24 November 2013, 15:49 | #21 |
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Thanks for testing (I hope to get confirmation from one of the others who has reported the problem here too... ?)
Well, I warned about issues didn't I? I'll release an updated build when I have fixed the remaining SDL2 issues! |
24 November 2013, 21:00 | #22 |
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This one should be in pretty good shape I think: http://fs-uae.net/devel/2.3.9dev7/
(Please report any problems you find with the SDL2 version ) |
24 November 2013, 22:00 | #23 |
Amiga-based Cyborg
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You can move the pointer everywhere now, but it's very loose and there's a lag. It's not very precise. It makes me queasy - feels as if trying to move the mouse while drunk. (and I'm not drunk at the moment)
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24 November 2013, 23:55 | #24 | |
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Quote:
But, when I switch over to the d7 one - I'm getting the screen issues again. This release didn't seem to generate log files, but I've put screens up again (here). Shall try & do some more testing - but it's definitely strange to see that style of regression happen. Hopefully it's just something else though… |
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25 November 2013, 00:09 | #25 | ||
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Quote:
As a "workaround", you should be able to use the new/specific mouse devices instead of "Mouse", they are generally better too! Quote:
On the other hand, you had a setup which sounded weird to me, with a 2x scaling between normal/hidpi and then a final scale at the end? ("Screenwise, I've got my Mac set up for a effective resolution of 1680x1050, which means it's drawing into a 3360x2100 image, then scaling that down to the panel's native 2880x1800"). Is this an built-in feature of OS X or a custom hack? Please try to use the advanced option (in combination with starting FS-UAE in fullscreen): Code:
fullscreen_mode = desktop |
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25 November 2013, 01:25 | #26 | |
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Quote:
I had a quick play with the 3 options - and with fullscreen, I get the problem (as you highlighted). Desktop works great, and Window does as well - although the top of the UI (when you press F12) gets partially cut off by OSX's menu bar. I wonder if I should be taking a look at playing around with the viewport field in the configuration file if I'm going to use Fullscreen? (Otherwise, I'll leave it in Desktop which works perfectly fine for me) |
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25 November 2013, 09:49 | #27 | |
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Quote:
I know nothing of these new/specific mouse devices, of which you speak. Can you further explain? |
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25 November 2013, 17:09 | #28 |
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@mr_a500 it's a relatively new feature , see: http://eab.abime.net/showthread.php?t=66416&page=14
and http://fs-uae.net/mouse-input |
25 November 2013, 17:50 | #29 |
Amiga-based Cyborg
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So you switch using the F12 menu? I saw both Mouse and "PS/2 to USB Converter" (my attached trackball) and I switched to the PS/2, but mouse movement doesn't improve much. It's still "drunken". I had to make three attempts to select an Amiga menu item. (..and no, I'm still not drunk )
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26 November 2013, 19:39 | #30 |
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@mr_a500 the "specific mouse device" (PS/2 to USB Converter in your case) uses code different from the normal Mouse device (=system cursor), and I wouldn't expect display scaling to affect this one at least...
Perhaps the Retina scaling causes some performance problems, so what you perceive as input lag is infact video lag? Can you try Ctrl+F10 and see if the graphs there look fine (i.e. you get a stable 50 fps for EMU, and stable 50 or 60 fps for SYS depending on your refresh rate). You can also try with video_sync = off and see if that helps? |
27 November 2013, 14:07 | #31 |
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With Ctrl+F10, I get a stable 60 for EMU and (an eventually stable) 30 for SYS. In native (non-retina) 2880x1800, I get stable 60 for EMU and 60 for SYS. With video sync off, retina mode is the same - so it looks like you're right. (...and I was all ready to prove you wrong )
I guess I'll just turn video sync off for now. |
27 November 2013, 14:11 | #32 |
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Hehe, sorry, but I am occasionally wrong too
Another thing you can try is to change the video-sync-method (there's a GUI selector for it in FS-UAE Launcher). I have implemented several methods, because there has not been a single one which has worked perfectly on all combinations of OS/driver/GPUs. Depending on what the real problem actually is, one of the other sync methods could work for you... |
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