20 July 2020, 23:26 | #261 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Criticism is fine, feel free
The general proportions tap to each character's style. F.e. the female character is short and the hidden one tall and wide. There is an enemy in level 1 which is quite wide (being the 'fat enemy' stereotype) and so is level 1 boss. Other than that and in regards to character size, while we were working on the benchmarking phase, we tested many sizes to make sure the enemies and players look big enough, but also we can have enough of them without slowdowns. In regards to the joints, yes most parts are seperated for the modular animation. However being able to tell which is which is more of a polish issue. Ideally you shouldn't be able to notice and the way to do it is by adjusting the animation and the parts themselves for each frame to look seamless. Not an easy task, so often compromises have to be made. |
20 July 2020, 23:33 | #262 |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,409
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Oh no, honestly I think it looks great. It certainly looks amazing when compared to many already existing Amiga beat em ups. In fact, I think that the overall high level of polish is why I noted the "join" to begin with. A bit like how you notice a bit of noisiness in an otherwise clean music track more on a CD than on an FM radio.
Yeah, number of enemies on screen can be a challenge. I guess that's a part of why I was wondering as the Blitter tends to do better with short & wide objects over tall & thin ones. Still, I loved the fat enemy - he seems interesting in his move set. And the player having the option of high-risk/high-reward moves is also a good thing. Looking forward to more updates Last edited by roondar; 20 July 2020 at 23:44. |
21 July 2020, 22:51 | #263 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,287
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Do carry on.
Tsak, if you feel it's ever drifted too far please PM one of the team or use the report post function and we can split the discussion off into another thread. No need to stifle discussion just because it's drifted off topic slightly. We are all "guilty" of it in forum land, it's what happens |
21 July 2020, 23:57 | #264 | |
CaptainM68K-SPS France
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Quote:
Look : Final Fight X68000 is very near from the arcade since they used the arcade source code of the japanese revision 900613 running on CPS1 to make the X68000 executable. It takes only 2mb of ram. Why ? because the X68000 is streaming the sprites tiles to build them on the fly and animate. So of course, it takes less space. |
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27 August 2020, 22:22 | #265 |
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Join Date: Mar 2016
Location: Australia
Posts: 881
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Amiga Bill will be playing the start of level 2 on his stream this week 30/8/2020 2pm EDT.
I’m excited to see people what people think about level 2 as it’s quite different from the first level. |
27 August 2020, 22:23 | #266 |
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Join Date: Oct 2017
Location: Sunderland, England
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28 August 2020, 22:22 | #267 |
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Join Date: Nov 2019
Location: Croydon
Posts: 580
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Watching this CRX stream, looking great!
Some comments: all characters look like they are dragging their feet. Like the way they walk is absolutely unnatural. Will this be modified? Also do you have any kind of timeframe on this game? Last year you showed this game on Amigabill's stream, and a year later there's one more level. It seems we're here for the long run (or in for a short game). Thank you for making this game. |
28 August 2020, 22:38 | #268 | |
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Join Date: Mar 2016
Location: Australia
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Quote:
Since the last Amiga Bill stream we have added:
The good thing about lots of the work we have done, is that the remaining levels should now be able to re-use most of the tech, which will hopefully speed up the development of the remaining levels. |
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28 August 2020, 22:58 | #269 |
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Hey alpine great work on the game and don't get me wrong, but I just feel like, usually, content making will take a long time especially at this super high quality, and at this rate, I don't see the game released for a long time unless the game is set to be really short, or there won't be enough work put on the levels to make them really fun.
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28 August 2020, 23:40 | #270 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
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Really looking forward to playing this game. Will buy the boxed copy ASAP!! Keep up the awesome work....well, and hurry up!
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29 August 2020, 07:22 | #271 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Quote:
The team has set a target to finalise a vertical slice containing 3 levels first. Once this step is done, most parts will be in place so we'll have an easier time to add extra content. |
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29 August 2020, 11:29 | #272 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Amazing. Looking forward seeing new footage...
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29 August 2020, 20:09 | #273 |
Registered User
Join Date: Nov 2018
Location: Italy
Posts: 158
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Interesting the part about the support for "modern platform" .. may he refers to AmigaOS4/MorphOS ?
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29 August 2020, 20:16 | #274 |
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Location: Australia
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29 August 2020, 20:21 | #275 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
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29 August 2020, 20:35 | #276 |
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Join Date: Mar 2016
Location: Australia
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I’m a bit selfish when it comes to Amiga projects, I have to work solo on the code. Because it’s a hobby, I want to be in 100% absolute control of every aspect, otherwise it becomes more like my day job and that would kill my motivation.
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29 August 2020, 21:14 | #277 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
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I understand completely! If that's what it takes to stay motivated, then by all means be lord over the micro-universe on your desk!
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29 August 2020, 23:08 | #278 |
Puttymoon inhabitant
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alpine9000 - will you be there in Sunday Bill's stream?
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29 August 2020, 23:09 | #279 |
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29 August 2020, 23:14 | #280 |
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Join Date: Jan 2020
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The interest in modern, NG Amiga platforms are very low. What is the point when you can run this game on those platforms under emulation. Even doing a game for AGA only can be risky as it also limited regarding sales.
What could be done, and done before is some extra stuff for Amigas with more RAM and more colors for AGA machines, but the colors here look enough and perfect. As you added network play to the list, will this also work with the Amiga version? |
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