18 August 2021, 18:32 | #281 |
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18 August 2021, 19:24 | #282 |
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Karate Kid II on the Atari ST is the same, but different, to the Amiga version.
Audio is slightly different (obviously) but Atari ST version has fewer levels. Those fewer levels are replaced with a different background on level 2, and a slight palette change on level 3 (or is it 4?). Also in-between text screens on the Atari ST have more text while the Amiga version just tells you the location you're fighting at. The Amiga version is far superior, but thought I'd bring up this title because it hasn't been mentioned. Amiga: [ Show youtube player ] Atari ST: [ Show youtube player ] |
27 August 2021, 12:31 | #283 | ||
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I always remember the ST having black and white colors but I never owned one. I only used them at work where we sold them, and I always preferred the Amiga 1000 I had. I also found the keyboard of the ST much inferior to the Amiga. Quote:
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27 August 2021, 15:23 | #284 |
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Not to mention the bitcrushed but very meaty sounds. I always liked DD2 Amiga because it really felt like you were doing actual damage in that game. On the ST the punch and kick sounds are weird, more like gunshots.
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27 August 2021, 21:20 | #285 | |
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Samples are the only way to go. |
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29 August 2021, 09:01 | #286 |
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Not a huge difference, but, I always liked Frost Byte: The C64 had an intro tune, and the Atari ST had a sample play at the start of the game. I think the Amiga version just starts with no music.
[ Show youtube player ] |
28 September 2021, 16:47 | #287 |
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picky find
Captain Dynamo, graphically very close to the miggy one, sound ok too; absolutely better controls response, smoother curiously, the ics crack seems based on a prolly preview version, due this message : seems a ransomware thing, more than a protection |
28 September 2021, 16:57 | #288 | |
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Quote:
Protection was Copylock, and on some of these Codemasters games if you copied them and it failed the protection check, it would come up with that screen and give you a phone number to call which was x amount per minute, and it would give you a code so you could enter it and play the game, but obviously once you reset your machine, you would have to do it again. Most Amiga crackers cracked the copylock so that screen never appeared, obviously ICS left it in probably to ridicule Codemasters, essentially cracking that code entry instead of the copylock. |
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28 September 2021, 17:21 | #289 |
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28 September 2021, 17:31 | #290 |
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whoa, crappy method for sure...
bad for bad, i would have call a sexy hotline instead lol |
01 October 2021, 19:08 | #291 |
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don't know if already mentioned
Eye of Horus is another one that runs smootly on ST EDIT another one Rockford (1988) Melbourne House crappy on both machines, imo little better to play on ST slight different (poor) gfx, brighter colors Last edited by kremiso; 15 October 2021 at 19:33. |
17 October 2021, 00:59 | #292 |
Speedbump gimme goosebump
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I am surprised no one mentioned Ghosts 'n Goblins. The ST fanbois consider the ST port to be the more accurate version, but it's not (no surprise here ). The only redeeming feature is the stats counters located at the lower border, it makes their port more "computerish", so to speak.
Also, Jug (1988) (Microdeal) is better (slightly smoother, better drawn graphics) on the ST but I guess that very limited shooter is best forgotten and left alone, save for a handful of completists who play even the most obscure shmup on the miggy. Last edited by SquawkBox; 17 October 2021 at 01:11. |
17 October 2021, 07:08 | #293 |
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Atari people consider THIS GnG ST port to be more accurate than amiga?
https://www.google.com/url?sa=t&sour...Cepf1H-b4i7l3i Are they completely blind.. It is one of the worst ports of the game... The way shooting is done alone... Feels more like arthur is a space ship there is absolutely nothing that is better in that conversion than the amiga one: https://www.google.com/url?sa=t&sour...OEmrJD9bzt3Aih |
17 October 2021, 14:11 | #294 |
Speedbump gimme goosebump
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Fair enough but as I said, I consider the position of the stats counters better on the ST since it makes them more readable at a glance but of course the important aspects are animation, gfx etc.. All right, what about Gauntlet then ? ST folks consider Gauntlet I to be superior to Gauntlet II, which implies their version of Gauntlet I might be superior to Gauntlet II on the Amiga (except scrolling), all other things being equal. I know meynaf ported Gauntlet I but I suppose he didn't bother fixing the somehow jerky scrolling.
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17 October 2021, 17:27 | #295 | |
CaptainM68K-SPS France
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Quote:
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18 October 2021, 22:06 | #296 |
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Ultima V (possibly IV also)
bit clearer gxf on ST, complete soundtrack, bit smoother on Amiga the fifth chapter have a great but single tune iirc, different from ST and PC similar to the Metallica 'One' intro |
25 October 2021, 03:46 | #297 | |
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I do agree U-V for some reason looked excellent on the ST, more so than other machines. 6 was a different story though.. |
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09 November 2021, 21:58 | #298 | |
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Quote:
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27 February 2022, 16:00 | #299 | |
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The background on the SNES version is much better. It's a shame there isn't an updated Amiga version with better backgrounds. [ Show youtube player ] |
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27 February 2022, 22:40 | #300 |
CaptainM68K-SPS France
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Yes this one too. Unbelievable they let down the second playfield !
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