20 March 2015, 01:43 | #61 |
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"Hunter HD" - Fan Remake & nostalgic discussion of a classic Amiga game :)
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21 March 2015, 22:02 | #62 | |
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Looking good!
Quote:
Have you managed to import the original world into yours? Any chance of missions etc? Fair play to ya for doing all this, keep up the great work! Anthony |
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22 March 2015, 19:47 | #63 | |
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Quote:
The original worlds (the hunter and Mission gme modes had different ones) will not be in because I have no data save for what is visible in-game. After all, the original maps were just random seeds that got created again and again until Paul Holmes found one that he liked, which he then populated with buildings etc. currently, I just use a random height map made in Photoshop that had a good ratio of land vs. water. When I get around to put some more work into Perlin noise, random maps might be rolled up in my game as well. Missions, or quests as I call them, will be included for sure. For now, they are simply "Give me item X, then I will tell you where to go next" types |
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22 March 2015, 21:06 | #64 | |
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Map and scope
Quote:
Regarding the map - referring to the map overlay that appears in hunter when you select it from the mouse driven control panel, appears on bottom left of world view screen. Was thinking it would be cool if there was another icon floating on the view screen maybe on bottom right, to show the view as looking through the scope, so as to enable real time view through the scope along with seeing the character in the sand box world walking around. May not be practical and better with single full screen scope mode like in midwinter.... |
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22 March 2015, 21:10 | #65 |
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Ah, I think I know what you mean know. Something similar to a scope camera. Well, it would be possible of course, but I don't know if it's a good idea. After all, having a scope means being able to snipe enemies from far away, with the drawback that you have a narrow field of view.
In further news, contrary to earler suggestions by myself, virtually no development took place this weekend because I spent 14 hours in Civilization V :P Back to business now... Hopefully |
22 March 2015, 21:42 | #66 | |
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Quote:
I play sniper elite v2 allot and yea I agree on reflection that it's better to have one large view with zoom and cross hairs view; maybe a variation would he cool, for instance a 'drone cam' floating on screen that you can fire from a bazooka and shows a missle view as it approaches the target, extra points if it hits! :-) |
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22 March 2015, 22:06 | #67 |
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Kinda like the Redeemer from Unreal Tournament :]
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26 April 2015, 16:23 | #68 |
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Hi Cherno, how's the sniper mod coming along? Sounds great :-)
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27 April 2015, 02:47 | #69 |
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I have to apogolize, my old nemesis, serialization (data persistence/saving&loading) reared his ugly head again and I spent the last two weeks trying to write a system that lets me easily save and load objects in the world... Since it involves a lot of advanced programming stuff I had no prior experience with, I spent half of the time researching and browing through hundreds of threads and manuals. Oh well, a few hours ago I finally made a breakthrough So now I can implement it and then actually work on things that are fun again, like big guns and even bigger vehicles
Edit: My steam account showing 95 hours of playing Civ V might have been a reason for the slight delay as well |
29 April 2015, 01:18 | #70 |
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Hey that's great, well done for figuring it out :-) 95 hours :-⏰⏰⏰ ah let the clocks tick away, so long as it's a fun filled day ;-)
Looking forward to exploring the new world in even bigger vehicles and taking out those nasty red shirts :-D lol |
04 June 2015, 10:17 | #71 | |
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Quote:
Any updates :-) Anthony |
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04 June 2015, 11:06 | #72 |
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04 June 2015, 11:27 | #73 |
Puttymoon inhabitant
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Firefox doesnt allow me to run Unity
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05 June 2015, 15:05 | #74 |
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Assuming the latest Firefox: what happens? Error?
My experience so far is that such things work under both Firefox and Chrome, but Javascript-heavy stuff runs faster under Chrome for now. Under Firefox its usually a bit jerky/laggy. |
05 June 2015, 21:22 | #75 |
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I use Palemoon (Firefox core) and it tells me that Unity is forbidden, because was reported to cause unstability.
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06 June 2015, 14:24 | #76 |
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Firefox should be able to run the Unity plugin without any problems (it does on my pc). Chrome does not support he plugin.
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06 June 2015, 14:25 | #77 |
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06 June 2015, 16:09 | #78 |
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07 June 2015, 09:42 | #79 |
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Hello Cherno. I have just learnt of your remake of one of my old time favourite games back in the 90's!!
Although my experienced with Hunter was on the AtariST. I am greatly looking forward to re-playing this in HD! I am very tempted to try your first version, however I am going to wait..... if i can Will we be seeing that aircraft which never made it into the final game?? I remember back in the 90's when a friend of a friend claimed to know and be friends with the creator of Hunter, he told of a secret aircraft which was hidden somewhere on a map. We all searched but never found this aircraft. I learnt from an interview with Paul Holmes that it never made it into the game. Wasted time... but great fun nevertheless. Anyhow thank you for bringing back some awesome nostalgia, and i look forward to playing the finished remake |
07 June 2015, 09:52 | #80 | |
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Quote:
Check out the last screenshots here: http://hol.abime.net/764/screenshot |
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