels before I knew it.

Massive thanks BSzili, appreciated!
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Old 29 January 2023, 22:00   #179
AlphaAmiga
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Quote:
Originally Posted by utri007 View Post
I made a short video to demonstrate performance

[ Show youtube player ]

Made by hand, so sorry quality. Jumping with right mouse button double click is difficult.

Resolution is 640x200 AGA
What Accel card/clockspeed are you running on? What sort of FPS were you getting?
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Old 29 January 2023, 23:10   #180
utri007
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Quote:
Originally Posted by AlphaAmiga View Post
What Accel card/clockspeed are you running on? What sort of FPS were you getting?

I have Apollo 68060 accelerator, running 80mhz.

With 640x200 PAL/AGA screen I get 12-14fps
With 320x200 PAL/AGA screen I get 17-22fps
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