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Old 21 September 2023, 13:59   #161
Tigerskunk
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Quote:
Originally Posted by phx View Post
Looking awesome, as usual! I'm looking forward to hear the sound and music. Your combination of artistic and coding talent always impresses me!
Thanks phx...
Though I think my coding skills are nothing compared to yours, really.

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Can you give some technical details? Is it dual playfield 3+3 planes? This would explain the colour limitations. Is the main character a sprite (how many)? Maybe you could also use sprites for the blood?
It's DPF, yes.
I use all sprites on the main character, so I have 64pixels width for his sword moves.
I didn't want to pull off a Lionheart and have a ridiculously short sworded Barbarian in my game...

So, everything here was a conscious design decision. Especially giving up the red for having more vibrant color ramps in the foreground instead of blood.
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Old 21 September 2023, 14:22   #162
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Thanks phx...
Though I think my coding skills are nothing compared to yours, really.


It's DPF, yes.
I use all sprites on the main character, so I have 64pixels width for his sword moves.
I didn't want to pull off a Lionheart and have a ridiculously short sworded Barbarian in my game...

So, everything here was a conscious design decision. Especially giving up the red for having more vibrant color ramps in the foreground instead of blood.
A sneaky idea might be to use 48 pixels for the barbarian and use two 3-colour sprites for the sword (i.e. one pair) to make it even longer
Then again, it's pretty cool as is so what do I know
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Old 25 September 2023, 20:24   #163
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I like this screenshot..

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Old 25 September 2023, 22:01   #164
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Looking fantastic, crazy nice job on OCS visuals.

I believe you're a one man band as well (bar testing) which makes it all the more impressive!

Will poly-play release a box version at the same time as digi do you know?
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Old 26 September 2023, 02:33   #165
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I like this screenshot..

This looks awesome mate, can't wait to play it Keep up the great work!!!
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Old 26 September 2023, 03:46   #166
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@Tigerskunk

The game looks very nice.
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Old 26 September 2023, 07:11   #167
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I like this screenshot..
Me too Really good choice of colours
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Old 26 September 2023, 09:53   #168
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Yeah, it's looking really nice
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Old 26 September 2023, 17:22   #169
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Krogharr not scared of caves.
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Old 26 September 2023, 17:34   #170
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Is he hiding in the bushes or being eaten alive?
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Old 28 September 2023, 01:56   #171
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That looks lovely, true arcade quality
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Old 28 September 2023, 07:19   #172
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Man, I like your gfx style.
Cool atmosphere.
Really great
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Old 28 September 2023, 09:31   #173
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Really great pixel art.
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Old 18 November 2023, 12:10   #174
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[ Show youtube player ]

Some music and SFX.
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Old 19 November 2023, 19:58   #175
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I like this screenshot..


Wow that's very impressive. Add a Samurai and a japanese background story and you have Third Samurai perfect version.
Love these Sakura trees.

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Old 19 November 2023, 20:09   #176
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[ Show youtube player ]

Some music and SFX.
Looking and sounding amazing, really looking forward to this one!
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Old 19 November 2023, 23:17   #177
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Excellent work looking great so far.
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Old 20 November 2023, 09:31   #178
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Looks great!

The inevitable question:
is that dual playfield?
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Old 20 November 2023, 11:32   #179
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yes, it is DPF.
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Old 26 November 2023, 20:59   #180
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Excited to hear Amiga Bill announce today that Tigerskunk will be on his stream on December 10 for the World Premiere of Krogharr. Should we be able to buy it the same day?
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