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#21 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,368
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Good work paraj! and good intuition to the person who first suggested protection issue.
They prefered creating a super vicious protection than enhancing the fps... I should use all passwords and run this game again in "check" mode (memory watchpoints on winuae to track missed relocs). HOL also provides the level codes and the manual so re-enabling the protection in whdload slave would allow to confirm what paraj says. Like him I'm really puzzled by this game and can't do anything on it. Which partially explains why it's not fully debugged. Last edited by jotd; 30 May 2023 at 21:02. |
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#22 |
Registered User
![]() Join Date: Feb 2017
Location: Denmark
Posts: 595
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I thought I was done with looking at the game, but now I feel like I have to make a "trainer" mode where we can just skip to a given level (without clicking through the screens). Feel like that should be possible, so looking into it, but no promises...
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#23 |
Registered User
Join Date: May 2023
Location: UK
Posts: 4
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I think I must be one of the 2 people on the planet that actually enjoyed and completed this Amiga game back when it was originally released using an original floppy disk copy.
![]() I've just taken some time to run through testing all 3 scenarios in case it's any use. To find the station house in Chinatown, immediately after taking off if you turn your ship around you'll see this group of buildings to the right of the TransAmerica pyramid (under the crosshair). This is the cluster of buildings containing the Chinatown station house, and where all the drama around the missing bomb takes place. ![]() I tested the following: 1. Whdload Slave v2.2 This works fine for me, and I can confirm that the bomb is glitched (small white pixels on the roof to the right). This was taken while playing from the latest whdload (slave ver 2.2). ![]() 2. I then tried the CPY floppy ver. This works fine, no bomb on roof, and at street level I can see the bomb on the road: ![]() ![]() 3. I then tried the SKR floppy ver. This has the glitched bomb. ![]() So I think this proves the theory that it's a missed copy protection? |
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#24 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,368
|
Thanks for testing. Can you test the zoned slave? I have added the fix for the protection.
Caution: you must update KillingCloud_v1.reloc into the data dir, as paraj rightfully noted that a reloc was missing. |
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#25 |
Registered User
Join Date: May 2023
Location: UK
Posts: 4
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Tested the new slave and all looks good. placed the .reloc file in the data folder as requested and everything worked fine. Bomb is at street level.
![]() ![]() ![]() Thanks for fixing this. Will have a full playthrough of the entire game soon using the new whdload. ![]() |
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#26 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,368
|
ah thanks for testing. Invaluable help from paraj, who also noticed that some levels needed more relocs. I found them yesterday and I'm ready to release a new version
Zoned a new beta+reloc in the zone in the meantime |
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Thread | Thread Starter | Forum | Replies | Last Post |
Killing Cloud, The | mai | HOL data problems | 13 | 15 July 2019 12:50 |
The Killing Cloud | dlfrsilver | request.Old Rare Games | 4 | 04 December 2009 10:32 |
USA Killing Cloud | stainy | MarketPlace | 0 | 15 May 2007 08:18 |
whdload vers of killing cloud? | poppe | request.Old Rare Games | 1 | 20 January 2004 00:41 |
The Killing Cloud | Andrew | request.Old Rare Games | 2 | 02 May 2002 00:09 |
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