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#1 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Is Puzzle Bobble possible on A500/A1200?
I hate to be that guy who starts a thread with such a title... but for once I'll be!
![]() The excellent Tiny Bobble by Pink got me thinking about that and since a proper clone / port doesn't exist AFAIK (Candy Puzzle and Bubble Heroes are the closest you can get, but not quite)... would such an effort be possible, if not on A500+512k, on a plain vanilla 1200 at least? Last edited by skan; 20 August 2020 at 13:53. Reason: typo fixed |
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#2 |
Registered User
Join Date: Jan 2020
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That game is no problem on A500.
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#3 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
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At this point my reasoning is this: if a guy can make a Doom-like game run decently on an A500, someone can definitely do a single screen 2D game like Puzzle Bobble.
Interesting that the game never got a conversion for the Amiga, I wonder why. Surely it wasn't a technical limitation. |
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#4 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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Not that easy, I'd say..
If you want to have the same graphical fidelity. One marble color already uses around 6 shades of that colour, and there are six different coloured marbles. That's already 36 colours. Which could be in one row, plus 4 to 5 colours for the border plus 4 to 6 for the background. EHB mode would be a possibility, though. Last edited by Tigerskunk; 20 August 2020 at 10:51. |
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#5 |
Dream Merchant
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Yeah, I also suspect it's more AGA territory than OCS...
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#6 |
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I am sure it is with 32 colors
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#7 |
Inviyya Dude!
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#8 |
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If you want a perfect neo geo port, that can display 500 colors obviously not, but a port is easily doable on A500. It's nothing special, just a static screen and some bubbles here and there. Even a Zx Spectrum can do it. Need to drop or dither half of the colors of the bubbles, and use some common colors all around the rest of the screen.
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#9 |
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I suppose you could redo the colours for a 32 colour palette. Would look a bit less like the Arcade, but as Rygar AGA shows this does not need to be that big of a problem for a good port to still be the result.
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#10 | |
Inviyya Dude!
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Quote:
Thanks for clearing that up. |
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#11 |
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#12 |
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Just for fun, I did some experimenting in tool.anides.de (finding screenshots that are not .JPG with thousands of colours was a challenge in it's own right
![]() Any OCS port then would probably need completely redone graphics. So it turns out that my earlier idea that 32 colours would only look a bit less like the arcade is a bit silly ![]() |
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#13 | |
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Quote:
That said, with a proper palette, some pixel wizardry, maybe a clever use of sprites to help a bit... not an 1:1 port, but a decent conversion *could* be possible on OCS as well. ![]() Last edited by skan; 20 August 2020 at 14:58. Reason: typo again... |
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#14 |
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Neo Geo Pocket color version is good although 1 player only. The HW can do 146 colours on screen at once, not sure how many the game uses
I tried Candy Puzzle on my CD32, whilst it played ok the fps seemed quite low, certainly wasn't that smooth compared to how I normally play Puzzle Bobble on the Neo Geo (aes) or Dreamcast. I'm sure a decent version could be done, even single colour balls wouldn't really ruin the gameplay itself |
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#15 | |
Inviyya Dude!
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Quote:
If you reduce the count, you get a lot less graphical fidelity. And my guess was, that the same thing happens for Puzzle Bobble. So, on the technical side getting a version of Puzzle Bobble to run on an A500 is pants. The question is, if it would look good enough that I would want to play this version instead of playing it on a NeoGeo Emulator or MAME. |
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#16 | ||
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Quote:
Basic gamplay of Puzzle Bobble doesn't look to me to be impossible for OCS. Granted, I didn't look terribly in depth, but what I saw (setting aside the colour count) didn't look that far fetched for an A500. -- Quote:
Getting a better/good conversion on a system is good even if the Arcade exists. Well, that's my view anyway ![]() Last edited by roondar; 20 August 2020 at 13:04. |
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#17 |
cheeky scoundrel
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#18 | ||
Dream Merchant
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Quote:
![]() But I may be completely wrong, of course! ![]() Quote:
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#19 |
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You can just redraw the graphics... if you understand what you are looking at.
https://ibb.co/Zz1LxqB |
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#20 | |
Dream Merchant
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