12 March 2007, 02:01 | #41 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
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Info :
With a lot of time, i got many Lionheart's tiles, little GFX. ( a crazy RIP :s ) Now, i can create my own level ! So, i think Lionheart Remake will be more than a simple remake of a game which can't be re-programmed, because it is perfect ! I work on Lionheart Musics, and i ripped them, with very good quality / light size ( 500 - 900 ko for a music ) You will be informed for other new. Byye |
12 March 2007, 09:12 | #42 |
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Wow! This is cool. I love Lionheart.... One of my faves in Amiga... Looking forward to it...
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13 March 2007, 23:47 | #43 |
Byron 3D Games Studio
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Location: France
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It's done ! The level editor is now ready to make map for the game !
Here a little map made with this editor, in 10 min, and extracted by it in full map view. ( Like a debug tools for the map ) http://b3dgs.free.fr/lionheart/maptest.png |
13 March 2007, 23:51 | #44 |
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Looks very nice. I'm looking forward to see a custom made Lionheart remake for the PC.
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14 March 2007, 07:54 | #45 |
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promising!
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14 March 2007, 23:44 | #46 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
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Thanks.
I changed my game core, 100% reviewed. Now, a map will take 5ko :=) And the FPS is higher. I think there won't have any bugs. Light music size ( 500 - 900ko ) So, the game won't be higher than 3 - 5Mo, i think. Preview 2 comming soon. |
18 March 2007, 00:15 | #47 |
Byron 3D Games Studio
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18 March 2007, 00:25 | #48 |
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Will you support higher screen resolutions later on, or at least graphic filter like scanlines? Some nice improvements, Pierre.
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18 March 2007, 03:39 | #49 |
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Why would you want scanlines on a PC game?
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18 March 2007, 03:43 | #50 | |
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Quote:
Last edited by Retro-Nerd; 18 March 2007 at 03:49. |
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18 March 2007, 03:49 | #51 |
Lesser Talent
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So adding a dull line every other is going to make it look better?!
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18 March 2007, 03:51 | #52 | |
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Quote:
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18 March 2007, 03:53 | #53 |
Lesser Talent
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just output it to a TV then
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18 March 2007, 04:00 | #54 |
Missile Command Champion
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No, my Geforce card has only a s-video out. The real amiga RGB connection looks much better. But we are offtopic, KG.
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18 March 2007, 09:35 | #55 |
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It is still a little slow in places considering how little is going on.
It has something to do with collision detection as the slowdown happens whenever there is a DIAGONAL surface (i.e. a slope). As soon as it is all flat the framerate goes back to 60. It is better than I could do though. |
18 March 2007, 21:52 | #56 |
Byron 3D Games Studio
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Thanks for your comments
I will make the 3rd Preview better. I don't know if you can view my web site, because i changed somethings ... I post the new link: http://b3dgs.free.fr ( there is not "portal" ) For Lionheart folder, it is: http://b3dgs.free.fr/projects/lionheart/ |
25 March 2007, 15:44 | #57 | |
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Quote:
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25 March 2007, 16:06 | #58 |
Lesser Talent
Join Date: Jan 2003
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Hmmm
according to this lot it can't have been Amiga Format... http://amr.abime.net/coverdisk_index_4 Congrats on winning the competition though, was it time based or something? |
25 March 2007, 23:01 | #59 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
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It was hard, but i finished the 3rd Preview Include Lionheart Intro, reprogrammed. Check out here: http://b3dgs.free.fr/modules.php?nam...ownload&cid=17 |
25 March 2007, 23:53 | #60 |
Thalion Webshrine
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Looking REALLY good.
There are a few problems with the intro (including you've spelt Henk Nieborg's name wrong!) The transparency is now 99% right on the intro. The section with the pillars looks a bit strange (the angle of approach). In game, everything is much faster. Still a problem going up and down diagonal slopes. Also the "going down slopes" lionheart sprite (where he's sort of sliding) doesnt seem to have been implemented. Something was wrong this time with the transparency in game this time. It wasnt there before. Clouds are now inverted, and some of the rocks are transparent when they werent supposed to be etc. Screenshot on request. Very good work though, much better than I could do! |
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