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Old 10 August 2020, 13:53   #61
Superman
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Shoot them to stun; then push them off the level their on; onto the enemies on the level below to kill them

Oh now that is definitely easier said than done.
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Old 10 August 2020, 17:42   #62
gimbal
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Interesting concept that you can incapacitate and then push/roll enemies. That's Mario++ right there
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Old 10 August 2020, 18:29   #63
jotd
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it's really super hard. There are 25 levels split in 5 different worlds, and 2 subgames to gain special items (hold FIRE to select) or lives.
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Old 10 August 2020, 18:41   #64
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Shoot them to stun; then push them off the level their on; onto the enemies on the level below to kill them
You can also jump on them and they'll drop down to the platform below.
This game would surely benefit from a readme file for instructions.
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Old 10 August 2020, 19:13   #65
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I'll try to provide some instructions. Not sure about the teleports in world 2.
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Old 10 August 2020, 20:26   #66
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You can also jump on them and they'll drop down to the platform below.
This game would surely benefit from a readme file for instructions.
It was an intentional decision not to tell pretty much anything.. joy of finding stuff out
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Old 10 August 2020, 20:36   #67
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joy of finding stuff out, like the bootblock encryption. I suppose the game was to be protected in some way.
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Old 10 August 2020, 21:15   #68
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joy of finding stuff out, like the bootblock encryption. I suppose the game was to be protected in some way.
Hehe, yes, but that was never enabled/completed because of ADF
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Old 10 August 2020, 22:03   #69
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You can also jump on them and they'll drop down to the platform below.
This game would surely benefit from a readme file for instructions.
Oh yeah, forgot to mention that
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Old 12 August 2020, 01:33   #70
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Shoot them to stun; then push them off the level their on; onto the enemies on the level below to kill them

And if you drop one on two stunned enemies, you get a powerup that sends the stunned ones rapidly around the level taking out other enemies in their path.


Discovering this still hasn't improved my abilities to get to the second world though!
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Old 13 August 2020, 15:40   #71
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Could someone please put the JOTD whd and the game together? I tried in WinUAE to assembly it, but it wants me to update Installer, install DIC etc.

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Old 13 August 2020, 15:51   #72
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@Predseda
rename the ADF in disk.1 and put them in folder data.

Then complete the launch icon with the tooltype slave=
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Old 13 August 2020, 16:01   #73
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thank you, I will try.
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Old 13 August 2020, 16:04   #74
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Don't forget "Preload"
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Old 13 August 2020, 19:11   #75
coldacid
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Here's an icon for the slave by jotd currently in The Zone with an appropriate image. jotd, feel free to use this for the full WHDLoad package for the game.
Attached Files
File Type: info SmartyAndTheNastyGluttons.info (10.3 KB, 140 views)
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Old 13 August 2020, 20:38   #76
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that's great. Thanks. Currently on a break from that install that took me a lot of time. But it's almost complete now, with trainer and all.
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Old 13 August 2020, 21:03   #77
ross
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I'm working on a trained all-in-one-disk version (truly a challenge! but I was successful ).
It feature same property as flashtro version, more world selection and additional trainer options with in-game keys.
Added support for high-score save to ADF as well as real floppy.
Corrected a litlle cosmetic bug (at the last level, if you do a game over, report "dream complete" even if not the case).
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Old 13 August 2020, 21:14   #78
jotd
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Just load the code which is loaded in $5000 that will bypass the encryption shit, you can put the decrypted code instead in the bootblock.

If you share the bugfix I'll be glad to put it in whdload slave (my version has infinite lives, infinite powerups)
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Old 13 August 2020, 21:43   #79
DamienD
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I'm working on a trained all-in-one-disk version (truly a challenge! but I was successful ).
It feature same property as flashtro version, more world selection and additional trainer options with in-game keys.
Added support for high-score save to ADF as well as real floppy.
Corrected a litlle cosmetic bug (at the last level, if you do a game over, report "dream complete" even if not the case).
Nice

"That's going straight to the pool room!" [prizes for anyone that can tell me where that line is from in an Australian movie released 1997]
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Old 13 August 2020, 21:52   #80
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"That's going straight to the pool room!" [prizes for anyone that can tell me where that line is from in an Australian movie released 1997]
The Castle.

SEND ME MY PRIZE!
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