19 April 2007, 05:01 | #1 |
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One on One: Dr.J vs. Larry Bird
http://hol.abime.net/2302
I've looked and looked for the .adf image of this game... its not even listed on TOSEC but I know it exists, cuz I have it, only its damaged now. If anyone has this game from Electronic Arts, A500 OCS and would be willing to post it somewhere I would be greatful TIA! |
19 April 2007, 07:25 | #2 |
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here http://planetemu.net/index.php?secti...owrom&id=19098
but game crashed after loading and decrunching, I tried various configurations |
19 April 2007, 08:04 | #3 |
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It has a WHDLoad install http://www.whdload.de/games/OneOnOne.html, have you tried that?
If someone has the original disk, please image it 'cause this game was soooo fun on C-64! |
20 April 2007, 00:27 | #4 |
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s2325: I actually found that comp too, and like you tried all the different configs as I could and I couldn't get it working either.
Bamiga2002: Yes I've tried the HD version as well, unfortunatly I couldn't seem to get it working either. There has got to be a .adf version floating around somewhere... I'll just wait and see if any of these Amiga guru's here can find it or make one. Thank you both for your replys though... |
20 April 2007, 01:05 | #5 |
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DrBong provided the original Disk image for the WHDLoad install. Maybe he post it here, when you ask him kindly.
Last edited by Retro-Nerd; 20 April 2007 at 01:12. |
22 April 2007, 06:01 | #6 |
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This game works fine in WinUAE using the "Archon & One on One & Archon II (19xx)(PHR-Crew).zip" image.
In Quickstart, set your Model to A500. Set your configuration to 1.2 ROM, OCS Agnus, 512KB Chip RAM + 512KB Slow RAM Other configs may work too. They key to running this is Kickstart 1.2, I believe. 1.3 won't work. I'm sure 1.1 will probably work too. Old EA games tend to require kickstart 1.2. Hope that helps |
22 April 2007, 22:52 | #7 |
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Nice!!! Those settings DO work! Thanks alot Jason for the heads up about the EA games.
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24 April 2007, 19:24 | #8 | ||
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Quote:
Quote:
http://eab.abime.net/showpost.php?p=23121&postcount=19 |
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02 May 2007, 09:46 | #9 |
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DrBong
I guess my next question probably doesn't make any sense, but is there a way to pull the data from the WHDLoad version to create a working .adf ??? just a thought, I don't mind using the Archon & One on One & Archon II (19xx)(PHR-Crew) disk, however, I DO actually own the REAL version, but it says it corrupt from I guess moisture in storage, so it would be nice if I could get a working copy without all the extra stuff like Archon 1 & 2. Its amazing though that this was one of the first games out, and it had that good of copy protection on it. Please let me know what you think about my question above. Thanks |
06 May 2007, 14:40 | #10 | |
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Quote:
Last edited by DrBong; 06 May 2007 at 18:27. |
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06 May 2007, 14:46 | #11 |
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Awesome, thank you kindly DrBong
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07 May 2007, 00:54 | #12 |
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[edited]
Well, Dr.bong I gave it a shot in both emu and actual hardware and I get the same error. "allocmemreverse failed returncode 20" I currently have amiga 1000 with 512kb ram using KS1.2 I hope that helps, and I seriously appreciate all your help with this. Well I've actually tried that image with emulation and KS2.04 with 2mb Ram and WBLoad errors out talking about the compression used. I think I might just give up on this game... I KNOW that it is crackable though, because the copy I had as a kid was not the real disk and it played just fine, so I KNOW that somewhere there has got to be a version that works... hmmm I just can't believe that this one game is this difficult to work with when there are over 300+ other Electronic Arts games available. *Sigh* I wish I would've gotten more involved when I was younger with all this so I could understand it better... Last edited by falconsfan; 07 May 2007 at 01:30. |
07 May 2007, 17:21 | #13 | ||
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Quote:
http://www.whdload.de/docs/en/need.html To make the ADF I had to compress the One on One disk image to fit it on a single disk along with the WHDLoad stuff. Subsequently, it needs more resources than WHDLoad alone to unpack and cache the disk image among other things (i.e. 68010+, KS 2.0+ and perhaps 3-4Mb ram or more). I've just upped a revised version to the Zone. "Allocmemreverse" has been removed as it isn't essential. Give it another shot and let me know how you go. Quote:
Last edited by DrBong; 07 May 2007 at 17:27. |
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08 May 2007, 08:56 | #14 |
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DrBong I got it to work...TY Very Much!
I don't want to give up on this game, but I don't want to keep bothering you guys about it either... Its been almost 20years since I owned my Amiga, and back then I didn't get into the technical aspects, and its VERY hard these days to get any info about anything. I've asked so many "noobish" questions here already, I'm trying to remember everything I DID learn all at once, and its very overwhelming. I just recently acquired a A1000 again after that long, so this is a learning experience for me all over again. If I could wish for 1 thing, it would be some kind of training about disk structure, protections, what can and can't be done, AmigaDOS, and pretty much the basics. Now I'm older and I WANT to learn it, and the info just isn't there. Anyway, thanks again for getting this working even on emu without being on a compilation. My goal even if it takes me forever, I WILL crack this game and get it running on Original Hardware KS 1.2 mark my words, it will probably take awhile, but remembering having this as a kid, I KNOW its possible Take Care! PS. What exactly does sector 1 protection do? is it preventing only the one sector to be read there for the rest of the disk can't be read? or is it the whole disk can be read except sector 1 and thus is the last piece of the puzzle in order to have a working image? AND is it possible to get raw hex of that sector somehow? |
09 May 2007, 18:35 | #15 | ||
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Quote:
Quote:
HLS Protection on early EA games + more http://www.softpres.org/wip:2004-02-20 Disk structure, custom disk formats http://www.softpres.org/wip:2002-07-18 http://www.softpres.org/glossary:custom_disk_format You'll probably find more interesting stuff if you poke around the SPS website for yourself. Happy reading! |
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14 May 2007, 10:47 | #16 |
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DrBong could I get you to unpack disk.1 and .zip the contents??? also do you know what "oneonone.slave" is for?
TIA!! |
15 May 2007, 13:27 | #17 | ||
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Quote:
http://www.whdownload.com/games.php?...hButton=Search Download the archive and the disk image should be 901120 in size (just as an ADF is). Can I ask what you're planning to do with the unpacked disk image? Quote:
http://wiki.abime.net/amiga:whdload_faq_by_codyjarrett Last edited by DrBong; 15 May 2007 at 20:24. |
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15 May 2007, 18:39 | #18 |
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The people at SPS have dumped my copy so it should be in a fully compatible emulator IPF format soon.
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15 May 2007, 20:33 | #19 | |
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Quote:
http://www.softpres.org/?id=:games&gameid=907 Is your original different from that dump or something? |
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16 May 2007, 07:59 | #20 | |
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