Yesterday, 11:45 | #3801 |
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Of course, everyone didn’t suddenly drop VGA overnight, they still had to support lower spec machines. Even games like Lemmings 2 in 1993 was released on 5.25” floppy disks, despite them being basically obsolete unless you owned a X68000! I mean why would they unless the market was wasn’t there?
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Yesterday, 12:06 | #3802 | |
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https://www.mobygames.com/game/681/system-shock/specs/ On a side note there weren't much multi support OCS/ECS/AGA games released in one package. IIRC, Alien Breed TA, Worms, Liberation Captive 2 were released like that but AGA version isn't a big improvement, except for some extra colors and sounds. No bigger sprites or smoother sub pixel scrolling. I don't understand why publishers were making separate package for OCS and AGA games. A simple Amiga labelling with chipset recquirement (OCS/AGA or AGA only) like it was the norm on the PC market would have saved some extra cost for them. Commodore could have pushed for that, to prevent the problem of the non existing AGA user installed base at the beginning. Last edited by sokolovic; Yesterday at 12:15. |
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Yesterday, 14:00 | #3803 | ||||||||
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You are ignoring fact that Amiga is UMA architecture - VGA not. This has particular implication for physical memory organization - CHIP RAM in Amiga has different organization and dual role functionality. Try to run x86 code from VGA video RAM then you will get slightly different picture (common for Amiga without FAST). Quote:
Atari ST and Amiga has different system architecture so VGA an offer different functionality. Quote:
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How this is related to topic? |
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Yesterday, 14:28 | #3804 | ||
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PC problem was lack of HW standard - there was many competing HW standards so no standard at all. Amiga situation was quite clear - no CPU's other than MC68k family so at least some standard existed. |
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Yesterday, 17:07 | #3805 | |
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If the A1200 had been a big success and more users migrated too it, it's probable that over time it'd have been a less successful strategy and they'd have switched to selling combined versions to cut the number of SKUs. |
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Yesterday, 18:36 | #3806 |
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Yesterday, 19:03 | #3807 | |
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But after a quick check anyway i would 1996 was the first well supported year of SVGA only games, which ironically was the first year 3D cards started to be used for PC gaming. |
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Yesterday, 19:18 | #3808 | |
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Just found this quote that Metin Seven posted on Mastodon today:
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Yesterday, 19:33 | #3809 | |
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Yesterday, 22:05 | #3810 | |
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Funnily enough the first disk based AGA only game (Overkill) was released the same month (Sep 93) as the first CD32 AGA only game. Took way too long for that too happen for the A1200 to drive potential sales, obviously part faults at the publisher for not risking more on it, and no doubt Commodore for withholding hardware details and docs for devs quicker than they should have. But then we know AGA was cobbled together quicker than what they anticipated. |
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Today, 02:41 | #3811 | ||||||
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Amiga is partly UMA since the custom chips (up to 21-bit address range for some ECS and all AGA) don't have full access to 68000/68EC020's 24-bit address range. Full UMA has both GPU and CPU have full equal access to each other's memory address range capability. A1200 with FastRAM, custom chips don't have access to Fast RAM. Quote:
PS4 Pro includes a 1 MB DDR3 memory pool to stop background tasks from disturbing the game's GDDR5 access. PS5 has 512 MB DDR4 and GDDR6 split memory pools. Most game console competitors in the 1990s have split memory pools e.g. CPU's memory and GPU's video memory. For the PC DOS era, Quarterdeck has software called "VIDRAM" that enables VGA card-equipped PCs to reallocate VGA memory for an extra 64K (16 bit) on top of the base 640K memory. Video memory for EGA/VGA modes is page-swapped in the 64K Axxxx window, and they can also map memory into the Bxxxx page where the legacy MDA and CGA text and graphics modes live. Within that area, a VGA card with 512K or 1MB can choose different regions of said memory to expose, but it can't linearly map those memory pages of RAM outside of one access window. For the 32-bit PCI era, the video memory access window is up to 256 MB. 32-bit address range was quickly found to be limited. DirectDraw is Microsoft's games RTG solution. I have and they replied with Mega ST (with custom Biltter) which is useless for games due to a tiny install base issue. Atari ST has no hardware scrolling. Atari STe was released in 1989 along with Amiga 500 Rev 6A. Quote:
It comes down to price and offered gaming experience. Quote:
Other tech demos have shown Capcom-related content and AGA's potential e.g. [ Show youtube player ] [ Show youtube player ] There is a higher programming difficulty curve when the Copper is used. If a fast 32-bit PC only delivered a strong 2D gaming experience, it would be directly competing against SNES. Quote:
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I replied to your assertion. Last edited by hammer; Today at 03:54. |
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Today, 04:06 | #3812 | |
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--------- [ Show youtube player ] Pentium 133 with Trident TVGA 8900CL-B 1MB ISA playing Starcraft. Let's see AGA with 100 Mhz 060 Rev6 play Diablo 640x400p. |
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Today, 05:57 | #3813 |
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Going back to the thread title: I can see that people who bought the A1200 for gaming and then had to wait about 9 months for the first game to be released that used the hardware properly and wasn't available on the older machines would be disappointed. Having documentation ready for developers before the machine was released would most likely made a difference there.
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Today, 06:17 | #3814 |
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@TCD - it would not make a difference in the long run... Even if it would've result in twice as many A1200 sold it's not significant difference. Commodore would've sink that ship either way.
The only actual chance would've been getting something reaching A500 popularity and AGA based A1200 wasn't that. |
Today, 07:33 | #3815 |
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Today, 07:59 | #3816 | ||||||
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Plus, my point was that laptops are more prevalent now because they have become affordable, not the other way around. People wanted them as much in the 90s as right now, the difference is that back then only those with deep pockets could afford them. And if you want to pretend that this fact, and more importantly the rise of smartphones wasn't a major factor in desktop sales decline then go ahead, but just about every serious analyst in the world will disagree with you. Quote:
Plus, again: a) it's not a norm b) it did undeniably gain popularity but not because of Apple's visionairiness but simple economics of price. Quote:
So, while of course the dreaded pcmasterrace does exist, it's only a tiny minority amplified by the Internet megaphone, (sadly, just like any other extreme group in this world). Most other gamers just get on with their business playing on much more modest machines, something you would know if, again, you'd get out a bit more and eg looked at something like Steam's hardware survey, where the likes of Nvidia's humble XX60 line are the most popular GPUs. So while there aren't obviously any hard figures for that, which makes it rather difficult to argue about, I think the global percentages of market share vs the amount of perceived snobbery are rather self-evident. Quote:
I'm not going to waste time looking up some more real-world scenarios for you, plus explain why yours was largerly Apples vs walnuts comparison. Maybe just consider this very simple common-sense thing: if Apple computers are really so, so much better than PCs - and cheaper! - how come they only have about ~10% of global market share? Smh...I mean, seriously, it's not for the first time I'm pretty amazed how somebody who's claiming to have been "knee deep in PCs" at some point can be so disconnected from the market and user realities. Quote:
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Today, 10:06 | #3817 | |
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People only got PCs because their Dads needed them for work! An early 90s PC came with M$ Works and little else of use! Compared to a useful TurboPrint and Final Writer/Wordsworth/PageStream equipped Amiga it was poor! People bought them anyway! |
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Today, 10:27 | #3818 | |||||||
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But seem you don't get my point - i've proposed you to place in this memory space CPU code so PC can experience Amiga or Atari ST reality. Quote:
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In out of the box A1200 there is no FAST RAM thus it is UMA only. Quote:
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Same as Amiga chipset. Quote:
It is not about OCS but R&D where German CBM also participated with success. Nope - you replied to your self - as i pointed earlier - you completely going off topic, mixing time, technology and flooding this topic with irrelevant numbers, examples etc. |
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Today, 12:25 | #3819 | |
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Compare 1994 CD32 performance with PS1 beast: http://www.psxdev.net/forum/viewtopic.php?t=21 PS1 has 33MIPS(CPU)+66MIPS(GTE)+80MIPS(DCE)+X?(GPU)+Separate SPU(512KB own RAM)+2MB Main RAM+1MB VRAM performance for both 2D/3D. Commodore could not compete with this beast on the long run anyway. For 2D games look at the "Castlevania-Symphony of the Night" and "Silhoutte and Mirage", very nice games. Last edited by oscar_ates; Today at 12:42. |
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Today, 15:28 | #3820 |
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