20 August 2006, 17:40 | #21 | |
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Quote:
Origianl menu code was done by A1, ok to credit you for additional coding ?? |
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20 August 2006, 18:47 | #22 |
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Update in the Zone, test.s
I have assembled it on my A12oo and its been slightly optimized and certain bits changed, startup and shutdown should operate properly. I use Devpac, so you will have to change any DCB references to BLK |
20 August 2006, 19:13 | #23 |
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Thanks for the fix!
It still didn't fix the PB yet. I upped the assembled trainer, applied to the game, to The Zone, if you will have a closer look at it. |
20 August 2006, 20:05 | #24 |
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This was a strange problem. MUsashi tried some of my old intros and there was no problem of disappearing sprite in the game.
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20 August 2006, 20:52 | #25 |
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Its copperlist related, I'm just trying to track down which line is causing the problem.
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20 August 2006, 21:02 | #26 |
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Found the problem
COP: DC.W $0106,$0000,$01FC,$0000
DC.W $0120,$0000,$0122,$0000,$0124,$0000,$0126,$0000 DC.W $0128,$0000,$012a,$0000,$012c,$0000,$012e,$0000 DC.W $0130,$0000,$0132,$0000,$0134,$0000,$0136,$0000 DC.W $0138,$0000,$013a,$0000,$013c,$0000,$013e,$0000 DC.W $008e,$2c81,$0090,$2CC1,$0092,$0038,$0094,$00D0 DC.W $0108,$0000,$010A,$0000,$0104,$0000,$0102,$0000 Remove the line in red, sprites will now work correctly. |
20 August 2006, 21:05 | #27 |
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Last edited by Ironclaw; 20 August 2006 at 23:03. |
20 August 2006, 21:14 | #28 | |
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Quote:
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20 August 2006, 21:17 | #29 |
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What machine are you displaying it on?
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20 August 2006, 21:18 | #30 |
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A1200..
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20 August 2006, 21:20 | #31 |
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Ok, give me a few secs, I'm doing this on WinUAE! I'll go back to the A12oo now....
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20 August 2006, 21:21 | #32 |
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lol... i would like to help you rob but i don't know anymore what i coded there 11 years ago ;P
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20 August 2006, 21:23 | #33 |
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remove
$104,$000 $102,$000 I over extended on the removal |
20 August 2006, 21:37 | #34 |
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$0104 heh.. yes. the playfield & sprite priorities :P
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20 August 2006, 21:49 | #35 | |
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Quote:
Even thogh its 11 years old, I think its the best source a trainermaker can ask for. Easy to use and small in size |
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20 August 2006, 21:51 | #36 | |
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Quote:
Thanks. I credited you for code updating, hope its ok. |
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20 August 2006, 21:51 | #37 |
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No worries
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20 August 2006, 22:22 | #38 | |
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Quote:
can you change sometimes? (the big size is the music) 10-15 years ago, games had differents trainers... please, change when you can |
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20 August 2006, 22:23 | #39 |
move.w #$4489,$dff07e
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Cool, glad it's all wrapped up
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20 August 2006, 22:33 | #40 | |
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Quote:
It will need a few things.. First of all, it is a GOOD trainer code. I haven't yet seen a better one or just one that comes close. I also like the idea of having a "red line" in the trainers, rather than using a lot of diffrent ones. People knoe the menu well now. But I'am always open to new ideas, so if you got any sources, please send away! BTW.. If anyone is good a playing Twinworld, and willing to help out on tesing the game from A -Z, plese PM me. Thanks |
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