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#1 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Targhan sprites
Good morning, I'm having some difficulty ripping Targhan's sprites. Would anyone be willing to help me get them back (or have they already been ripped somewhere)? Thank you for your valuable help
![]() The save state: https://drive.google.com/file/d/1S_9...ew?usp=sharing Last edited by Kimono; 05 July 2024 at 15:51. |
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#2 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Hello and sorry to bother you again.
Can anyone help me find the right settings to extract the sprites from the game? Here's where I am currently: ![]() |
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#3 |
CaptainM68K-SPS France
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Here is what i found : https://we.tl/t-1tt2pSUrmO
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#4 |
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Join Date: Dec 2023
Location: 3rd Rock From The Sun
Posts: 16
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I'm afraid there are no "right settings". The data/files containing the sprites also has metadata before the raw sprite bitmap so using Maptapper is going to be awfully slow and tedious adjusting and offsetting the metadata each time for every sprite.
For example on quick inspection there is amongst other things the sprites width-1 and height-1 as 16bit words to account for and possibly number of planes-1. Again on quick inspection of the savestate you provide the data has an offset table to each sprite present too and a palette. In my opinion the best way to do this is by studying the data structures and programatically ripping said sprites. Don't get me wrong, tools (like Maptapper) can help but you really need to be able to write code and foremost study and understand how the data is structured to be able to process it. It can be done with Maptapper, but slowly. |
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#5 | |
CaptainM68K-SPS France
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Quote:
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#6 |
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Join Date: Dec 2023
Location: 3rd Rock From The Sun
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#7 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Thank you dlfrsilver for your valuable help!
I would like to know what settings you used to recover all the sprites, then post them on Spriters Resource. The second phase will be to reprocess these sprites and adapt them to a Barbarian game that I am creating (already playable). Here is an example with the character Savage for example from the eponymous game: ![]() |
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#8 |
Registered User
Join Date: Mar 2020
Location: France
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#9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,505
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Have you seen these two threads?
https://eab.abime.net/showthread.php?t=69739 https://eab.abime.net/showthread.php?t=69740 |
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#10 | |
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Join Date: Dec 2023
Location: 3rd Rock From The Sun
Posts: 16
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#11 | |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Quote:
Thank you for these two topics and I read them. I would just like to know how I can align the respective bitplanes with each other (I assume Targhan runs on 4 bitplanes)? |
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#12 |
CaptainM68K-SPS France
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#13 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Thank you for this precision, I am on 4 bitplanes in copperlist palette.
In the following configuration, I have item icons but I cannot find, for example, the enemy sprites: ![]() |
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#14 |
CaptainM68K-SPS France
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Use the cursor keys to scroll down in the RAM data until you find the zone where the targhan sprites are.
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#15 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Thank you all very much for your help, it’s really nice of you!
What is interesting in the saved version is that the sprite is saved without its weapon so we can distinguish it in its entirety: ![]() I think I understand that different sprites are stored in 16X16, 16X32, 32X16, 32X32, 64X64 and so on up to 320X200 for larger images, is this correct? I would like to at least be able to recover the humanoid enemies if that is possible. Thank you all and I will show you what the recolored version of Targhan looks like with some new sprites ![]() |
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#16 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 47
Posts: 1,009
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Quote:
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#17 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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The game is made with the Openbor engine:
[ Show youtube player ] |
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#18 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,505
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What does this have to do with Targhan for the Amiga?
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#19 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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I will use Targhan's sprites to integrate them into the Barbarian game.
and perhaps why make a Targhan route also in the game. But for that, I would also have to be able to recover all the backgrounds of the Amiga game. |
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#20 |
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Join Date: Mar 2020
Location: France
Posts: 24
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Good evening, I just wanted to show you the progress regarding the Targhan sprites which are being converted by receiving a quantity of new colors and a recoloring. I still have quite a few other sprites to make before it's possible to integrate it into the game, but it won't be long. He will also receive his appropriate palette and I hope you like all this
![]() I can't wait to work on the other humanoid characters in the game and give them more movements ![]() Last edited by Kimono; 21 July 2024 at 20:02. |
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