23 February 2017, 16:55 | #1801 |
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thanks invent.
are those tiles you created compatible to what sandruzzo is looking for? is there a reason, why your tiles are in such a random order? |
23 February 2017, 22:03 | #1802 | |
CaptainM68K-SPS France
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Quote:
Invent use them in the format he got them from me. |
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23 February 2017, 22:44 | #1803 |
pixels
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Thanks dlfrsilver for reply to emufan
Initially I wanted to test Tiled and thankfully I can use the map as a layered reference and check tile placement. Sandruzzo has made great progress with using Tiled maps, so I will get all of them done within the week. Rounds 1-4 Maps done. I have also reordered the tiles for quicker map creation, takes about 30-1hr to create each one. Will share all files once done |
23 February 2017, 23:36 | #1804 |
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thanks for explaining, both of u
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24 February 2017, 10:11 | #1805 | |
CaptainM68K-SPS France
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Quote:
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18 March 2017, 00:24 | #1806 |
J.M.D - Bedroom Musician
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I know by email that Kevin already prepared 16 levels so far, so better than expected
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18 March 2017, 02:13 | #1807 |
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24 March 2017, 02:36 | #1808 |
pixels
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Very quick update: All maps are now converted to the "Tiled" map editor, yes 27 rounds/maps, Phew!
Once I have done another check I can post a zip file if anyone is interested in checking (I hope we do have some volunteers). This took longer than expected due to other commitments but thought you all would like to know |
24 March 2017, 03:46 | #1809 | |
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Quote:
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24 March 2017, 09:44 | #1810 | |
CaptainM68K-SPS France
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Quote:
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24 March 2017, 10:16 | #1811 |
pixels
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Hi dlfrsilver, yes, thankyou as well as referencing other arcade maps.
I will post more info soon |
24 March 2017, 13:56 | #1812 |
CaptainM68K-SPS France
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24 March 2017, 14:24 | #1813 |
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good news once again
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30 March 2017, 06:16 | #1814 |
pixels
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Incoming Maps...
A quick note: Whoever created the maps for Rygar Arcade have possibly introduced some errors (or at least I believe so) link here: http://www.vgmaps.com/Atlas/Arcade/i...gendaryWarrior If you look at the attached gif file I have overlayed the individual "Rygar-LegendaryWarrior-Round15.png" map with the Round 15 map from the "Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png" file. notice the shift in tiles. At the moment I am using "Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png" as the reference, anyone have some thoughts on this or other ways to check its accuracy. dlfrsilver - I have noticed only 9 lava tiles in the "Rygar_GFX2_16x16_Final.png" (date stamp: 23 Feb 2017) file but I have found 15 in the maps some of which only have 1-4 pixels difference, for accuracy I have added them to the newer graphics tiles. |
30 March 2017, 06:26 | #1815 |
pixels
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I think I have answered my own question, just notice a sky blue vertical line in the "Rygar-LegendaryWarrior-Round15.png" have a look at the second last rock in foreground and the green bush.
also add another tile to the lava (16) |
30 March 2017, 08:56 | #1816 |
pixels
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Rygar Map Update: 30th March 2017
NOTES: Observations etc (I have not included all observations) - Some tiles eg lava,gold rock walls have 1-3 pixels difference (could be reduced but for best consistency in conversion from arcade I have been kept them) - Round 21 “Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png” had two graphic errors in the water tiles (fixed) - Some tiles are not used but I have left them in the graphics file - Steps missing in Round 22 “Rygar-LegendaryWarrior-Rounds11-20(Unmarked).png” LINKS: Links to Various files/References (may save people time looking in this long thread, if I have missed any I can add them) Rygar - Amiga “Tiled” Maps (All) inluding source graphics “Rygar_GFX2_16x16_Final_k.png” https://drive.google.com/file/d/0B7ztLbj56N25U21fUWNCcUYzMG8/view?usp=sharing Arcade Maps individual and grouped: http://www.vgmaps.com/Atlas/Arcade/i...gendaryWarrior Rygar wiki: http://strategywiki.org/wiki/Rygar Arcade Video: [ Show youtube player ] Sandruzzo Google drive (game demo) https://drive.google.com/drive/folde...XQyUjRLT2RabmM Tiled Map Editor: (PC,Mac,Linux) www.mapeditor.org |
30 March 2017, 13:13 | #1817 |
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Now we should add another layer with holes and obstacles to add to my engine
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30 March 2017, 15:24 | #1818 | |
CaptainM68K-SPS France
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Quote:
There must be some kind of trick. |
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31 March 2017, 02:10 | #1819 |
pixels
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Hi dlfrsilver,
You might be right, my other thoughts are, graphic glitches that are captured in the arcade maps? I have shown one example but would take too long to find all of them. See image for reference Just also fixed Round 26 (end room had an incorrect tile that I added in the end room, 1 pixel error, ouch! ) |
31 March 2017, 08:20 | #1820 |
CaptainM68K-SPS France
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Ok i see. Well since no palette are here at the start, it's hard even to get everything right with no error.
But well, cool and nice to see that you went thru them. Yes those are maybe glitches ? |
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