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Old 24 April 2010, 16:53   #1
SailorSat
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Request: Hybris Tilesets

I am remaking Hybris for later use in a dedicated Hybris arcade cabinet
Most stuff is done already.
(see http://www.arianchen.de/hybris/index.html for a overview of the stuff done )

I'm desperatly trying to rip the tilesets from Hybris.
Currently I'm using a selfmade tileset for the first level, but that pretty much sucks.

I'd like to know how to find the tilesets if anybody knows.

P.S. the other ripped sprites will be available for download as soon as I cleaned them
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Old 29 April 2010, 20:51   #2
SailorSat
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Update... Found them myself





Since we already have the gamemaps at HOL I won't post them
However, for those interested, I'll add the Hybris Memory Map (as far as I got it)

NOTE: Those Offsets are for RAW MEMORY DUMPS (.DAT), not normal UAE Savestates.

Code:
-lvl1-
Palette AM: 54446
Palette SP: 54018
81920	128x99x6	AM	Mothership	8
91424	32x32x5		AM	Base Smiley1	14
100384	32x12x5		AM	Base Shield1	8
102304	16x32x2		SP	Boss1 Wings	4
102816	16x32x2		SP	Boss1 Stumps	2
103072	16x63x2		SP	Boss1 Body	2
103576	16x53x2		SP	Boss1 Core	6
104848	16x4x2		SP	??ball??	2
104880	16x10x2		SP	Boss1Blink	2
104960	16x32x2		SP	Boss1Wings2	2
105216	16x5x2		SP	Bullet Small	2
105256	16x191x2	SP	Bullet Boss	1
106020	32x32x5		AM	Base Tank	20
118820	16x13x2		SP	Anim BigHit	5
119080	16x24x6		AM	Player Ship1	1
119368	16x28x6		AM	Player Ship2	1
119704	16x28x6		AM	Player Ship3	1
120400	16x28x6		AM	Player Ship3a	1
120376	16x32x6		AM	Player Ship4	1
120760	16x36x6		AM	Player Ship5	1
121192	16x30x6		AM	Player ShipX	1
121552	16x15x2		SP	Player Wing1	2
121672	16x19x2		SP	Player Wing2	2
121824	16x24x2		SP	Player Wing3	2
122016	16x19x2		SP	Player Wing3a	2
122168	16x15x2		SP	Player Wing3a	2
122288	16x44x2		SP	Player Wing4	2
122640	16x21x2		SP	Player Pod4a	2
122808	16x24x2		SP	Player Pod4b	2
123000	16x57x2		SP	Player Wing5	2
123456	16x21x2		SP	Player Bullet0	1
123540	16x21x2		SP	Player Bullet1	1
123624	16x31x2		SP	Player Bullet2	1
123748	16x7x2		SP	Player BulletX2	1
123776	16x40x2		SP	Player Bullet3	2
124096	16x11x2		SP	Player BulletX3LR	2
124184	16x21x2		SP	Player BulletX3D	1
124268	16x49x2		SP	Player Bullet4	1
124468	16x25x2		SP	Player BulletX4	2
124664	16x63x2		SP	Player Bullet5	2
125168	16x16x2		SP	Player BulletX5	1
125232	16x17x2		SP	Anim ExploLarge	16
??
126576	16x16x2		SP	Player BulletX5	1	double? maybe smartbomb
126640	16x40x2		SP	Player ThrustA	1
126800	16x40x2		SP	Player ThrustB	1
126932	16x40x2		SP	Player ThrustC	1
127048	8x8x1		AM	Font Small	63
127552	32x31x5		AM	Item Container	5
130652	32x31x1		AM	Mask Container	1
130776	32x15x6		AM	Item Wings1	1
131136	32x17x6		AM	Item Wings2	1
131544	32x19x6		AM	Item Wings3	1
132000	32x43x6		AM	Item Wings4	1
133032	32x48x6		AM	Item Wings5	1
134184	16x16x2		SP	Enemy Mouse	32
136232	16x16x2		SP	Enemy Bee	32
138280	16x16x2		SP	Enemy Fighter	32
140328	16x16x2		SP	Enemy Bomber	32
142376	16x16x2		SP	Enemy Flat	32
144424	16x16x2		SP	Enemy Claw	32
146472	16x6x2		SP	Bullet Medium	1
146496	16x8x2		SP	Bullet Large	1
146528	16x15x2		SP	Popup 1000pts	1
146648	16x37x2		SP	Enemy BigOne	8
147836	?? may be a sprite
148856	32x32x1		AM	Mask Smiley	1
149248	16x44x2		SP	Popup GameOver	8
150656	16x21x2		SP	Anim ExplEnemy	12
151664	16x16x2		SP	Enemy Swirly	8
152176	16x37x2		SP	Anim ExplBig1	12
153952	16x25x2		SP	Bullet Big1	2
154152	16x13x2		SP	Bullet Tank	4
154360	16x16x5		AM	Item PowerPill	4
155000	16x16x1		AM	Mask PowerPill	1
155032	16x16x1		AM	Font Large	10
155352	16x14x2		SP	Bul MedLrgAnim	2
155464	16x8x2		SP	DIS-CO-VE-RY	4
155672	80x64x6		AM	Boss1 Wreck	1
159512	16x16x6		AM	Boss1 Hole	1
159704	16x15x2		SP	Popup 5000pts	1
161360	32x24x5		AM	TILESET! Mount	1
??
208896	16x16x6		AM	Items Bonus	8
??
210752	16x16x6		AM	Popup 5000min	1
??
262144	2048x8x5	AM	TileSet3	7
??
344064  1536x32x2	--	MapData		1
442368  320x200x1	AM	Screenbuffer?	?
449889	256x512x5	AM	Screenbuffer?	?
EOF
Code:
-lvl2-
Palette AM: 54446
81920	128x99x6	AM	Mothership	8
91424	32x32x5		AM	Base Smiley2	14
100384	32x12x5		AM	Base Shield2	8
102304	16x63x2		SP	Boss2 Core	4
103312	16x56x2		SP	Boss2 Body	4
104208	16x25x2		SP	Boss2 Wings	4
104608	16x21x2		SP	Boss2 Stump	2
?? boss1 parts
105216	16x5x2		SP	Bullet Small	2
105256	16x191x2	SP	Bullet Boss	1
106020	32x32x5		AM	Base Sub A	7
110500	16x30x2		SP	Enemy Heli	4
111780	32x32x5		AM	Base Sub B	11
118820	16x13x2		SP	Anim BigHit	5
119080	16x24x6		AM	Player Ship1	1
119368	16x28x6		AM	Player Ship2	1
119704	16x28x6		AM	Player Ship3	1
120400	16x28x6		AM	Player Ship3a	1
120376	16x32x6		AM	Player Ship4	1
120760	16x36x6		AM	Player Ship5	1
121192	16x30x6		AM	Player ShipX	1
121552	16x15x2		SP	Player Wing1	2
121672	16x19x2		SP	Player Wing2	2
121824	16x24x2		SP	Player Wing3	2
122016	16x19x2		SP	Player Wing3a	2
122168	16x15x2		SP	Player Wing3a	2
122288	16x44x2		SP	Player Wing4	2
122640	16x21x2		SP	Player Pod4a	2
122808	16x24x2		SP	Player Pod4b	2
123000	16x57x2		SP	Player Wing5	2
123456	16x21x2		SP	Player Bullet0	1
123540	16x21x2		SP	Player Bullet1	1
123624	16x31x2		SP	Player Bullet2	1
123748	16x7x2		SP	Player BulletX2	1
123776	16x40x2		SP	Player Bullet3	2
124096	16x11x2		SP	Player BulletX3LR	2
124184	16x21x2		SP	Player BulletX3D	1
124268	16x49x2		SP	Player Bullet4	1
124468	16x25x2		SP	Player BulletX4	2
124664	16x63x2		SP	Player Bullet5	2
125168	16x16x2		SP	Player BulletX5	1
125232	16x17x2		SP	Anim ExploLarge	16
??
126576	16x16x2		SP	Player BulletX5	1	double? maybe smartbomb
126640	16x40x2		SP	Player ThrustA	1
126800	16x40x2		SP	Player ThrustB	1
126932	16x40x2		SP	Player ThrustC	1
127048	8x8x1		AM	Font Small	63
127552	32x31x5		AM	Item Container	5
130652	32x31x1		AM	Mask Container	1
130776	32x15x6		AM	Item Wings1	1
131136	32x17x6		AM	Item Wings2	1
131544	32x19x6		AM	Item Wings3	1
132000	32x43x6		AM	Item Wings4	1
133032	32x48x6		AM	Item Wings5	1
134184	16x16x2		SP	Enemy Mouse	32
136232	16x16x2		SP	Enemy Bee	32
138280	16x16x2		SP	Enemy Fighter	32
140328	16x16x2		SP	Enemy Bomber	32
142376	16x16x2		SP	Enemy Flat	32
144424	16x16x2		SP	Enemy Claw	32
146472	16x6x2		SP	Bullet Medium	1
146496	16x8x2		SP	Bullet Large	1
146528	16x15x2		SP	Popup 1000pts	1
146648	16x37x2		SP	Enemy BigOne	8
148856	32x32x1		AM	Mask Smiley	1
149248	16x44x2		SP	Popup GameOver	8
150656	16x21x2		SP	Anim ExplEnemy	12
151664	16x16x2		SP	Enemy Swirly	8
152176	16x37x2		SP	Anim ExplBig1	12
153952	16x25x2		SP	Bullet Big1	2
154152	16x13x2		SP	Bullet Tank	4
154360	16x16x5		AM	Item PowerPill	4
155000	16x16x1		AM	Mask PowerPill	1
155032	16x16x1		AM	Font Large	10
155352	16x14x2		SP	Bul MedLrgAnim	2
155464	16x8x2		SP	DIS-CO-VE-RY	4
155672	80x64x6		AM	Boss2 Wreck	1
159512	16x16x6		AM	Boss2 Hole	1
159704	16x15x2		SP	Popup 5000pts	1
161360	32x28x5		AM	TileSet! Water	1
162080	32x24x5		AM	Base GunA	15
169280	32x24x5		AM	Base GubB	15
??
208896	16x16x6		AM	Items Bonus	8
??
210752	16x16x6		AM	Popup 5000min	1
??
262144	2048x8x5	AM	TileSet2	7
??
344064  1536x32x2	--	MapData		1
442368  320x200x1	AM	Screenbuffer?	?
449889	256x512x5	AM	Screenbuffer?	?
EOF
Code:
-lvl3-
Palette AM: 54446
Palette SP: 54262
81920	128x99x6	AM	Mothership	8
91424	16x40x6		AM	Base Worm	8
-- base smiley2 leftovers
100384	32x12x5		AM	Base Shield2	8
102304	16x38x2		SP	Boss Wings	2
102608	16x59x2		SP	Boss Core	2
103080	16x63x2		SP	Boss Body	2
103584	16x36x2		SP	Boss Stump	2
103872	16x59x2		SP	Boss Core#2	2
104344	16x63x2		SP	Boss Body#2	2
-- boss1 parts
105216	16x201x2	SP	Boss Bullets	1
106020	64x64x5		AM	Base Rock	5
118820	16x13x2		SP	Anim BigHit	5
119080	16x24x6		AM	Player Ship1	1
119368	16x28x6		AM	Player Ship2	1
119704	16x28x6		AM	Player Ship3	1
120400	16x28x6		AM	Player Ship3a	1
120376	16x32x6		AM	Player Ship4	1
120760	16x36x6		AM	Player Ship5	1
121192	16x30x6		AM	Player ShipX	1
121552	16x15x2		SP	Player Wing1	2
121672	16x19x2		SP	Player Wing2	2
121824	16x24x2		SP	Player Wing3	2
122016	16x19x2		SP	Player Wing3a	2
122168	16x15x2		SP	Player Wing3a	2
122288	16x44x2		SP	Player Wing4	2
122640	16x21x2		SP	Player Pod4a	2
122808	16x24x2		SP	Player Pod4b	2
123000	16x57x2		SP	Player Wing5	2
123456	16x21x2		SP	Player Bullet0	1
123540	16x21x2		SP	Player Bullet1	1
123624	16x31x2		SP	Player Bullet2	1
123748	16x7x2		SP	Player BulletX2	1
123776	16x40x2		SP	Player Bullet3	2
124096	16x11x2		SP	Player BulletX3LR	2
124184	16x21x2		SP	Player BulletX3D	1
124268	16x49x2		SP	Player Bullet4	1
124468	16x25x2		SP	Player BulletX4	2
124664	16x63x2		SP	Player Bullet5	2
125168	16x16x2		SP	Player BulletX5	1
125232	16x17x2		SP	Anim ExploLarge	16
??
126576	16x16x2		SP	Player BulletX5	1	double? maybe smartbomb
126640	16x40x2		SP	Player ThrustA	1
126800	16x40x2		SP	Player ThrustB	1
126932	16x40x2		SP	Player ThrustC	1
127048	8x8x1		AM	Font Small	63
127552	32x31x5		AM	Item Container	5
130652	32x31x1		AM	Mask Container	1
130776	32x15x6		AM	Item Wings1	1
131136	32x17x6		AM	Item Wings2	1
131544	32x19x6		AM	Item Wings3	1
132000	32x43x6		AM	Item Wings4	1
133032	32x48x6		AM	Item Wings5	1
134184	16x16x2		SP	Enemy Mouse	32
136232	16x16x2		SP	Enemy Bee	32
138280	16x16x2		SP	Enemy Fighter	32
140328	16x16x2		SP	Enemy Bomber	32
142376	16x16x2		SP	Enemy Flat	32
144424	16x16x2		SP	Enemy Claw	32
146472	16x6x2		SP	Bullet Medium	1
146496	16x8x2		SP	Bullet Large	1
146528	16x15x2		SP	Popup 1000pts	1
146648	16x37x2		SP	Enemy BigOne	8
148856	32x32x1		AM	Mask Smiley	1
149248	16x44x2		SP	Popup GameOver	8
150656	16x21x2		SP	Anim ExplEnemy	12
151664	16x16x2		SP	Enemy Swirly	8
152176	16x37x2		SP	Anim ExplBig1	12
153952	16x25x2		SP	Bullet Big1	2
154152	16x13x2		SP	Bullet Tank	4
154360	16x16x5		AM	Item PowerPill	4
155000	16x16x1		AM	Mask PowerPill	1
155032	16x16x1		AM	Font Large	10
155352	16x14x2		SP	Bul MedLrgAnim	2
155464	16x8x2		SP	DIS-CO-VE-RY	4
155672	80x64x6		AM	Boss3 Wreck	1
159512	16x16x6		AM	Boss3 Hole	1
159704	16x15x2		SP	Popup 5000pts	1
??
161360	32x28x5		AM	TileSet! Orb	1
162080	96x93x5		AM	Boss Mantis	3
??
180224	64x64x5		AM	Base Face	8
??
208896	16x16x6		AM	Items Bonus	8
??
210752	16x16x6		AM	Popup 5000min	1
??
262144	2048x8x5	AM	TileSet1	7
??
344064  1536x32x2	--	MapData		1
442368  320x200x1	AM	Screenbuffer?	?
449889	256x512x5	AM	Screenbuffer?	?
EOF
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Old 16 May 2010, 07:00   #3
TorbenLarsen
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Sounds like a dedicated job. Anyway we can help?

Although the palmtrees are not blue ingame..



http://www.cope-com.com
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Old 16 May 2010, 07:30   #4
Hewitson
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Not uncommon to get a bit of garbage/wrong palette information from ripping graphics (or anything for that matter) from memory.
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Old 16 May 2010, 20:09   #5
SailorSat
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Hum
Right now I'm trying to get other usefull information (demoplay inputs for example).
Most of the stuff for the first level is currently based on watching the emulation framewise

Second and third level are currently "stubs" scrolling without anything happen.

And of course I'm open for cabinet ideas
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Old 16 May 2010, 21:25   #6
kipper2k
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Quote:
Originally Posted by TorbenLarsen View Post
Sounds like a dedicated job. Anyway we can help?

Although the palmtrees are not blue ingame..



http://www.cope-com.com
Hi there, I'm going to go out on a limb here and say that you are the same Torben that done the graphics for Hybris and Battle Squadron... Love the games, i always play them when i am testing out my Amigas, great colours and gameplay.

Thanks for the games
and if you're not the same Torben, pass it on
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Old 31 October 2022, 17:33   #7
kamelito
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so is someone does have the map datas describing the levels? being ascii or other format?
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