English Amiga Board


Go Back   English Amiga Board > Support > support.FS-UAE

 
 
Thread Tools
Old 30 June 2017, 18:42   #41
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Quote:
More like dots in a line, instead of a weak visible scanline (fully consistent). Or does the value combo works better here?
The scanlines seem fine, the problem is that the dotmask spoils them a bit afterwards. To remove the mask would be a bit drastic, but the influence can be reduced.

Edit: new versions
Attached Files
File Type: rar crt-guest.rar (1.9 KB, 644 views)
File Type: rar crt-guest-hires.rar (1.9 KB, 641 views)

Last edited by guest.r; 01 July 2017 at 20:00.
guest.r is offline  
Old 30 June 2017, 21:26   #42
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Ah ok. It's only nitpicking. I'll take the older guest-crt-int shader you've posted yesterday. And thanks again for the nice lores shader.
Retro-Nerd is offline  
Old 01 July 2017, 20:04   #43
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Hey, you are welcome.
I think this time it's better in this regard as the mask is applied without changing the line brightness.
guest.r is offline  
Old 01 July 2017, 20:42   #44
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Indeed the current one looks best so far.

It's a shadow mask, right? Have you tried a aperture grille version too? I like the Trintron CRT style.

Last edited by Retro-Nerd; 01 July 2017 at 20:51.
Retro-Nerd is offline  
Old 02 July 2017, 14:49   #45
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
I've tried some masks and the aperture grille one looks best with this type of scanlines.
Didn't want to make it to pointy though, but the effect can be more intense.

------------------------------------------------

I also produced another iteration of the crt shader. It may be a very nice TV shader because of the smoother graphics.

Edit: new version, a bit nicer.
Attached Files
File Type: rar crt-guest2.rar (2.9 KB, 673 views)

Last edited by guest.r; 07 July 2017 at 14:39. Reason: Updated shader version.
guest.r is offline  
Old 02 July 2017, 17:04   #46
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Quote:
I also produced another iteration of the crt shader. It may be a very nice TV shader because of the smoother graphics.
Looks nice too though i prefer the sharper one. Any chance that you could port some more CRT lores shader to FS-UAE? I like the hyllian or caligari shader in other emulators.
Retro-Nerd is offline  
Old 02 July 2017, 17:56   #47
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Hey, no problem, glad you mentioned it.
Attached Files
File Type: rar crt-hyllian.rar (2.4 KB, 656 views)

Last edited by guest.r; 05 July 2017 at 21:56. Reason: Sharpness implementation, saturation option added.
guest.r is offline  
Old 02 July 2017, 18:14   #48
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Hehe, looks really great. Though a tiny bit too much blur imo, even with a B=0 value for the horizontal filter. Anyway it's a fine lores shader.




Last edited by Retro-Nerd; 02 July 2017 at 18:37.
Retro-Nerd is offline  
Old 03 July 2017, 12:31   #49
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
@guest.r Looks like you're doing good work with shaders. If you'd like them included with FS-UAE (now or later), just bundle them up in a zip and send to frode@fs-uae.net

(But they must be distributable under a suitable open source-license or public domain)
FrodeSolheim is offline  
Old 03 July 2017, 21:26   #50
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Hey, thanks for stopping by.
I have a nice bundle in mind, will send it soon.

regards to your superb work, guest.r
guest.r is offline  
Old 04 July 2017, 14:00   #51
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Thanks for the sharpness implementation for Hyllian. Looks much better now. Together with the Phospor and Scanline Strength values you get pretty good results.



edit: Is it possible to port this shader to WinUAE? I have the Tyson CRT shader, which is pretty good. But it uses antialiasing and that looks bad for text/fonts.

Last edited by Retro-Nerd; 04 July 2017 at 16:04.
Retro-Nerd is offline  
Old 04 July 2017, 18:16   #52
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Quote:
Is it possible to port this shader to WinUAE?
It's posssible, but without the mask effect (mask can be added on top the shader from filter menu) and it should be used with benevolent settings to look OK (like auto integer scaling, that worked...).

Note: this shader is for WinUAE.

Edit: Faster version of CRT-Guest-Lo-Res (original version can cause slowdowns).
Attached Files
File Type: rar CRT-Hyllian-Lo-Res.rar (2.6 KB, 666 views)
File Type: rar CRT-Hyllian-Hi-Res.rar (2.6 KB, 696 views)
File Type: rar CRT-Guest-Hi-Res.rar (2.1 KB, 652 views)
File Type: rar CRT-Guest-Lo-Res.rar (1.8 KB, 638 views)

Last edited by guest.r; 12 July 2017 at 20:10. Reason: Saturation option added, crt-guest added, hi-res version added.
guest.r is offline  
Old 04 July 2017, 19:57   #53
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
And it looks great. Thanks again.

WinUAE CRT Hyllian


Last edited by Retro-Nerd; 04 July 2017 at 20:40.
Retro-Nerd is offline  
Old 12 July 2017, 11:01   #54
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
@guest.r Thank you very much for the shader bundle, I've added to git in the following commit:
https://github.com/FrodeSolheim/fs-u...3a791b41cd1398

Will be part of the next release
FrodeSolheim is offline  
Old 12 July 2017, 17:47   #55
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Thanks mr. Frode, i really appreciate it.
Good reason to get the newest version lol.
guest.r is offline  
Old 21 July 2017, 17:27   #56
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Quote:
Originally Posted by FrodeSolheim View Post
@guest.r Thank you very much for the shader bundle, I've added to git in the following commit:
https://github.com/Frocrt-hylliandeSolheim/fs-uae/commit/92c64a8d08910be01b673f90b83a791b41cd1398
crt-hyllian and crt-guest do not work for me :-\
Thanks to DEBUG_SOURCE_SHADER_COMPILER env.-var. I get a little more verbose log output. I hope this will help to find the problem.
Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-hyllian
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-hyllian.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:76(9): error: syntax error, unexpected NEW_IDENTIFIER, expecting ',' or ';'

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
and

Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-guest
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-guest.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:39(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:39(12): error:    float mod(float, float)
0:39(12): error:    vec2 mod(vec2, float)
0:39(12): error:    vec3 mod(vec3, float)
0:39(12): error:    vec4 mod(vec4, float)
0:39(12): error:    vec2 mod(vec2, vec2)
0:39(12): error:    vec3 mod(vec3, vec3)
0:39(12): error:    vec4 mod(vec4, vec4)
0:41(6): warning: `m' used uninitialized
0:42(6): warning: `m' used uninitialized
0:48(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:48(12): error:    float mod(float, float)
0:48(12): error:    vec2 mod(vec2, float)
0:48(12): error:    vec3 mod(vec3, float)
0:48(12): error:    vec4 mod(vec4, float)
0:48(12): error:    vec2 mod(vec2, vec2)
0:48(12): error:    vec3 mod(vec3, vec3)
0:48(12): error:    vec4 mod(vec4, vec4)
0:50(6): warning: `m' used uninitialized

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
jbl007 is offline  
Old 21 July 2017, 18:53   #57
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Hey, nice for givin it a try.

Can you test these versions?

Nevertheless, good compatibility is important.
Attached Files
File Type: rar crt-guest.rar (1.9 KB, 620 views)
File Type: rar crt-hyllian.rar (2.4 KB, 636 views)
guest.r is offline  
Old 21 July 2017, 20:49   #58
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Quote:
Originally Posted by guest.r View Post
Can you test these versions?
Both work fine now. Thanks!
jbl007 is offline  
Old 26 July 2017, 08:39   #59
BrenMcGuire-GER
Registered User
 
Join Date: May 2016
Location: Dessau-Roßlau / Germany
Posts: 4
hyllian is working but it seems that it is too much for my MacMini i5 because the sound ist stuttering. even guest will not work. FS-UAE reports a compiling error and ignores the filter.
Do you have any hints for me? I really like to play games with the guest filter!
BrenMcGuire-GER is offline  
Old 26 July 2017, 12:05   #60
guest.r
Registered User
 
guest.r's Avatar
 
Join Date: May 2017
Location: EU
Posts: 342
Hi there!

Can't say much without a log report (hint: cache\logs\fs-uae.log.txt) and i didn't test it on an Intel gpu, don't own one.

But i made a crt-guest-fast version which should work fast enough i guess, if it gives you trouble just attach your log file or quote the relevant segment.
Attached Files
File Type: rar crt-guest-fast.rar (1.6 KB, 620 views)
guest.r is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Shaders Zeraphine support.Amiga Forever 2 15 March 2020 18:46
Looking for dithering shaders for FS-UAE switchblade support.FS-UAE 1 28 July 2015 18:13
CG Shaders Enverex support.FS-UAE 2 05 October 2014 18:51
fx Shaders in WinUAE 2.6.0 crazy46guy support.WinUAE 8 16 June 2013 14:30
Using shaders with FS-UAE on Ubuntu [Solved] DaveMB support.FS-UAE 2 14 October 2012 15:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:19.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10377 seconds with 14 queries