13 April 2021, 11:55 | #861 |
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Wait? You get nothing from the physical edition? Oh, I didn't realize that
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13 April 2021, 11:59 | #862 |
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@roondar : yep, I wonder if that's the case for all games in the PolyPlay catalog ? It's true they are quite cheap considering the quality of the packaging and the amount of goodies.
I guess devs accept this as this gives their games some exposure and wonderful collector items ? |
13 April 2021, 12:14 | #863 |
Inviyya Dude!
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Just see what amount of stuff you get in the Inviyya collectors edition for that low price.
Printed Box, printed Digipack (both with that shimmer effect), SD card, disk or CD (with printed label or professionally print on CD), mission patch, Poster, profesisonally printed Manual, a professionally printed bilingual short story booklet, and probably some stickers as well. And that's all for just 32 euros. Plus an cover illustration done by a pro artist and a short story by a guy who has some science fiction books published already, and they both got paid. (edit: talked out of my ass here. Only the cover illustrations guy got paid) I don't complain, since a lot of people who bought the physical version bought the digital as well, or plan to. And those who don't intend to play the game anyway, and just want to put some box into their shelves, I guess they wouldn't have bought the digital version if the physical version didn't exist anyway. So it's all fine... This way everybody gets a good price tag and has a choice what to purchase. Last edited by Tigerskunk; 14 April 2021 at 15:17. |
13 April 2021, 12:52 | #864 |
Puttymoon inhabitant
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I think in this case two months delay and not including a digital download to a physical box purchase is a good option. The author has a time to sell as much downloads of his game as possible and so everybody has a profit - the box publisher from collectors, the author from gamers and the player in general from a good game in any form.
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13 April 2021, 12:53 | #865 |
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13 April 2021, 13:16 | #866 | |
Inviyya Dude!
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Quote:
at MickGyver: Thanks, man.. Feels really great to have accomplished this.. Well, whatever I will create and improve until the physical versions are being produced will flow into those as well. After that, only buyers of the digital version will enjoy those little gimmicks I intend to add. |
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13 April 2021, 13:58 | #867 | |
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Quote:
The way I see it, you deserve it for all the effort you put in! |
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13 April 2021, 14:25 | #868 |
Inviyya Dude!
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13 April 2021, 14:40 | #869 |
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I had spotted it during Bill's stream, yeah. I feel honoured
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13 April 2021, 15:00 | #870 |
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13 April 2021, 20:47 | #871 |
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I also spotted Indie Retro News in the credits, so so grateful for that . Amazing game indeed, can't for the big box! One of the best games for a long time for sure
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13 April 2021, 20:50 | #872 |
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Bought digital version
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13 April 2021, 21:06 | #873 |
Inviyya Dude!
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13 April 2021, 22:17 | #874 |
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I see a Flashtro trainer has been made! That is great!
But.... can it please be made to work on NTSC? ....Since the game author has gone out of his way to make sure the game runs on NTSC.... Thanks! -North American Amiga users |
13 April 2021, 22:21 | #875 | |
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Quote:
(I was involved in the Trainer since day one, and since Ross who ensured that Inviyya was able to run in NTSC was creating the trainer, I assumed it would run in NTSC ) |
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13 April 2021, 22:27 | #876 |
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It works fine in NTSC
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13 April 2021, 22:36 | #877 |
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13 April 2021, 22:39 | #878 |
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arghh, I completely forgot NTSC for the trainer!
(game of course works properly) Well, with AlphaOne we will try to fix the intro (it does not support NTCS) . Alternatively a command line version to pass trainer parameters. |
13 April 2021, 22:40 | #879 |
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no idea, no problem for me, I'm just confirming it works. Dunno if TjLaZer has one
edit: I'm talking about the game without the flashtro, no idea if Tj's ntsc problem is related to that as ross said he forgot to include the option |
13 April 2021, 22:53 | #880 |
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