16 June 2019, 13:48 | #1 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Kungfu Master Game For amiga
A few months.I work for the production of Kung Fu master. I am using the Amiga blitzbasic 2.1 language.For the first time I learned the Blitz basic language. I know c language and assembly.I quickly adapted to the blitz basic language.
I started design with level 1.And I've added animation of the game's enemy characters. On the first attempt, I did a short trial of training mode. Then level 1 the entire background.I got the graphics from the original kungfu master game's mame emulator. sound fx and music from the game.I'm still writing code. it was quite long. videos below.Game need a lot of memory. Because frame and pictures big size files. first video training mode but its with bugs [ Show youtube player ] Second video Level 1 double buffer ,No flicker , bobs , smooth scroll, music , sound fx [ Show youtube player ] the last video , enemy characters animation [ Show youtube player ] |
16 June 2019, 15:07 | #2 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Wow! I love that game. Hope you can finish it.
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16 June 2019, 18:50 | #3 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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i've play a lot to that game when i was a child. Very nice project.
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16 June 2019, 22:18 | #4 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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that sounds a realistic project: possible & within your reach. The AI isn't too demanding, and the game is a classic.
If you need more memory make the game AGA only, it's not a problem nowadays. Please finish it. |
17 June 2019, 11:25 | #5 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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Great project. I used to love this on the C64.
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17 June 2019, 12:44 | #6 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,956
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Nice start! I will keep an eye on the project as it progresses.
After all these years i never knew the game was based on a Jackie Chan film (Wheels On Meals) loved that film! |
17 June 2019, 12:53 | #7 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,454
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nice. this game missed on Amiga
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17 June 2019, 14:36 | #8 |
Registered User
Join Date: Aug 2005
Location: Skarabörg, Sweden
Age: 45
Posts: 1,033
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Nice I really liked this game on the C64/NES.
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30 June 2019, 15:10 | #9 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Wow .Thank you for your interest and support.I spent a little time on the game. share the second video with everybody.Some frames have errors. i will fix.you can see the error squares in the jump, kick.
[ Show youtube player ] |
30 June 2019, 17:18 | #10 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Looking good seko
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30 June 2019, 17:31 | #11 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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looks promising & pixel perfect.
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30 June 2019, 22:09 | #12 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Now this is looking really good.
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30 June 2019, 23:03 | #13 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,213
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Looking nice
This is one game that could be an 100% pixel perfect conversion on A500 |
30 June 2019, 23:06 | #14 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Great work Seko. How do you find development with blitz basic compared to C for amiga games?
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01 July 2019, 16:29 | #15 | |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Thanks Everybody. I hope to made more products for Amigas.
Quote:
Blitz is simple easy for game design and development. Almost everything is ready.Purpose Simple games are definitely blitz basic. For the better it can be done with assembly language. I used lattice c .I saw that there was a slowdown in games with blitter object operations.Lattice C language is simple and good games can be made. But heavy graphics games can be a problem. |
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01 July 2019, 19:16 | #16 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I tell you what, some of them lot over at the ppa are a bunch of horrible twats with no respect. The Amiga would be a better platform without that toxic piece of shit site. Testament to it is that they get most of their information from here and then indulge in a criticism party, slagging off the eab in the process.
Carry on building kung fu master, the amiga deserves it. Can u tell i’m on my hols? |
01 July 2019, 19:27 | #17 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,604
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@mcgeezer
Yup, at the end we build the product and then if they don't like it don't use it - is that simple! @seko As musician want to ask if you need any audio assets |
01 July 2019, 22:44 | #18 | |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Quote:
Mcgeezer did great things.I have great respect for Mcgeezer.In the 1980s and 1990s he adapted the games to amiga.Mcgeezer did it alone. Yeah, I need music support. The music part of the game is faulty. because I did sample two of the repetitive melody parts in real game music. Music of the game should be only 2 channel mode format for my kungfu master . I will use the other 2 channels for sound fx. Sound fx I ripped from the original mame rom game. no problem sound fx. |
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06 July 2019, 19:40 | #19 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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a few fix. .
Relaese notes ----------------------------------------------------------------- - code readability corrected. - Score, energy, time indicators were re-arranged within the code. - Time display activated. - Thomas jump frame fixed. Next step fix ----------------------------------------------------------------- -There are errors in frames moving left. ( In the next step these frames will be corrected.) -I will add enemies. ( Enemies are attacking and moving. ) Test Video [ Show youtube player ] |
07 July 2019, 21:04 | #20 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Great work!
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