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Old 20 January 2007, 13:17   #1
keropi
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Lightbulb Problematic slaves list

OK, I am now trying every single whd game (from KG packs) and find that some great games just won't run and quit with exceptions and stuff like that... even some wdh16+ slaves...
so instead of making single threads, I am gonna sum them all here.
Not running are:

Dungeons of Avalon v1.0 -> Exception "Line 1111 Emulator" ($2C) at $FF575CA (ExpMem $4B5CA) occured

Dungeons of Avalon 2 v1.0 -> Exception "Address Error" ($200C) at $FF0CF62 (ExpMem $F62) occured.

Bubble Bobble v1.0 -> craches on latest whdload, runs with v15.0 whdload

Dynamo v1.1 -> has some scrolling probs

Enchanted Land v1.0 -> all sprites are flickering?!!

Enlightment v1.0 -> quits with: Exception"Level 3 Autovector (COPPER/VBLANK/BLITTER)" ($6C) at $278FA occured.

Evil Dawn v1.0 -> gfx totally wrong, unplayable. only hero is color, everything else grey and out of place...

Exile ECS v1.2 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD74C2 PC=$FFD7106 (Slave $106).

Fantastic Dizzy v1.0 -> just gives a blue screen after asking for disk2...

Fascination v1.1 -> Exception "Access Fault" ($4008) PC=$FFFFFE7A Instruction stream fault on $FFFFFE7A

Final Battle v1.1 -> Exception "Illegal Instruction" ($10) at $FF64D40 (ExpMem $59D40) occured.

GhostBatlle v1.0 ?? -> after a while: Exception "Illegal Instrucion" ($10) at $481E occured

Goblins 3 v1.3 -> Exception "Level 3 Autovector (COPPER/VBLANK/BLIITER)" ($6C) at $FF11E00 (ExpMem $5E00) occured.

Gravity v1.0 -> Function 'resload_DiskLoad' called with unacceptable arguments SSP = $FE2D6 PC = $FDD8386 (Slave $386).

Galactic Warrior Rats v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD823A PC=$FFD8098 (Slave $98).

Head Over Heels v1.0 -> Exception "Acces Fault" ($4008) PC=$B9AC Long Write to $FFD006C

Imperium v1.0 -> Function 'resload_Patch' called with unacceptable arguments A1=$FFFF4E88 PC=$FFD71E2 (Slave $1E2).

James Pond 2 ECS v1.1 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD76EC PC=$FFD707C (Slave $7C).

James Pond 2 AGA v1.1 -> controls don't work at all....???? no way to start game, fire does not respond....

KGB v1.1 -> Music plays very fast

Lionheart v1.22 -> if you leave the intro to play it quits with: Exception "Illegal Instruction" ($10) at $4492 occured.

Livingstone 2 v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD810C PC=$FFD808A (Slave $8A).

Lunar-C CD32 v1.0B -> plays in slow motion ??!??

MadTV v1.1 -> after clicking start: Exception "Access Fault" ($4008) PC=$266E6 Long Read from $FFE98BE

Magic Marble v1.0 -> Function 'resload_DiskLoad' called with unacceptable arguments SSP=$7FF8C PC=$FFD6926 (Slave $926).

Marbelous v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=FFD8192 PC=$FFD8086 (Slave $86).

MegaTwins v1.3 -> Exception "Access Fault" ($40008) PC=$1063A Word Write to $FF8244

Mental Image II v1.1 -> selecting "Willy" game: Exception "Access Fault" ($4008) PC=$3250A Long Read from $100000

Metal Mutant v1.2 -> Exception "Unimplemented Integer Instruction" ($F4) at $11352 occured.

Mighty BombJack v1.2 -> Funtrion 'resload_Control' called with unacceptable arguments A0=$FFD84CE PC=$FFD811C (Slave $11C).

Mindwalker -> just quits after starting game with no message...

Moktar v1.0 -> Exception "Eccess Fault" ($4008) PC=$FFCE000 (ExpMem $80000) Instruction Stream Fault on $FFCE000 (ExpMem $80000)

Moonstone v1.4 -> after intro: error during 'resload_Delta' source data doesn't match wdelta data

Mortal Kombat v0.9 -> before match start: Exception "Access Fault" ($4008) PC=$9EAE6 Long Write to $FFFFFFFC

Mystical v1.2 -> Exception "Access Fault" ($4008) PC=$13BCA Byte Write to $FFFFFFFFFF


expect this list to grow....

Tested on: A4000D , CyberStormMK2/060-60mhz + 128MB, 16MB mobo Ram, picassoIV, ariadne, OS3,9, latest WHDLOAD v16.7.4217

Last edited by keropi; 27 January 2007 at 00:38.
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Old 20 January 2007, 13:42   #2
killergorilla
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I think this thread is a good idea, it stops too many people submitting reports for the same game, and it means that we can discuss any issues to see if we can resolve them ourselves.

I'd like to add to it once I get a few things sorted too, if you are willing to update it with other people's suggestions

Although I do think you should put WHY they are not working next to them (or under them), with exact error codes/messages.
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Old 20 January 2007, 13:55   #3
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u think so KG? 99% of them just give some memory exceptions....
so if it is a mem exceptoin, I don't see a point to write that?
I think it would be better to only write the rest 1% errors...
also some slaves although working, have disabled input? anyone faced that?
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Old 20 January 2007, 14:15   #4
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Yeah I def think giving as much info on the error is the best method, that way someone else can at least see if they are generating the same error or something different for the same game. I think it might also be a good idea to say which machine the errors occur on. I know it's a little more work but it's a lot better in the long run.
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Old 20 January 2007, 15:21   #5
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started the detailed info thingie....

also I must add, I am not trying any racing games or flight sims, or sports ... I don't like 'em at all
maybe someone else wants to test them...

Last edited by keropi; 20 January 2007 at 17:27.
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Old 20 January 2007, 17:18   #6
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Good work keropi, this is important
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Old 20 January 2007, 17:22   #7
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lol, I am updating as I play/try the games....
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Old 20 January 2007, 20:08   #8
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Keropi, brilliant idea! Girv are you volunteering to fix em all?!!!!

Try Datastorm WHDLOAD from KGs pack it crashes on my A1200T. It goes through intro but then hangs as soon as ship appears on screen...

any fixes?
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Old 20 January 2007, 20:24   #9
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@DDNI:

tired Datastorm to be sure, it is working fine here....
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Old 20 January 2007, 20:25   #10
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damn 040 and mediator!!!
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Old 20 January 2007, 20:26   #11
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did you use any tooltypes?
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Old 20 January 2007, 20:41   #12
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only preload option...
there is an option for mediator and voodoo cards in order to run whdload games... I can't remember what it is, something about voodoo interupts?
have u checked that?
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Old 20 January 2007, 20:46   #13
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Yes It is VoodooInt.
My VooDooINT in env prefs folder is set to NO to fix Mediator and WHDLoad crashes.... (all slaves used to freeze to black screen)
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Old 20 January 2007, 20:48   #14
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I have the feeling that success varies from system to system...
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Old 20 January 2007, 20:49   #15
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Will update my WHDload install... I think it is quite old.
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Old 20 January 2007, 21:07   #16
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@DDNI: Enlightenment is one of mine - I was only volunteering to fix it I'll fix them all if you pay me so that I don't have to bother with that pesky "work" thing

There will be some additions to WHDLoad 16.8 to (hopefully!) stop the random hanging on Mediator equipped systems. Elbox have supplied two useful tools for this.
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Old 21 January 2007, 01:14   #17
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...those halfbright OCS games are highly annoying!
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Old 21 January 2007, 02:28   #18
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I'll maybe take a look at Head Over Heels as well, but I got a lot on...
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Old 21 January 2007, 23:01   #19
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what this Funtrion 'resload_Control' called with unacceptable arguments
means? don't tell me it means that my games are missing files??!??? :?
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Old 21 January 2007, 23:14   #20
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nope it's a slave problem
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