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Old 08 June 2021, 13:39   #181
Decker
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Quote:
Originally Posted by tero View Post
renderlib v40 was the culprit. with renderlib v32 everything works again.
I think that did it. I now have iGame2 running with no tooltype or setting to disable guigfx. No errors, launches just fine.
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Old 08 June 2021, 14:05   #182
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So the problem is renderlib version. Hmm... I wonder if we should have a check in place.
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Old 08 June 2021, 14:24   #183
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Originally Posted by vulture View Post
Maybe check if some dithering options are enabled for the datatype?
The IGAME.IFF screenshots open in iGame 1.6a and MultiView without dithering. That said, when reading my ILBM datatype in hex, there is a string reading 'ILBMDTHD'.

Tried Henryk Richter's ILBM DT 47.3, which didn't do anything for iGame, but broke the fancy Copper-Daemon in MagicWB
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Old 08 June 2021, 18:35   #184
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oh I see, then it could be how render.library is configured to display the images.
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Old 08 June 2021, 19:38   #185
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oh I see, then it could be how render.library is configured to display the images.
Holy Hell. Based on that I:

1. Tried Muller's renderlib from Aminet (dev/misc/renderlib.lha)
2. Got the error 'Cannot open guigfx blabla'.
3. Once again I disabled Guigfx.

Now the screenshots look fine. No Dithering. Even when I switch back to my previous render library, it doesn't matter.

I'm glad, but honestly can't tell why it works.
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Old 08 June 2021, 23:37   #186
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strange, maybe walkero can work it out
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Old 09 June 2021, 00:54   #187
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Quote:
Originally Posted by Decker View Post
Holy Hell. Based on that I:

1. Tried Muller's renderlib from Aminet (dev/misc/renderlib.lha)
2. Got the error 'Cannot open guigfx blabla'.
3. Once again I disabled Guigfx.

Now the screenshots look fine. No Dithering. Even when I switch back to my previous render library, it doesn't matter.

I'm glad, but honestly can't tell why it works.

Both renderlib v32 and v40 are by Timm Müller. It sounds like v40 doesn't do the dithering though? Could you just confirm for us which version you have on your system now? Thanks.
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Old 09 June 2021, 08:49   #188
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render.library 32.0 (27-Jun-2017)
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Old 09 June 2021, 09:34   #189
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Originally Posted by walkero View Post
At the latest iGame versions we had some changes to load as an image the icon of the slave, in case a screenshot is not available. Maybe that changed the way the screenshot gets the dithering. I will check again that code and come back to you if there is anything I could do.
Hi is this something that has to be enabled?
I have latest stable version of iGame and if there is no screenshot for a game only the standard iGame image placeholder gets displayed. Am I missing something?
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Old 09 June 2021, 19:23   #190
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Originally Posted by Lisko View Post
Hi is this something that has to be enabled?
I have latest stable version of iGame and if there is no screenshot for a game only the standard iGame image placeholder gets displayed. Am I missing something?

If you're running the latest stable (2.0) then the iGame placeholder should only be used if igame.iff doesn't exist in the game directory and iGame can't load the icon image for some reason. The icon file needs to match the executable or slave filename (i.e. gameexe and gameexe.info, or game.slave and game.info) for iGame to recognize it.


I would advise double-checking the file listings for the drawers your games are in. If the icon files are properly named, or there's an igame.iff file that isn't being picked up, then my next suggestion is check if you have any issues with your datatypes.
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Old 12 June 2021, 12:10   #191
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If you're running the latest stable (2.0) then the iGame placeholder should only be used if igame.iff doesn't exist in the game directory and iGame can't load the icon image for some reason. The icon file needs to match the executable or slave filename (i.e. gameexe and gameexe.info, or game.slave and game.info) for iGame to recognize it.


I would advise double-checking the file listings for the drawers your games are in. If the icon files are properly named, or there's an igame.iff file that isn't being picked up, then my next suggestion is check if you have any issues with your datatypes.
Maybe was really a problem with the datatypes because after upgrading my amigaos installation from 3.9 to 3.2 the icons started to show up in iGame
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Old 12 June 2021, 12:52   #192
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@Lisko
Yeah, iGame requires datatypes to load the images for sure.
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Old 03 September 2021, 15:30   #193
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I have a question about something that isn't an really a functional issue, but more of a display issue. So if I click on a game with no screenshot (there are so many I haven't got around to transferring them all into their folder) the whole interface messes up and screws the options up as they are all squashed up against the right hand side. Where as in the old iGame if you clicked on a game with no screenshot it just keep showing the default iGame screen shot which kept the layout of the interface intact.

Does anyone know a solution to avoid this display issue?
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Old 04 September 2021, 13:37   #194
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Hi all.
So I`m using iGame with Pimiga. Can this be added to game properties so stop JIT before starting the game and then enabling it after closing?

ExecuteStartup=uae-configuration cpu_speed real cachesize 0
ExecuteCleanup=uae-configuration cpu_speed max cachesize 16384

Or is there any other easy way of automating it other than globally stopping JIT in WHDload.prefs?

Thanks
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Old 05 September 2021, 00:33   #195
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Originally Posted by stainy View Post
Hi all.
So I`m using iGame with Pimiga. Can this be added to game properties so stop JIT before starting the game and then enabling it after closing?

ExecuteStartup=uae-configuration cpu_speed real cachesize 0
ExecuteCleanup=uae-configuration cpu_speed max cachesize 16384

Or is there any other easy way of automating it other than globally stopping JIT in WHDload.prefs?

Thanks
Yes, these can be added to game icon Tooltypes, which overrides WHDLoad-Startup/Cleanup scripts.

When used in Tooltypes, uae-configuration line must be in quotation marks or IGame gives an error. eg. ExecuteStartup="uae-configuration cpu_speed real cachesize 0"
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Old 05 September 2021, 01:43   #196
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Quote:
Originally Posted by Aardvark View Post
Yes, these can be added to game icon Tooltypes, which overrides WHDLoad-Startup/Cleanup scripts.

When used in Tooltypes, uae-configuration line must be in quotation marks or IGame gives an error. eg. ExecuteStartup="uae-configuration cpu_speed real cachesize 0"


Thank you very much.
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Old 07 September 2021, 17:10   #197
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@stainy
I would add them at the WHDLoad-Startup/Cleanup scripts which are under S: folder and not override them. Open these files and add the commands in there.
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Old 07 September 2021, 17:10   #198
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@rabidgerry
Can you please add a screenshot here so it is more clear what you mean?
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Old 08 September 2021, 18:03   #199
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Quote:
Originally Posted by walkero View Post
@stainy
I would add them at the WHDLoad-Startup/Cleanup scripts which are under S: folder and not override them. Open these files and add the commands in there.
Ok I can do that.. So what`s the difference between this and putting them in WHDLoad.prefs ?

Is there a benefit?
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Old 08 September 2021, 18:42   #200
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WHDLoad.prefs contains the configuration of WHDLoad. So you can't add the commands you want to run in there. Those should be added at WHDLoad-Startup/Cleanup scripts, which are executed from WHDLoad before and after a game runs.
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