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Old 31 January 2021, 21:34   #1
h0ffman
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Metal Gear amiga port

Since Nov 2020, I've been tirelessly working on porting MSX classic Metal Gear to the Amiga 500. Gameplay code is 90% complete so thought it might be time to show it off (even with the odd glitch). Still a long way to go but its coming.

Some additional details.

Game has been converted to run at full frame rate. Original MSX version would mostly run at 25/30 frames but worse during busy scenes.

Will include option to play with original European translation and updated translation which is closer to the Japanese original.

Will include emulated original sound track and sound effects as well as a fully enhanced sound option.


[ Show youtube player ]
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Old 31 January 2021, 21:39   #2
vulture
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oh man, that's excellent!
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Old 31 January 2021, 21:40   #3
Havie
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Looks great - another brilliant Amiga conversion! Keep it up!
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Old 31 January 2021, 21:45   #4
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Cool!
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Old 31 January 2021, 21:46   #5
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Looks awesome, good job! Looking forward to it!
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Old 31 January 2021, 21:47   #6
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That looks awesome, always wanted to see a port of this one
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Old 31 January 2021, 21:48   #7
malko
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Really cool !
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Old 31 January 2021, 21:58   #8
fxgogo
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Looks incredible. Briliant idea. Keep going
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Old 31 January 2021, 22:02   #9
Wachi
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Thumbs up

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Old 31 January 2021, 22:03   #10
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Good stuff.
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Old 31 January 2021, 22:04   #11
PortuguesePilot
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Amazing! The sequel is an even better game. Ever thought about porting it too?
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Old 31 January 2021, 22:07   #12
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oh, Metal Gear!
NICE, keep it up
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Old 31 January 2021, 22:17   #13
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Wow this is an excellent port - gameplay and graphics both on point! Just wondering whether this may set the scene for more MSX conversations to Amiga!?
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Old 31 January 2021, 22:32   #14
h0ffman
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Quote:
Originally Posted by PortuguesePilot View Post
Amazing! The sequel is an even better game. Ever thought about porting it too?

So about that, this port was only really possible because someone did a full commented dissassembly of the original game. It looked like a silly amount of work but it made it perfect for porting.

Doing a port of 2 would need that phase effectively doing first.
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Old 31 January 2021, 22:35   #15
PortuguesePilot
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Quote:
Originally Posted by h0ffman View Post
So about that, this port was only really possible because someone did a full commented dissassembly of the original game. It looked like a silly amount of work but it made it perfect for porting.

Doing a port of 2 would need that phase effectively doing first.

I see.
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Old 31 January 2021, 23:18   #16
jotd
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isn't there a typo in "mision" at some point?

well even with the source code it's a hell of a good job! A lot of games got resourced/got the source published, but that doesn't make it much easier to re-create on another processor. The level layout probably helped if you had it.

The music is great too.
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Old 31 January 2021, 23:21   #17
gimbal
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You did all that in less than 3 months!? I don't care if you did not have to start from scratch, that's impressive.
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Old 01 February 2021, 00:05   #18
h0ffman
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Quote:
Originally Posted by jotd View Post
isn't there a typo in "mision" at some point?
Haha.. yeah, thats as is for the original European version. Its pretty awful. I've got all the data for the improved translation which will be getting implemented.
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Old 01 February 2021, 00:30   #19
Neil79
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Awesomesauce!!!!!!!
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Old 01 February 2021, 00:55   #20
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The code looks like it's all in z80? Have you converted it or are you running some sort of emulation?

Either way... real nice job!
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