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#1 |
Hardware Design Engineer
Join Date: Jan 2013
Location: www.KMTech.co.uk
Posts: 372
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Buying a CD32 compatible gamepad is cool but...
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#2 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
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Whoa, way to go man
![]() Now there's a solution for the finite amount of Amiga controllers. We'll build our own ![]() |
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#3 |
Hardware Design Engineer
Join Date: Jan 2013
Location: www.KMTech.co.uk
Posts: 372
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Build those suckers!!!!! 5 quid a pop!!
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#4 |
Registered User
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 368
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Would have liked to see the photo. That's the trouble with using 3rd party image hosting sites.
The original CD32 control pad looks interesting but I've never handled one. Is it comfortable compared to the SNES or SEGA Genesis control pads? Do they feel right when playing games? |
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#5 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,157
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Quote:
They're not great, to be honest. They work reasonably well, but they're not particularly comfortable compared with either the SNES or Sega pads. |
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#6 | |
Registered User
Join Date: May 2004
Location: UK
Posts: 262
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Quote:
The original CD32 pads always surprise me with how large they feel in comparison to SNES and Mega Drive pads. The chunkiness doesn't make them uncomfortable, but the real downside is the circular and jauntily angled d-pad. It makes it awkward to hit any direction accurately, diagonals especially. I much prefer the Competition Pro CD32 pads. |
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#7 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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I think its very comfy to hold but the D pad quality is terrible and the buttons get mushy very quick...shame.
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#8 |
Registered User
Join Date: May 2017
Location: Belfast
Posts: 750
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I have no issue with the original pads design. The D pad is at a slight angle but the angle your hand is at when holding it makes the angle of the d-pad natural. It is a bit bigger than others but its comfortable to hold.
The only complaint would be the feel of the buttons and d-pad leave a lot to be desired. Very mushy rubber domes in there. I made one of my pads clicky with microswitches which work really well under the buttons but under the d-pad they eventually tire your thumb given they are stiff compared to the rubber. |
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#9 |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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I'd like a d-pad with a physical octo-gate behind it, like a miniature gated joystick. That way you could easily feel where you are in terms of the digital inputs you're providing to the system.
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#10 |
Registered User
Join Date: May 2017
Location: Belfast
Posts: 750
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Don't know if it would be possible to do a an octo-gate on a d-pad. Would you not need an analogue stick of some sort to make that work?
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#11 | |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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Quote:
The way to make it work on a dpad would be to make the gate extremely small (relative to the small amount of travel in a dpad). |
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#12 |
Registered User
Join Date: May 2017
Location: Belfast
Posts: 750
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Interesting idea.
The traditional dpad pivots on a single point though so I don't see how it could work as there is no linear movement to restrict. Might be worth more investigation though. Anything to improve the dpad would be worth it. |
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#13 |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 944
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Easy, have a post stick out the bottom of the dpad and into the controller body (sort of an inverse joystick on the other side of the dpad), that post goes into the gate. i.e. place the gate behind the switches instead of in front of them.
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#14 |
PSPUAE DEV
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#15 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,977
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Quote:
However, I would say that for its time the cheap feel of the D-pad wasn't that much worse than some of the competitors.. So I think we judge it harsher now than we did back then.. I think Controllers started to feel more premium with PS2 and onwards ~-ish. Compare a DualSchock4 with a early 90s gamepad and its a whole different level of design and build quality involved. |
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#16 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,379
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I dunno, the SNES D-pad still holds up quite well these days. On the other hand, I never felt that the Megadrive D-pad was particularly nice, and the competition Pro / Honeybee CD32 controller is very similar - a little too big for my liking, but that's subjective.
I reckon the original CD32 controller D-pad is pretty dire though. I've never used one of the ones that has the cross glued on top of the circle, but using just the circle isn't very comfortable for any great length of time. |
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