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#1 |
Zone Friend
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Wanted: File Launcher that can handle thousands of entries
I recently began working an a very ambitious project of mine: Putting *EVERY* game of killergorilla's WHDLoad packs in a single WinUAE configuration in my laptop. That way I could have almost every single Amiga game with me ready to run whenever I want it. A briefcase with that laptop and a USB joystick would be a dream portable Amiga. I call it "Gorilla in a Box".
The only problem is, I don't want to have to go through hundreds of directories to find the game I want to play. So I used what I have in my real Amiga, the Taskbar to add proper shortcuts: ![]() It was all going great until the Preferences file got too big (more than 1700 lines) and the program simply stopped accepting any more entries. ![]() Can anyone recommend a good file launcher that can handle thousands of entries? It doesn't have to be anything fancy such as a frontend with screenshots, in fact the simpler the better. As long as I can assign a few words to a list to point to a file, I'll be happy. |
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#2 |
Wurk???
Join Date: Jun 2002
Location: .
Age: 47
Posts: 5,399
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diropus? not exactly a file luncher, but it should do the same thing
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#3 |
Zone Friend
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Not really. I'd have to manually create an executable shortcut-file for every single game, it would take me ages.
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#4 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 51
Posts: 12,401
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#5 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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I dont know if AGS1.1 or AMS have a limit but there good.
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#6 |
Zone Friend
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Wow, this one is good, I didn't know about it. Still not 100% what I want but it's a good alternative and besides, it's a useful button to have in DOpus. Thank you.
Boo Boo, I don't see these programs in Aminet unless I'm searching wrong? |
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#7 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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AGS 1.01 in the Zone its in HDF - You just edit/add .start files to the AGS folder - you dont need to add the .txt or .iff files if you dont want
AMS - Will probably be on the EAB file server called something like A1200 Games Compilation Tool Kit. |
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#8 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 41
Posts: 7,957
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Give it time...
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#9 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Two more weeks............
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#10 |
Zone Friend
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Thanks.
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#11 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 41
Posts: 7,957
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#12 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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#13 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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I just noticed that AGS doesnt work without lowlevel.library - Thats not included with WB3.0 -
So I re-upload with the lowlevel.library. |
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#14 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,754
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Bwahahaha. Sorry. Hahaha
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#15 |
Zone Friend
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It feels like I am missing some kind of inside joke. That's OK, I have faith in you guys.
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#16 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,754
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#18 |
Zone Friend
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That does sound exactly like what I am looking for, and made by a Greek no less. But I can't get it to work. According to the guide, I need guifx.mcc and Texteditor.mcc. I downloaded some files I found in Aminet that included them (http://aminet.net/package/dev/mui/MCC_Guigfx and http://aminet.net/package/dev/mui/MCC_TextEditor-15.33) and as I didn't know what to do with them I put them in C. But if I try to run the program, I still get the error message that some mcc files are missing.
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#19 | ||
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 51
Posts: 12,401
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You could try the "NOGUIGFX" tooltype. Had some problems with Igame in a ClassicWB setup too.
edit: Quote:
Quote:
Last edited by Retro-Nerd; 29 May 2010 at 19:34. |
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#20 |
Zone Friend
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I tried them in both, it still won't work. Maybe I have the wrong versions?
EDIT: I tried NOGUIGFX and it works perfectly! Thank you! Last edited by alkis21; 30 May 2010 at 01:43. |
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